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Posts with tag OlGrumpy

Ol' Grumpy and the crushing disappointment of roles

There are no pure DPS classes in World of Warcraft that use two-handed melee weapons to deal damage and only one pure DPS class that can even equip them. There are literally hundreds of two-handed melee weapons in this game. This has always annoyed me, because I love big weapons. I know you know this about me.

One of the reasons I hate the argument that pure DPS classes should have dibs on top DPS weapons is that in order for me to play a character that uses a two-hander, I have no choice but to play a hybrid. In fact, in order to play as melee DPSer at all, I either have to play a rogue (all three rogue trees dual wield small, fast weapons) or a hybrid. Those are my options. If I wanted to play ranged DPS, I could pick from one of three possible pure classes, but if I want to melee, I'm forced to either give up the weapons I enjoy and take up a playstyle I don't like or accept that I will be forced to DPS at a penalty and be expected and/or pressured to tank.

This to me is asking me to pay twice, and it's unacceptable. Last week, Ghostcrawler posted an excellent discussion on class and role that I highly recommend everyone check out, and it seriously has me pondering what design I'd prefer for World of Warcraft and indeed how I feel about classes and roles entirely.

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Filed under: Analysis / Opinion, Cataclysm

Ol' Grumpy and the specter of pointless elitism

Ol' Grumpy (that's me) has a bit of a problem. He's started tanking for pickup groups lately. I guess technically that means I have two problems, but doctors probably can prescribe some medication or something for white-hot eruptions of seething rage. I'm starting to think Neltharion was the tank for the dragon aspects' regular 5-man group.

However, my molten cauldron of hate masquerading as a soul isn't what I came to talk to you about today. No, I'm actually here to explain what pointless elitism is and why it's actually bad. I'll use an example from a recent 5-man. I had signed up to tank because I wanted the goody bag of potent bribery. I admit it, I'm weak. I zoned into End Time, said hello to the mostly uncommunicative group, and started charging things, as I am wont to do. Things died, we progressed, no one pulled aggro by DoTing a mob while I was mounted and on the other side of the map -- it was pretty much ideal for a pickup.

Then we got to Sylvanas, killed her, and as someone looted, two of the DPSers begin savaging the third for doing less than they. I look at Skada and saw that all three of them were floating between 11k and 14k DPS overall, with this one player sinking to 7k on Sylv. They were all geared about the same -- a couple of HoT pieces -- so clearly, they were all there because they needed the gear.

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Filed under: Analysis / Opinion, Cataclysm

Ol' Grumpy and the grimoire of gear inflation

Hello again, everybody. I'm Ol' Grumpy. You might remember me from such posts as Ol' Grumpy and the Goblet of Firelands adjustments or Ol' Grumpy's guide to outdated content and you. This time, we're going to be talking about what gear inflation is, how it happens, and why something eventually has to be done about it.

Gear inflation has actually been a concern of mine since about halfway through Wrath of the Lich King's expansion cycle. Back then, it was armor penetration that really set off my gear inflation warning bells, a stat that's since gone the way of the dodo. If you remember ArP, you remember that it start acting extremely weird at higher gear levels and often had to be adjusted and capped to keep it from doing things like reducing target armor into the negative.

In essence, for a brief period after Ulduar dropped, ArP could actually cause your target to have negative armor values so that their damage taken was increased by a percentage instead of just reduced by a percentage. This was very wonky. It was quickly capped and the stat adjusted. But by ICC levels of gear, it was possible again to reach 100% ArP, and doing so was absolutely your best bet as a melee DPS.

Now, let's be honest: Gear inflation is the inevitable by-product of a game where one increases in power via leveling and gaining new gear. It must happen. If you simply look at gear from original World of Warcraft's 1 to 60 game, you'll see that gear steadily increases in power and that raid gear from MC to BWL/AQ and to the now-vanished Naxxramas-40 steadily increases in power. Indeed, Naxx-40 gear was such an upgrade in power that it was roughly as strong as blue drops from level 70 instances. You could raid Karazhan in Naxx-40 gear. The Burning Crusade dealt with gear inflation differently than its successors did because it could.

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Filed under: Analysis / Opinion, News items, The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria

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