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Posts with tag New-Players

How to play a boosted level 90 hunter

Night Elf Hunter with Wolf
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing how to get started with the hunter class.

Do you still need convincing on why you should boost a hunter to 90? Go check out my 10 reasons why from last week. So you've got a fresh level 90 hunter in front of you -- what now? What are all these abilities? How do pets work? We've got answers for all that. Without the benefit of having abilities and mechanics slowly introduced while leveling, you might be a little confused when you first log in. Don't fret, you'll be turning monsters into pin cushions and taming an army of pets in no time.

You can check out my previous getting started with hunters article for help in choosing a race and specialization for your hunter. Once you're past that step, we can dive into the meaty bits. We'll start with the absolute basics. What to do the moment you log in with a fresh 90 hunter. First, I want you to take a peek in your spellbook. Don't panic, we'll sort out what's important here.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: 10 reasons to use your level 90 boost on a hunter

Hunter pets
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing the reasons why you should be playing a hunter.

As you may have heard, Warlords of Draenor will be available for pre-order soon, and with each purchase comes one free level 90 boost. Still wondering which class you should use your boost on? I'm here to make your decision a whole lot easier. Here are 10 reasons why you should use your level 90 boost on a hunter.

1. Feign death

Hunters only die if we choose to die. Feign Death makes a hunter's repair bill is a mere fraction of what it would normally be. It's not just about repair bills though, it's about being able to avoid fighting things you don't want to fight. It's about avoiding corpse runs. And you would be surprised how often it fools people in PvP. Other classes are jealous of Feign Death, but they put up with it because we can mass resurrect to save them a corpse run. I put this at number one because it is, without a doubt, my favorite hunter ability. On second thought, it's probably tied with number three on the list. It's really hard to choose.

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Filed under: Hunter, (Hunter) Scattered Shots, Warlords of Draenor

Scattered Shots: Hunter etiquette

Feign Death
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing what it means to be a good hunter.

The level 90 boosts are coming Soon™ and I am sure there are some of you interested in picking the hunter as your first boosted character. You can check out my article on getting started with the hunter class from two weeks ago for a brief introduction to the class and picking a race. Once you are level 90 and want to start doing group activities, there are some things you should know about being a hunter. The last thing you want to do is contribute to that awful "huntard" stereotype.

We're going to start off with a little pet etiquette. First and foremost, turn off Growl autocast when you are in any kind of instance with a tank. Even veteran hunters make this mistake from time to time. You're out killing things on the Timeless Isle, and all of the sudden your queue pops and you forget to turn Growl off once you get inside. If you find that you are forgetful when it comes to this, you may want to look into getting the BadPet addon or something similar.

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Filed under: Hunter, (Hunter) Scattered Shots

Scattered Shots: Getting started with the hunter class

Night elf hunter
Every Thursday, WoW Insider brings you Scattered Shots for beast mastery, marksmanship and survival hunters. This week, your host Adam Koebel, aka Bendak will be discussing how to get started with the hunter class.

Before we get into this week's column, I wanted to give a shout out to the Hunting Party Podcast. All good things must come to an end, and this Saturday, January 18 at 2 p.m. EST will be episode 200, aka the final episode. Retired hosts will be returning as well as some special guests. It should be a fine send off to this awesome hunter-specific podcast. If you miss the live show you will find it on their front page or Youtube. Now, back to your regularly scheduled huntering.

So you've finally decided to roll a hunter. Congratulations on coming to your senses and choosing the best class in WoW. Whether you are a veteran of one of the other 10 hunter-support classes, or a brand new WoW player, there are probably important questions burning in your head like which color of sporebat should you tame? Such questions will all be answered in due time, but first you should meditate on whether or not this is truly the class for you.

I think you'll have a hard time fully enjoying your hunter if the idea of hunting down and managing pets doesn't get you excited. Some players are just looking for that classic archer archetype and unfortunately WoW does not have that. There are other pet classes, but none compare to hunters. We get to choose from literally hundreds of different pets in the world (with many more added each expansion). We name them, fight with them, choose their specialization, and can collect up to 55 of them on a single hunter. We're the only class which can bring almost any buff or debuff to our groups. Oh, and we can play dead to avoid repair bills.

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Filed under: Hunter, (Hunter) Scattered Shots

Welcome to World of Warcraft blog series debuts

lowbie
There are a variety of guides and resources available to new WoW players out there, including the official new player help forums and our own WoW Rookie column, but Blizzard's just added a new one to the mix. "Welcome to World of Warcraft" is a blog series that provides exactly what it says: a welcome for new players, with detailed information on how to get the hang of the game. The title of the first post is "Basic Movement and Combat". As you might imagine, it instructs players on how to use the keyboard and mouse to get around in the game, how to use and read the map, and the basics of dealing with hostile mobs, including attacking, healing, rezzing, and finding your corpse.

It's been several years since I personally have needed resources like this, and reading them over always brings a rueful smile to my face as I recall the many rookie blunders I made. Falling off of Teldrassil is, I believe, a common one for those of us who started with night elves. I'm not ashamed! Considering the age of World of Warcraft, it's sometimes easy to forget that there are still new players starting who need all this information. I'm glad Blizzard is keeping these folks in mind, and for all the new people out there, I hope your introduction to WoW is a good one and I look forward to seeing you in the game!

Filed under: News items

Are pet battles too inaccessible for new WoW players?

Are pet battles too inaccessible for new WoW players
Recently there were some complaints on the official forums (shocking, right?) about how expensive pet battles are. The argument by many is that new players should have easier access to this feature.

In the Pet Battle Q&A from about a week ago, Cory Stockton explained:

Cory Stockton
[ ... ] the 100g training cost is going to make it difficult for a new player to get caught up in Pet Battles super-early, and that's by design, because everyone should learn how to play World of Warcraft first. Having said that, a new alt that can get 100g from another character can start the Pet Battle system at level 5.


In answer to the more recent forum post, Zarhym reiterated:

Zarhym
The cost is there, in part, because pet battles are intended to be a fun mini-game, particularly for players who've been around a while and want some new ways to spend their time while logged in -- it's not a profession. The system isn't really targeted toward new players while they're focused on leveling and character progression.

This is why there is a low level cap, but a buy-in barrier. It allows players with high-level characters and/or lots of alts easy access to the system, while reducing the risk of it being distracting or confusing for people just learning the core gameplay systems/mechanics.


More from Zarhym after the break.

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Filed under: Analysis / Opinion

Mists of Pandaria Beta: New strings hint at help for sweeping class changes

Image
One of the biggest complaints players have about the ever-changing system design of World of Warcraft is that each expansion brings with it sweeping changes or new mechanics that need to be relearned. In addition, if you were absent from World of Warcraft for an expansion or two, your class will not look the same in any way, shape, or form (with respect to rogues, of course). Blizzard has apparently been listening to these concerns, if these new beta strings are any indication.

With the release of a new beta patch comes new data strings and the information contained within. Recently uncovered was a family of strings called "What has changed," with some examples for the warrior listed in the files. "What has changed" looks to re-educate old players or bring new players up to speed on the design, rotation, and role of each class. The warrior, for instance, has four strings at this time, letting the player know about the Rend/Deep Wounds change, how some old talents are now just learned specialization spells, and some examples of the new rage mechanics.
  • WHAT_HAS_CHANGED - What has changed?
  • WHC_WARRIOR_1 - Many old talents have become specialization spells.
  • WHC_WARRIOR_2 - Warrior abilities no longer require specific stances. You can use any ability in any stance.
  • WHC_WARRIOR_3 - Rage is generated by Mortal Strike (id 12294), Bloodthirst (id 23881) or Shield Slam (id 23922). Only use Heroic Strike (id 78) when you have more Rage than you can spend.
  • WHC_WARRIOR_4 - Rend (icon ability_gouge) is now called Deep Wounds (id 115768). It is automatically applied so it won't appear in your spell book.
I couldn't be happier for these new helpful tips. I don't even know where to begin with rotations or strategies with new classes (especially mages, for some reason). Hopefully with these new tips, old players and players tired of mechanics changes will be able to slip into Mists of Pandaria much more easily, if that's what these strings indicate at all.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Addon Spotlight: A UI primer for returning WoW players

Each week, WoW Insider's Mathew McCurley brings you a fresh look at reader-submitted UIs as well as Addon Spotlight, which focuses on the backbone of the WoW gameplay experience: the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your addons folder will never be the same.

World of Warcraft experienced numerous cataclysms over the last year and a half as Blizzard, the community, and everything in between had a weird hiccup moment. Mists of Pandaria seems to be shaping up to pull many lapsed players back into the World of Warcraft ranks, and the Scroll of Resurrection is a none-too-subtle way of facilitating that goal. Old players who thought WoW was down and out have been pulled back because of instant access to a lot of the features once reserved for the especially dedicated.

Last week, I gave you some tips on what to install on your brand new player's game in order to facilitate a smoother first-game experience. This week, we're going to address old players from all past eras of WoW's lifespan and help them get back into the game without too many bumps along the way. It's a very different game, but the core components are exactly the same. Blizzard correctly pointed out that when WoW's got you and your character's boots on the ground, the game works the best.

But first, before we begin with the article proper, I wanted to proclaim victory for the WoW community with regard to AoE looting. Blizzard has announced that AoE looting will be making the release of Mists of Pandaria, and I could not be happier. I've been championing AoE looting for some time now, and I want to send the happiest thoughts possible to the dev who got this feature on the launch list. You have no idea what types of quality of life changes that this will bring to everything from old raid farming to time spent waiting around in dungeons.

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Filed under: Add-Ons, AddOn Spotlight

Knowledge, newbies, and why kindness pays off

I played WoW on dial-up for a while, and during that time, it was close to impossible for me to raid anything but add-light 10-man content. So I did the only thing that seemed doable: leveled alts. A lot of them. While previously I had vowed to only level my rogue (my original main) to max level in any given expansion, I was suddenly the proud owner of six level 80 characters.

Even after I got back on actual broadband internet, Cataclysm's introduction of new races (especially Races That Are Worgen) gave me some more incentive to bring my number of max-level characters up to, well, its maximum level. So I finally listened to Matt Rossi and made a worgen warrior. He's awesome. And he tanks, a first for me. I've been leveling him almost exclusively through the dungeon finder, taking advantage of the instant queues for a dog what wears plate armor.

I'm still pretty new to tanking, but between new talent trees, heirlooms, and questing/dungeon gear with better stat balance, most low-level instances are a breeze. So I move fast. Sometimes a little faster than other people. The same kinds of people who attack from the front as a melee class or hit "need" on spirit weapons as a mage. And I would make snide remarks to those kinds of people.

Then I realized something. I was being kind of a jackass.

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Filed under: Analysis / Opinion

Trial account restrictions and the 30 percent problem

A few days ago, we posted on a very interesting statistic: Only 30% of all WoW trial accounts make it past level 10. On some level, it's been assumed that this number explains why Blizzard's taking such care to smooth out the beginning game a bit, to make it easier and more fun to stick with the game past level 10 or so. In a large way, this makes sense. But there may be other reasons beyond game play in play as well.

If you're picking up a trial account, chances are that you heard about it from a friend or a blog or a news report. But chances are, you were shown or described a massively armored warrior engaged in fierce hand to hand combat on the back of a dragon flying through the air, or a finely robed mage flinging a fireball at the face of the lord of all magic, or something similarly epic. With that in mind, it might justifably get discouraging to show up in game to find yourself dressed in rags, wielding a toothpick, and being sent to collect wolf pelts that inexplicably only drop off about half the wolves you kill.

With that in mind, it's easy to see how a trial account user could get bored pretty fast. But for me, there's one other angle that very few people seem to be bringing up: The social angle.

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Filed under: Analysis / Opinion

70% of trial players quit WoW before level 10

When Blizzard put all characters below level 10 on easy-mode and added the tutorials in patch 3.3, I thought that was because they were expecting a huge influx of new players for the holidays. But I was wrong. CEO Mike Morhaime stated in the quarterly conference call for investors yesterday that only 30% of all Trial Accounts make it past level 10. This would account for the priority of making the beginning of the game new player friendly, over other development we veteran players would like to have seen. He goes on to say that the changes to the leveling game in Cataclysm will be good for retaining new players while giving better replay value for the rest of us.

Now, I know what you're thinking. How many of those trial accounts are scammers, so of course they don't make it to level 10? Good point. I don't know the numbers, though I'm sure Blizzard could just look at how many of those accounts made character names by facerolling. However, the account thieves aren't strapped for cash and have been known to not only purchase full accounts to do their evil bidding; but will also reactivate lapsed accounts, slap an Authenticator on and farm/scam away. So the 70% may very well include a large percentage of potential subscribers by process of elimination, since the scammers can afford multiple accounts.

As I've said before, the pre-level 10 changes we already have help us introduce our loved ones to the game. And I think we're all looking forward to the new starting zones and leveling experiences we'll find in Cataclysm. Particularly now that we've had a taste of the new quest mechanics in the Love is in the Air quests, such as PIlfering Perfume and Hot on the Trail.

Filed under: Blizzard, Cataclysm

Incoming newbies, but why?

I think this is an interesting post by Grancran over on the official forums. We've already talked about how Blizzard is revamping the newbie experience in upcoming releases (including the next patch and the expansion), but he wants to know: for whom? Sure, there are going to be lots and lots of people going through the starting experience again when the expansion rolls around, both because of the new class combinations and the new races, but all of those people have already played the game. Why update a tutorial system when the majority of gamers have already played WoW?

It's an interesting question. Neth answers pretty tamely, saying that we were all noobs at one point, and that they want to make the starting areas as welcome as possible. But the question remains: is Blizzard expecting an influx of new players at some point in the future?

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Filed under: Analysis / Opinion, Virtual selves, Odds and ends, Blizzard, Instances, Leveling, Cataclysm

Patch 3.3 PTR: New tutorial system to be bigger, better

Patch 3.3 has had a lot of awesome small tweaks aimed at improving the starting experience for new characters and new players, likely in preparation for Cataclysm. In addition to streamlining the first few levels, Blizzard has added something else to the latest patch notes: A new tutorial system. According to the patch notes, the tutorial windows will now be larger and contain pictures and other visual cues to better direct new players where to go, what to do, or what buttons to press on the UI. In addition, new tips have been added, and other existing tips will appear at more opportune moments.

With this, we have yet another good example of Blizzard's preparations going into Cataclysm. Despite having somewhere north of 10 million players, they aren't resting on their laurels, but are adjusting their game to invite in even more players, making it easier for them to get into the game, and ushering in a new era of the newbie (in a good way) for the expansion.

Tips for Strand of the Ancients and how to win it

Eye for an Eye has a great set of tips up for the Strand of the Ancients battleground. Their tips are aimed towards Ret Pallies, but they're useful for almost anyone, and especially any melee-based classes. And the general idea -- focus on the relic and getting to it, not the players attacking you or other teammates -- is great for anyone to know.

I don't know what it is about Strand and Wintergrasp that has pulled new players into PvP, but there's something new there -- DanO also has found himself PvPing in those places when he never guessed he would. It seems like the objective is a big part of it; the goals in Strand and Wintergrasp just seem more epic than the skirmishes in Warsong and Arathi Basin (and they come with none of the major issues in Alterac Valley).

Still, while most of the tips are common sense, some of them are worth listening to if you haven't though of them yet (I liked the tip about sniffing out Rogues around the tanks -- whenever I've played Strand, I've always headed for the walls, but protecting the tanks is a great tactic, too). If you haven't tried either of the new PvP areas yet, give them a look, and bring these tips along with you.

Filed under: Analysis / Opinion, Tips, Instances, Raiding, Battlegrounds

Reputation roundup for new players & new level 70s

Some of the best rewards in WoW can only be achieved if you have the appropriate level of reputation with a specific faction. Whether you're a brand new WoW player or a freshly-minted level 70 dipping your first toe into the endgame, you need to educate yourself about reputation (or "rep" as it's usually called). Fortunately, here at WoW Insider, we have a lot of tools that can help you find your way through the rep maze to the piece of loot you desire.

For new players

WoW Rookie: Introduction to Reputation
New players should start with this article to learn what all the terminology means and how rep affects your gameplay.

WoW Rookie: Azeroth Reputations
This article is the next step in understanding rep and how it works for the world of Azeroth. Since you should start worrying about rep long before you hit level 40, this article shows you how to start preparing for getting your first mount -- especially if the one you hunger for is not your toon's racial mount.

Breakfast Topic: Reputation grinding
Here you can see what your fellow players have to say about what it's like to grind rep after level 60.

For new level 70s

Ask WoW Insider: Do you optimize your rep grinds?
Advice from us and other readers on how to streamline your rep grinds in Outland.

Faction frustrations eased in Wrath
A preview of how rep may change in the Wrath of the Lich King expansion.

Rep calculators

Here are a couple of rep calculators we've reviewed.
For extra credit

WoW Rookie: Pre-Burning Crusade engame reputations
This is a good primer on how rep worked prior to the release of The Burning Crusade expansion. Rep grinding in Azeroth after level 60 is not overly relevant now, but you may still be curious as to how it worked.

Filed under: Tips, Factions, Guides

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