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Posts with tag Nintendo

Transmog Inspirations: WoW meets Nintendo, part 2

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I give up. I can't for the life of me create a transmog for Princess Peach. I've tried and I've tried, but there just aren't enough pink clothes in the World of Warcraft to piece together a convincing Peach. I'm sorry, Mario, but you're going to have to settle for some other princess. Princess Poobah? Princess Theradras? Princess ... I can't think of any more. Someone call Anne!

Anyway, this week I decided to put together a few more transmogs based on Nintendo characters. A lot of readers were asking for more, so I made one for Princess Zelda, Toad, and Roy (you know, from Fire Emblem and Super Smash Bros. -- everyone loves Roy!).

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Filed under: Transmogrification

Does WoW need more minigames?

When I started playing WoW in 2006, I knew next to nothing about it. I had bought a copy to play with my boyfriend but did so while he was out of the country; it was my intent to surprise him with it when he got back. The unfortunate result of this was that I didn't really know what to do on my own and spent most of the time being eaten by murlocs.

Back then, the multiplayer aspect of WoW wasn't apparent to me. I had only ever joined groups to complete a few quests and didn't know what dungeons, raids, or Battlegrounds were. Because of this, I often remember thinking WoW wasn't a very good game because it was missing all sorts of basic elements that other games had. For example, I remember jumping in a river and thinking "Awesome, this will be a quick way to get to the southern side of the zone," only to realize a moment later there was no water current in WoW like there is in Legend of Zelda. "This is so lame," I thought.

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Filed under: Analysis / Opinion

WoW Meets Nintendo: Make your group stand out with transmogrification

Back when I used to cosplay, I absolutely loved cosplaying in a group. Not only does it ensure you'll always have a friend to help you get through doors, but cosplay ensembles are guaranteed showstoppers. There's just something about strength in numbers that gets the one-up over even the most expertly crafted costume.

So the other day I had this thought: Why not transmog as a group? With your guild or maybe just a few friends, you could pick out a transmogrification theme and then do some activities together -- maybe hit up the Raid Finder and carry the group with your sheer awesomeness. As for a theme, it could be anything that suits your fancy. Maybe a novel series, or a historical era. Hmm ... Maybe your favorite video game characters?

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Filed under: Transmogrification

MMO Roundup: Ponzi scheme in EVE, LEGO Universe F2P, and more

Sometimes you'd like to know that there are other MMOs out there, right? It's not all WoW, all the time! Our sister site Massively can provide you with everything you need to know about all of the other MMOs around -- past, present and future.

Biggest EVE Online scam ever recorded nets over a trillion ISK
Of all the stories that come out of EVE Online's colossal sandbox, it's the tales of criminality and dirty dealings that grab our attention the most. Thefts and scams would be cause for account closure in most MMOs, but they form a legitimate and dark part of the EVE universe. The latest scam, a simple Ponzi scheme, managed to net the equivalent of $51,677.50 in EVE's virtual currency.
LEGO Universe goes F2P
Free-to-play conversions have been in the news a lot lately, with games as diverse as Age of Conan and Champions Online throwing open their doors with various flavors of free access. LEGO Universe is the latest freemium convert, and yesterday was the official kickoff for the brick-building MMORPG's new membership tier.
Nintendo patents "massively single-player" term
According to an article at Gamespot, the 121-year-old Japanese console company has patented the term "massively single-player" to define a new genre of games that it hopes to create. The basic idea is that you would play a single-player game, and (through an internet connection) what you do in that game would influence the environment or economy of the same game on someone else's console.
The latest in MOBA news
Not So Massively is your weekly guide to the MOBA (Multiplayer Online Battle Arena) genre and other significant non-MMO multiplayer games. This week, League of Legends reveals more about new game mode Dominion, DotA 2's million-dollar tournament takes place at Gamescom, and more.
Massively Speaking Episode 160
Massively Speaking, Massively's MMO podcast, arrives this week as Shawn and Rubi are joined by Beau Hindman to discuss the week's MMO news. Topics include Guild Wars 2's Sylvari Week, documentary The Raid's world premiere, North Korea's gold farming budget, and more.
Massively's week in review
Don't let WoW Insider do all of the talking when it comes to Massively's best content of the week. The Massively staff themselves have picked out what they think is the best content their site has to offer, in their own weekly roundup.

Filed under: MMO Roundup

Phat Loot Phriday: Blade of Tarasque

Been a while, I think, since we've done a dagger. Plus, this one will show off a little of my D&D lore knowledge, and I don't get to do that as much as I like.

Name: Blade of Tarasque (Wowhead, Thottbot, Armory)
Type: Epic Main hand Dagger
Damage/Speed: 108 - 343 / 1.80 (125.1 DPS)
Attributes:
  • +48 Stamina, +65 Intellect. Used to be that Stamina on a caster item meant warlock, but I think this is just an endgame item -- any caster who needs it could use it just fine.
  • Plus, there's a blue gem socket on it, so you can put whatever you want in there, with a socket bonus of +5 spellpower. Just because it came up on the site earlier this week, I'll use this opportunity to remind you that any gem can go in any socket -- you just won't get the socket bonus. Yes, really.

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Filed under: Mage, Analysis / Opinion, Virtual selves, Humor, Phat Loot Phriday, Lore, Bosses, Galleries

Blizzard vs. Relic Entertainment in The Escapist's March Mayhem

The good folks over at the Escapist are giving March Madness a little game developer spin -- they've pitted 64 different videogame developers up against each other in an NCAA Basketball-style showdown, with readers voting for which dev moves on to the next match. And our favorite developer, Activision-Blizzard, is still in the running after a few rounds: they've beaten Wideload Games and Crytek, and are currently facing Relic Entertainment (makers of the Dawn of War RTS series, as well as the classic Homeworld). Unfortunately, Escapist had to list them as "Activision-Blizzard," though what we're really voting for here is Blizzard, since companies who make Activision's other hits (like Infinity Ward, who make the best Call of Duty games, as well as Neversoft, who've overseen most of the Guitar Hero games lately) have their own places in the showdown.

Blizzard's got a tough road ahead, though -- if they win, they're likely facing fan favorite Harmonix (heck, I love Harmonix), and then will probably show down against either Bioware or Rockstar, both extremely popular developers. The other side of the bracket will likely have heavyweights like Nintendo and Valve coming out of it, too, so it'll be a tough road if Blizzard wants to make it to the top.

To vote, you just have to head over to The Escapist's forums -- the next round starts tomorrow morning, and every few days they're moving the developers on to the next matchup. The final round will be decided on April 8th, and while of course winning means nothing at all, this is a nice chance to show off your developer pride. Say what you want about the recent class changes, but Blizzard has given you Starcraft, Diablo, and World of Warcraft -- how can you not vote for them?

Filed under: Analysis / Opinion, Fan stuff, Odds and ends, Blizzard, Humor

Blizzard named 3rd of 50 top developers

Game Developer magazine has done a study naming the top 50 videogame developers in the world, based on "sales and reputation data," and our favorite folks at Blizzard have been named number three on the list, just under Nintendo Kyoto (responsible for Brain Age and Wii Play) and Infinity Ward (most notable lately for Call of Duty 4), and ahead of EA, Valve, Harmonix, and Square Enix.

I tend to think this chart is weighed a little bit towards recent sales more than reputation -- as far as I know, Infinity Ward doesn't have a big enough following to actually hold a convention based on their games, and while there's no question that Nintendo has a huge fan following, I'm not sure that it's quite right to include a first party console maker on a list of developers (yes, I know Nintendo Kyoto is a studio, not the company itself, but would the average Nintendo fan on the street know the difference?). Still, lists are lists, and there's no question that all of these developers, Blizzard included, are held in the highest regard by fans of their games.

[Via Massively]

Filed under: Analysis / Opinion, Odds and ends, Blizzard, The Burning Crusade

Breakfast Topic: Your favorite silly things

Anyone who has ever played World of Warcraft for any length of time knows that the game is strewn with pop culture references and goofy things you do or receive. There are quests that remind us of Nintendo (Mario, Luigi and Link in Un'Goro Crater), references to songs ("Deep Ocean, Vast Sea", the now-gone male Troll /silly about "killed two Dwarves") and comics (like "Doomulus Prime" in Silithus) from everyday life. As a Rogue, I've pick-pocketed many silly items (Gnome Effigies and Steamy Romance Novels) and there are even some fairly silly debuffs in game like the "Bad Poetry" one you get from the actors backstage near the Opera event. (For those who haven't run Kara, "Bad Poetry" puts you to sleep.)

With all the many things in game to enjoy (aside from the just the game itself) our topic this morning is on the sillier aspects of the game. For me, one really big stand-out was when I was doing the Warlock quest in Felwood and summoned El Pollo Grande <The Black Chicken of Death> -- a great big crazy chicken who promptly tried to eat my face. Another one that still makes me giggle is any time a new guild-mate runs through the Bone Wastes and has to do the Fumping quests. (Complete with Dune references, of course) Dwarves that like to bang a drum? I can get behind that!

How about you? What are some real-life references, or just general goofiness in WoW that's made you stop and laugh out loud? Did you guys screen-shot them too, or is that just me?

Filed under: Analysis / Opinion, Breakfast Topics, Features

The console interactivity I wish WoW could have

As a teenager, I loved console games. I grew up with Nintendo game images, tactics and ideas rolling through my mind. For various reasons, however, I've never really had a chance to pick up any console system since then, and I have often wondered how many changes have taken place in those sorts of games over the years.

So recently one of my friends treated me to a few evenings where he just showed me a few of his console games, so that I could get a sense of what they're like these days. The experience made me wish that it were possible for World of Warcraft to incorporate a few of the features I saw in those games.

The biggest one was a sense of interacting more with the in-game environment that your character lives in. Especially in this game God of War, I loved how the main character was able to do special moves in special situations, such as jump on top of a monster and rip its head off, or pin it to the ground, or even climb inside its giant mouth. He can also sometimes climb walls or use special items to solve interesting environmental puzzles. Many other games have this sort of experience where there seems to be less of a barrier between your character and the other entities in the game's world.

WoW just doesn't have that interactive feeling. Whenever you swing your sword, you swing it in pretty much the same way, even if your target is so huge that you're actually just swinging at the empty space between its massive legs. Whenever you run along up hills or mountains, you do just fine until you come to that magical angle at which your character cannot climb, cannot crawl -- only runs in place against an invisible barrier, even though visually it seems like he should be able to just use his hands.

I have no idea how Blizzard would manage it, but I really wish my WoW character could climb up walls (or at least ladders!), flip enemies around, or climb up on top of giants' shoulders and stab them in the head. Even if all these things are an impossibility, I still hope there's something significant they could do to help foster a more cohesive and interactive feel between our characters and everything else in Azeroth.

Do you ever wish for some console game features in WoW? Or are they totally apples vs. oranges for you?

Filed under: Analysis / Opinion, Odds and ends

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