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Posts with tag OnlineGaming

"Sythentic World Initiative" Sets Foot on Azeroth

Metroblogging Azeroth put up a link to this very strange site called the "Synthetic World Initiative" out of Indiana University. I have to say, it looks pretty academic and obscure, but the base idea here is that they're organizing "expeditions" into uncharted territory of the modern world-- namely, virtual, online worlds just like the one we spend most of our time in, Azeroth.

The reason why they're doing this, however, isn't really clear. Their about page quotes Shakespeare a lot-- the end result is that they seem to be attempting to quantify these new online, virtual worlds in the same way unknown worlds were quantified back in the Age of Exploration. But here's the really interesting part: it seems like they're going to discover these online game worlds by playing a game of their own. They're going to research virtual worlds by creating and interacting in their own virtual world. They say they're "test[ing] the possibility that professionals engaged in a properly designed game would generate both entertainment and productivity at the same time."

Which is a fancy way of saying, I guess, that they're going to play their own roleplaying game, while playing online games and studying them (sweet gig if you're a social sciences college student). For their first "Kuriaan Expedition" (named after, I gather, something from their created game), they're meeting in World of Warcraft, over on the Alliance side of the Silver Hand server (on Sunday, they're leading an expedition into the Deadmines). At any rate, it should be interesting to see what analysis comes out of it-- odds are they won't find much we don't know about, but maybe their work will help to correct public perception of online gaming. And hey, if you're over on Silver Hand, go give 'em a /wave for us.

Filed under: Odds and ends, News items, Economy

A Slew of Essays on WoW

Now this is something that could potentially provide endless debate fodder. While stumbling around the web, I came across this page; a collection of term papers written by undergraduates at San Antonio's Trinity University for the class "Games for the Web: Ethnography of Massively Multiplayer On-line Games".

The subjects addressed include "Sexism in WoW", "Real World Transactions of Digital Items from MMOGs", "The Prisoner's Dilemma and Factional Conflict in World of Warcraft", and my personal favorite, the oh-so-socially relevant "Wizards vs. Engineers: The Rumble in the Proverbial Jungle". There are several others covering a wide-range of topics; I haven't had the time to read them all yet, but since I eat this stuff up, I might not get much work done today.

Of course, the real question this begs is: why couldn't assignments have been this cool when I was in school? Do you have any idea how severely the nuns would have beat me if I had asked to write my term paper on a video game?

*sigh*

Filed under: Analysis / Opinion, Virtual selves, Odds and ends, News items

Dude, Where's My Country?

When we purchased WoW, we all made a (mostly) unconscious choice. Based on geographic location alone, we committed ourselves to life on a certain set of servers, walled off from other regions -- American, European or Korean, we're now stuck with the original decision we made months or years ago.

There are various good reasons to think about switching, or going dual-region. It's possible to run two copies of WoW, or even just the one, as long as you're prepared to cough up the initial payment and monthly fee twice over. You might have friends abroad you wish to play with, or you may be away from your home country temporarily. You might be a night owl or early bird, more comfortable in a timezone several hours distant from your own. Perhaps there is a particular guild you wish to join, or news items you wish to keep up with; perhaps you would prefer to speak a certain language.

There are also bad reasons -- if you're disillusioned with some less-than-savoury experiences on your home server, switching region isn't going to help any more than just switching server, as bad PuGs and antisocial players exist on all servers. Also, playing away from home for the purposes of selling gold or characters in a more lucrative market isn't going to win you many friends.

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Filed under: Analysis / Opinion

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