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Posts with tag NewsItems

Logitech launches salvo of G-series gaming peripherals


If you thought that Logitech was onto something good when they launched the WoW-ready G13 gameboard, the bigwigs at Logitech tuned into your brainwaves and decided to expand their gaming line. Engadget reports that Logitech is set to launch a slew of gaming peripherals to complement the success of their gaming pad.

The first of these is the $199 G19 keyboard, which has a GamePanel LCD, a 320x420 color monitor that displays "valuable in-game information" for over sixty games including -- ahem -- World of Warcraft. Aside from macro-bound buttons, the keyboard also has a switch for disabling the Windows button, so players don't accidentally lock themselves out of their game when they nerd rage.

There's also the G35 (I don't really know where they pull the number suffixes from), a $129 headset with 7.1 Dolby surround-sound capability and a "voice-morphing" option that allows players to disguise their voice or -- as the Logitech press release states -- "sound like (their) World of Warcraft character". With three different, swappable headbands, the headset seems configurable in more ways than you can shake a Snufflenose Command Stick at.

Finally, there's the equally configurable G9x mouse, a $99 variant of the award-winning G9 mouse and should give the Steelseries World of Warcraft mouse a run for its money. Or your money, since that's almost a full hundred smackers for interchangeable snap-on grips, five ready-to-play profiles, and on-the-fly adjustable dpi. The keyboard and headset will be available by the end of the first quarter, and the mouse soon to follow.

Filed under: Analysis / Opinion, News items, Hardware

Cyberpsychologists study WoW social behavior

When this article was first submitted as a tip to WoW Insider, we laughed at it because of its cheesy headline: "1 in 3 World of Warcraft Players Attracted to One Another." People can form personal connections on the internet? Paging the obvious police! Or, as one blogger wrote, "Coming up, Channel 13 takes you inside the APA -- and what you find there might startle you: up to 75% of all Americans say that they prefer grape jelly to accompany peanut butter on their sandwich."

But when I actually read the article, I found that it wasn't all torrid e-romances and "ZOMG, don't people know that WoW isn't real?" There were some pretty interesting facts there, all taken from a UK study of 912 self-selected MMORPG players. Notable tidbits:

  • Forty percent of respondents said that they had talked to people in MMOs about personal issues that they wouldn't discuss with people they knew offline.
  • Forty-three percent of respondents had met with online friends in offline situations.
  • Twenty percent of players said that their gaming had a negative impact on their relationships with non-gamers.
  • Yep, "one in three" players found themselves attracted to another player. And it might surprise you that this was much more common among female players (42 percent) than male players (26 percent.) And what really surprised me is that ten percent of players said they had developed a physical relationship with someone they met in-game! Wow.
  • The average respondent played online games 23 hours a week.

So what conclusions did the researchers draw from this study? A lot of gamers -- particularly women -- use online games as a way to socialize and meet people in a non-judgmental environment. And if over forty percent of gamers have met their guildmates in real life, and ten percent have actually gotten into a live, flesh-and-blood relationship because of gaming, we can't all be maladjusted, antisocial rejects.

What do you think of this study? Has WoW helped or hindered your social life?

Filed under: Virtual selves, News items

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