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Posts with tag Oshugun

Know Your Lore: Durotan, son of Garad

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Durotan, son of Garad, chieftain of the Frostwolf Clan. A mighty warrior to be certain, yet there is far more to Durotan than what is widely known. Yes, he was a warrior, but he was also a conflicted soul, one who could only watch from the sidelines as the height of orcish civilization crumbled under the influence of the Burning Legion. Durotan may never have fully understood exactly what happened to the orcish race, but it affected him deeply.

Yet Durotan's most notable legacy is his son, Thrall. Found by humans, raised as a gladiator, liberating the orcish race and rallying a new Horde by his side. When Thrall took the new Horde to Kalimdor, he named the land they settled on Durotan, after his father -- a father who likely would have been very proud of his son. In Warlords, we'll see Durotan again -- Horde players will have the unique opportunity to work with this legend of the past, surprisingly alive and well. What kind of orc is Durotan -- and what will he think of his son?

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Filed under: Lore, Know your Lore

Know Your Lore TFH: Sailing to Oshu'gun

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Tinfoil Hats on. Let's speculate. Let's make some things up.

To be honest, I'm not one hundred percent sure that what I'm about to write is a TFH entry. It's more just speculative about the nature of the Iron Horde and the Draenor it seeks to rule, and the consequences of its rise. Since I can't actually know any of that yet, it's certainly speculative, but I have no grand theory in mind to explicate, just a bunch of speculations to lay out.

What we know so far is actually only a tantalizing veneer over all we don't know. From the time of the initial incursion that creates this new Draenor to the time that we become aware of it, a certain amount of time has to pass - it takes time to outfit an entirely new kind of army, much less create a new Dark Portal and usurp the connection to our Azeroth's Dark Portal and invade it, which we've been told will be happening. This leads to a whole host of questions - what happens during that period of time? How does Garrosh convince the orcs of Draenor that they should listen to him, a completely unknown quantity? He won't be from any tribe they know of - while he's a member of the Warsong by blood, none of them will recognize him. How does it happen?

I'm fascinated by the idea of this moment. Does he just flat out tell them who he is and where he comes from? While Garrosh is a very cunning tactician capable of deceit, he's also fairly straightforward, so I can imagine him infiltrating the tribal society of orcs on Draenor or simply strolling up to a Kosh'harg and declaring who he is. Either approach has risks, of course - while violence is forbidden at a Kosh'harg, he could easily be laughed right out of the place, and infiltrating an orc tribe would be very difficult for an outsider.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore, TFH edition: The true battle between Light and Darkness

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
Even now, the true battle between the forces of Light and Darkness approaches. We will all be called to join, and in the face of this conflict, all mortal suffering will be meaningless.
Cataclysm is an expansion about the struggle to stop the end of the world and the struggle between Horde and Alliance. But in the 1-to-60 zone revamps, there are fascinating little bits of lore to be discovered. Most of these involve the Alliance/Horde conflict, but every now and again, you'll find a quest chain that leaves more questions than answers, more mystery than resolution.

One of these chains begins for Alliance players in the Swamp of Sorrows, and it seems to be harmless enough. A Broken draenei named Magtoor is on his deathbed, and Anchorite Avuun is desperately looking for a cure. In Magtoor's final moments, Prophet Velen appears and returns Magtoor to the embrace of the Light with a little speech, including the quote above. The quest chain is fairly straightforward ... until we start picking at the potential meanings of that phrase.

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Breakfast Topic: Missed Dungeon Opportunities

So we've talked about the WoW that wasn't in terms of what was planned for Wrath that never got implemented, but that brings to mind another question: What about the WoW that could have been? Namely, where could the game have used another instance or raid, even if Blizzard didn't make any plans for one?

Reader Elstor, who sent us this question the other day, had some ideas himself, such as Oshu'Gun, the giant diamond mountain in the middle of Nagrand. It's honestly a good idea. Unfortunately, the Horde is the only faction who gets quests to head into the middle of the mountain and find out its true secret, as well as gain a valuable insight into the nature of the Naaru. Fleshing out Oshu'Gun as an instance would have provided some great lore insight into the Naaru (and maybe even the Horde) that the Alliance is sadly missing, and would even be an opportunity to further develop the split between the Kurenai and the Mag'har.

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Filed under: Analysis / Opinion, Breakfast Topics, Instances, Lore

Know Your Lore: Ner'zhul


Welcome back to Know Your Lore, WoW.com's column about the story behind the game we all play.

We talked last week about Quel'Delar, a sword of emerging lore, and the week before that we covered Darion Mograine, a pivotal figure to Death Knights and part of the reason we're fighting in Northrend. This week, however, we're kicking our look at the lore of Wrath of the Lich King in the caboose with a look at possibly the most reviled orc to ever live. Sure, he probably wasn't the most evil orc ever (Gul'dan wins that one in a walk, boy howdy) but for sheer staying power and for having a role in the genocide of the orcs against the draenei, the sundering of Draenor into Outland, and for being the first Lich King, you really have to hand it to Ner'zhul. Here's an orc who manages to pop up a lot in the lore.

If you did the Howling Fjord quests for the Alliance and made the mistake of walking too close to a certain King of the Liches (and other undead things) he delivers a line of dialog that perfectly explains why we're talking about Ner'zhul today. Before Arthas, there was Ner'zhul. Like Arthas, Ner'zhul wanted to save his people, to be a hero, to be respected and powerful. Like Arthas, Ner'zhul lost sight of the truth as he sought to achieve his goals. Unlike Arthas, however, Ner'zhul turned his face away from ultimate evil once he recognized it for what it was... but too late, far too late, and found himself damned for his hubris, forced to watch his apprentice do every evil thing he himself had refused to do.

It was the first prison for Ner'zhul, but it would not be the last.

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Filed under: Shaman, Analysis / Opinion, Blizzard, Expansions, Features, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King

All the World's a Stage: So you want to be a draenei

This installment of All the World's a Stage is the eighth in a series of roleplaying guides in which we find out all the background information you need to roleplay a particular race or class well, without embarrassing yourself.

The draenei are one of Warcraft's more unique contributions to the realm of fantasy fiction, the one player race without no real precedent in earlier fantasy worlds. These are not your typical elves, orcs and dwarves borrowed from Tolkien or Dungeons and Dragons; the draenei are tall, with hooves, tails, horns and even face-tendrils -- but they are noble and spiritual people, the last remnants of an ancient civilization of magic and beauty.

To begin thinking about what it must be like to live as a draenei, imagine how the human race might be many thousands of years into the future, maybe a quarter of a million years from now. Whatever technology those people might have would probably seem like magic to us. Our descendants might unravel the mysteries of biology to such a degree that they can halt the aging process and live as long as they want to. They may be able to tap on sources of power we haven't even imagined, and act with motivations and purposes we could scarcely understand.

The draenei as a people were once like this, 25,000 years before the setting of World of Warcraft. Even at that time, they were already ancient in their history and advanced far beyond what you and I might understand. Their world, called Argus, was a prosperous society full of great achievements and magical wonders, quite unlike anything we see today. They had a different name then, however -- they were called, the "eredar" -- a name which now upsets the draenei as a painful reminder of everything they have lost, the corruption, the betrayal and the near extermination of everything they have ever known and loved.

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Filed under: Alliance, Draenei, Lore, Guides, RP, All the World's a Stage (Roleplaying)

Get your free gems for October!

We're a little late on the notice this time around (two whole days!), but if you haven't done so yet, get yourself out to Nagrand and pick up your free gems from the Consortium! They're not exactly worth much on most servers now, since people are throwing everything they own on the auction house to get rid of it before Wrath, and thus tanking the prices on everything, but free is free. You might as well pick them up, even if you just use them as skipping stones at the lakefront.

If you've never done this before, let me break it down: Once you reach Friendly with the Consortium, Gezhe at Aeris Landing will have some free gems for you at the beginning of each month. As you gain higher levels of reputation, you'll get more gems. Not necessarily better gems, just more of them. Don't know where Aeris Landing is? It's directly north of that freaky diamond mountain spaceship with the Naaru in it, Oshu'gun.
What did you get in your gem bag this October?
Just greens.1357 (21.8%)
One blue!661 (10.6%)
Two blues!461 (7.4%)
Three blues!454 (7.3%)
A unicorn!1954 (31.3%)
I got a rock.1346 (21.6%)

Filed under: Jewelcrafting, The Burning Crusade, Making money

Go get your free gems for September

It's that time of the month again ladies and gentlemen. It's September 1st, so the Consortium are offering up free gems once more. Most of us probably know how this works by now, but if you don't, we're here to help. If you have any reputation above Neutral with the Consortium and aren't Level Worthless (a joke, I promise), Gezhe at Aeris Landing in southwest Nagrand has free gems for you. You can find him just north of that freaky diamond mountain Oshu'gun. Your freebies depend on how high your reputation is with the Consortium.

  • Friendly gives you a Gem-Stuffed Envelope. The fact that the gems are tucked in an envelope says, "You are worth so little to us that we threw your gems into the nearest, cheapest container without concern for whether or not your gems would come back out intact."
  • Honored gives you an Unmarked Bag of Gems. This says, "We like you enough to give your gems a little more protection, but not enough to let others see that we speak to urchins such as you."
  • Revered gives you a Bulging Sack of Gems. The Consortium knows quite well that most denizens of Azeroth and beyond subscribe to the bigger is better mantra. This enormous, bulging sack is most likely full of the worst possible gems you could ever dream of, but at least there's a lot of them!
  • Exalted will net you a Bag of Premium Gems. Unfortunately, the Ethereals have only just started learning Common, so occasionally they get their word order confused. It should actually be a 'Premium Bag of Gems.' It's a very nice bag. The gems? Not always so great.
Hey, at least green quality gems are worth something nowadays! Back in my day, we farmed all of that Consortium reputation simply for the privilege of vendoring those gems! You crazy kids and your useful green jewels. Wait, it's still my day, isn't it? Well then, off to Aeris Landing!

Filed under: Odds and ends

Know Your Lore: The Ashbringer


Welcome to Know Your Lore, where each week Alex Ziebart brings you a tasty little morsel of lore to wrap your mind around. Sweet, sweet lore. Mmmm. Have suggestions for future KYL topics? E-mail us! Or, if you have a question for our sister column Ask a Lore Nerd, e-mail us those, too!

There are very few things through all of Warcraft, in-game and out, that almost every WoW player would recognize upon hearing its name. Even if you don't know its story or origins, the name holds some weight. This is one of those things.

The Ashbringer...

The Ashbringer is (supposedly) going to play a pretty large role in Wrath of the Lich King, and what we've seen so far supports that. In addition, in mid-September Blizzard will be releasing a comic to fill in some of the gaps in the story of the Ashbringer. In preparation of all of that, we're going to do a rundown of all we know.

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Filed under: Analysis / Opinion, Expansions, Lore, Know your Lore, Wrath of the Lich King

Don't forget your gems for June

It's that time of the month again, ladies and gentlemen. It's June 1st, which means the Consortium is offering a round of free gems once again. Just visit Aeris Landing in southern Nagrand and chat with Gezhe to receive your pack of gems. How many you get is dependent on your reputation with the Consortium, but unfortunately, the quality is completely random. If you're having a hard time finding the place, look for the giant diamond mountain Oshu'gun. Aeris Landing is on the road just north of it.

Once again my horrible gem luck has gifted me with a bulging sack full of green quality gems, but maybe some of you will have better pickings! Good luck, and may there be no Talasites in your future.

Filed under: Odds and ends, Jewelcrafting, Making money

Ask a Lore Nerd

I'm a lore nerd. Plain and simple. Nerdy nerd nerd. Thus, my kryptonite is questions such as, "Who is Aran's son?" and "Why are Blood Elves in Mount Hyjal anyway?" These questions make me weep and wish Know Your Lore was more than just weekly.

I've decided to draw a little inspiration from these questions instead of seethe with nerd rage. I ask you, WoW Insider readers, ask me your lore questions! I'll follow them up with nice and easy explanations tomorrow afternoon. If you have a more complicated, more involved questions, maybe I'll take it over to Know Your Lore.

I don't mind getting questions we've answered on the site before, it's pretty easy to miss posts that fall off of the front page, so ask pretty much any lore-related question you'd like, and I'll do my best to answer you! Not everything is as epic as Azjol-Nerub and Oshu'gun, so even small questions are just fine. Don't be afraid!

Filed under: Analysis / Opinion, Lore, Ask a Lore Nerd

The Outland daily circle

With Phase 4 upon us, The options for dailies are pretty much long and endless. Of course, with a daily limit of 25 dailies, you can end up doing most of them anyways, and while certainly don't try to spring for 25 dailies every day, I still do my fair share of dailies. About once or twice a week, I do what I have come to call my Outland Circle. All three of my characters have all the daily hubs unlocked, so between Ogri'la, the Skyguard, the Netherwing, and the Shattered Sun Offensive, I can get a lot done.

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Filed under: Items, Analysis / Opinion, Quests, Factions, Making money

Insider Trader: Getting your mote on


Once you hit Outland and begin to surf through the materials required to not only reach 375 in your given profession, but then to proceed through making your epic sets, you might start feeling a tad dizzy. One of the main reasons for this across all crafting professions is primals.

As an example, let's consider the Ebon Netherscale pieces from Dragonscale leatherworking. In order to make the breastplate, bracers and belt, you will need, among other things: 36 [Primal Fire], 36 [Primal Shadow] and 3 [Primal Nether]. In other words, 360 [Mote of Fire] and 360 [Mote of Shadow], and this only once you've reached 375.

This week, Insider Trader explores the best places to farm for the motes you'll be needing, along with the benefits provided by engineering, alchemy, mining and herbalism. We also take a look at how to benefit from trades, with a list of further reading.
Each week, Insider Trader takes you behind the scenes of the bustling sub-culture of professional craftsmen, examining the profitable, the tragically lacking, and the methods behind the madness. For more farming guides, check out our cloth farming guide. For a complete list of profession guides, feel free to peruse our directory.

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Filed under: Herbalism, Mining, Alchemy, Engineering, Items, Economy, Quests, Features, Guides, Insider Trader (Professions)

Insider Trader: Jewelcrafting, the final stretch part 2


Last week, Insider Trader began the journey from 300 to 375 jewelcrafting skill. While we were able to avoid using recipes that required faction reputation or that had to be farmed, the cheapest methods to 375 from about 365 may require a bit more effort to obtain.

If you are like so many other craftsmen, stuck with 375 seeming far away and expensive, then carry on through the break to examine ways to not only maximize your skills, but to attempt to make a profit while doing so, rather than running on a loss.

Featuring several distinct ways to reach 375, you will find that you have many choices to suit your own needs, your guild's needs, and your server's market. In addition, I've put together some links for further reading that you should find helpful.

Each week, Insider Trader takes you behind the scenes of the bustling sub-culture of professional craftsmen, examining the profitable, the tragically lacking, and the methods behind the madness. For more guides to maximizing your chosen profession, check out the final stretches for Leatherworkers and Alchemists alike, as well as part one of Jewelcrafting's final stretch. For a complete list of profession guides, feel free to peruse our directory.

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Filed under: Insider Trader (Professions)

Know Your Lore: Oshu'gun


Oshu'gun, the largest known diamond in the universe, means many things to many people. To the ethereals of the Consortium, Oshu'gun means profit. To the Orcs of old, it was holy ground. To the Draenei and the Naaru, Oshu'gun is a transdimensional spaceship that was used to save a dying race from their doomed homeworld which had been overrun by demons. Sweet.

We all know, or should know, the story of the Draenei by now. It's been beaten into our heads in many different ways in the World of Warcraft. If you don't know the story, let me sum it up for you: About 25,000 years ago, Velen, Archimonde, and Kil'jaeden were the top cats of a race called the Eredar. Sargeras approached them with promises of power and whatever else, with a hidden malicious intent. Archimonde and Kil'jaeden jumped on it, but Velen, being a prophet, had bad feelings about the arrangement. He and those loyal to him avoided falling into the grasp of the Destroyer of Worlds until a savior(...sort of) in the form of K'ure came along. K'ure explained the nature of the Naaru to the Prophet, and Velen gathered the Eredar loyal to him. They loaded up into a ship(later named Oshu'gun by the orcs) and escaped Argus, taking the name "draenei" meaning "exiled ones" in the language of the Eredar.

They rocketed around space for awhile, all was good. Then they crashed on some random planet. That's okay though, it was a pretty cool planet so they decided to name it after themselves. They named it 'Draenor' which translates to "Exile's Refuge." It beats me how 'or' means 'refuge' but who am I to question galactic fantasy languages? When Oshu'gun crashed, the Naaru that dwelled within and powered the vessel were severely damaged or outright killed. K'ure was severely wounded and still dwells within the vessel, sitting on the brink between life and death. D'ore, the other Naaru involved in the crash, died on impact. He was relocated to the area now known as Auchindoun and buried there, the first to be buried in the area later known as the Auchenai Crypts.

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Filed under: The Burning Crusade, Lore, Know your Lore

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