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Posts with tag Old-Content

What if all raids were end game raids?

What if all raids were end game raids
Sometimes the forums come up with some interesting discussions. Poster Locomonkey over on the EU forums posted this doozy of an idea, which Taepsilum then responded to in detail. They both have me thinking about the idea as well -- what if every raid, from the original 60 raids to the Cataclysm level 85 raids, was updated to level 90? What if, when the next expansion came out, all the Mists of Pandaria raids as well as all those previous raids were in some fashion made current with level 95, or 100, or whatever current endgame happens to be? What are the pros and cons of this idea?

I'm not going to dredge over every point already made, you can go read Locomonkey's original post, and Taepsilum's well reasoned list of what the pitfalls to avoid in such a system would be. Instead, I'm going to speculate on how you could address those pitfalls. How do you make a system with so many potential raids tuned and balanced, deal with all the updated loot from those instances, and keep from drowning raid groups in choices? My suggestions are as follows:

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Filed under: Analysis / Opinion, News items, Mists of Pandaria

The balance between new and old content

The balance between new and old content
In some ways, the development team on World of Warcraft has to constantly pay for their own successes. Nostalgia is a potent force, and players often look back fondly on their favorite experiences and want to experience them again. The recent patch 5.1 changes allowing max level players to enter and solo older raid content is a testament to how much goodwill there is towards these older experiences. In both Cataclysm and Mists of Pandaria, older dungeons were revamped and raised to the then-level cap as heroics, and two older raids (Zul'Gurub and Zul'Aman) were brought into Cataclysm as five man dungeons to tie into a further storyline.

Today, while reading the forums I came across a post by Nethaera that really sums up the difficulty in this kind of balance between player nostalgia and new experiences. One of the things I think Cataclysm showed us was that there are limits to how much time players will accept spent on revamping old content and that Blizzard really has to focus on what's new in order to keep the game moving forward. As much as we all love a good soak in nostalgia, it's never as good to actually eat the leftovers as we convinced ourselves it was.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria

Bornakk hints that Tier 3 might be removed from the game

With solid confirmation that Naxx will be "floating" off to Northrend (and not exist in two places at once) also comes a strong hint by Bornakk that they will be removing the ability to get Tier-3 armor pieces along with the rest of the current Naxx loot. Bornakk says that "For players who want the look and the stats of tier 3 armor at level 80, hopefully they are already farming the dungeon for them." This is a very strong indication that post WotLK, the current Tier 3 gear will be no longer available.

Before today it has been pure speculation that this removal of loot would or would not happen. The only time that the WoW Insider staff can think of this happening before (save for the holiday and special events) is with a few old mount models getting changed. And that is nothing compared to entire loot tables being removed from the game. Note that the changes in patch 2.3 to old world loot were just that – changes, not removal.

In many ways this removal does make since, given that the armor models will be reused in Wrath of the Lich King's version of Naxx. While there is similar looking and colored gear floating around WoW, none of it is really twenty levels apart and powerful each in their own right.

However with that said, the removal of items from the game like this stirs a mixed reaction in me.

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Filed under: Items, Analysis / Opinion, News items, Raiding, Wrath of the Lich King

AQ gates opened for players on transfer servers

Blizzard has just recently opened a new server over in the EU realms called Molten Core, and not only are they already seeing queues on there (due to all the migration), but Blizzard is thinking about opening the gates of AQ for them.

Which strikes us as a little sad. Admittedly, the Gates of Ahn'Qiraj is a huge undertaking, and it would likely take a long time for the players on the new realm to get the War Effort over and done with (and surely Blizzard wouldn't want that competing for attention with any World Events planned for the next expansion). And even after the gates open, players can still complete that giant quest to get the Scepter anyway (just as they can right now on any other live realm). And as Blizzard says, most of these incoming players are coming from realms where the gates are open already anyway.

But it's still a little sad that Blizzard is stepping in to open the gates automatically rather than leaving the task up to the players. Just like all of the old world instances, Blizzard seems more than happy to leave all their old content and hard work behind, and instead focus players on what's coming out in the future.

Filed under: Analysis / Opinion, Events, Odds and ends, Blizzard, Lore

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