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Posts with tag Panda

Class guides and resources for Mists of Pandaria

Class guides and resources for Mists of Pandaria
In the interest of providing a fast, easy-to-use resource for every class, we've gathered up our favorite guides, best lists, and most relevant posts into a convenient list. Check back often, because we'll keep these resources up to date throughout the last days of the Cataclysm and deep into the Mists of Pandaria.

Check back as we add more guides, more resources, and the best links. If your favorite is missing, we'll be adding it soon.

Death knight Druid

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Filed under: Druid, Hunter, Mage, Paladin, Priest, Rogue, Shaman, Warlock, Death Knight, Monk

Weekly news recap featuring Niko

Niko returns this week with WoW Insider's news recap, where we look back at the hottest news of the past week. This week's topics include: If you enjoyed the show, make sure to subscribe to Niko on YouTube (or follow him on Twitter) and come back next week for the next episode!

Filed under: Analysis / Opinion, News items

Why spells should work the same in PvE and PvP

Why spells should be the same in PvE and PvP
This ugly subject inevitably comes up: "I do bad damage in PvP, but they can't buff me because of my high PvE damage." Spend enough time around MMOs, and you'll hear that line with nearly the same regularity that the cock crows each morning. That statement leads to this one: "Spells should work differently in PvP and PvE. They're two different games!"

They're not, they shouldn't, and please, no. Ghostcrawler himself just hit the forums to point out a few good, solid, technical reasons. To sum up his excellent explanation, Blizzard can't just duplicate all the spells and make them work different in PvP and PvE because that multiplies the level of complexity in the programming. The more complexity you add to the system, the more likely you are to see bugs and exploits sneak into the game. Not to mention, on the other side of the fence, the PvP dynamic itself is so complex that you can't just assume "low damage" is a function of the game itself. It can easily be due to the metagame, not to mention each player's performance.

Ghostcrawler's logic seems to be a slam dunk, but I've had the misfortune of playing in a few games that did use different rule sets for PvP and PvE. It's a nightmare. City of Heroes was so clumsy in its divisive handling that I still wake up at night screaming, "That was my power move!"

WoW isn't an either/or game. You don't tend to completely eschew PvE when you're playing PvP, no matter how much we wish you could. Dailies, raids, and other circumstances force you into the world. Even dedicated PvE players jump into the BGs occasionally. Separating the rules between the playing arenas creates yet another barrier to playing the entire World of Warcraft. Not to mention, if those different rules are different enough, it ends up feeling like you're running two different characters. Is that really the game we want?

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items

WoW Insider's Weekly Recap, featuring TradeChat's Panser

Welcome back to our weekly recap featuring Panser of TradeChat, where we look back at the hottest news from the past week and whatever other kickin' rad things may have come our way. This week's topics include: If you enjoyed the show, make sure to subscribe to TradeChat, leave a comment, and come back next week for the next episode!

Filed under: News items

Mists of Pandaria Beta: Pandaren starting zone walk-through, part 2

Mists of Pandaria Beta Pandaren starting zone walkthrough, part 2
In our narrative walk-through of the pandaren starting zone, we chose to play a pandaren monk because that's kind of a huge point of the expansion. You will see mild differences if you play a non-monk. Other classes begin in Shang Xi's Training Ground, so it's not entirely a separate experience. When we last left our hero, Graey the pandaren monk had begun his journey to find Aysa Cloudsinger.

Finding Aysa of the Tushui doesn't take much work, but it definitely counts as your first "Run, Panda!" quest. Turn back around the path and follow your minimap to the big, glowing question mark. Congratulations on your first experience as an Azerothian creeper. It doesn't take quite a minute to reach Aysa. There's technically a path, but if you're anything like me, you veered off in a straight line to Xi's student.

When you reach Fu's Pond, though, it turns out Aysa is too busy to talk to you. She's doing her exercises, according to Merchant Lorvo. Since Aysa's busy, Lorvo wants your help instead. He wants you to recover Items of Utmost Importance and rescue The Missing Driver.

Let me translate that for you: He wants you to go kill stuff, loot the bodies, and talk to the driver. No problem, we can do that. We have finely honed hitting-stuff-with-stick techniques. The Amberleaf Scamps are closest, so we'll do that first.

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Filed under: Mists of Pandaria

Pandaria makes its appearance on the world map

MMO-Champion has revealed that the latest beta build, 15739, will finally put Pandaria on the map. The fog of 10,000 years has lifted, and the elusive continent's position has finally been established, at least to the satisfaction of Azeroth's cartographers. (That really must have been quite some fog.) Beta testers on Pandaria will no longer appear to be somewhere in the swirling midsts of the maelstrom, which will likely be a relief.

While the zone map itself has been accessible to folks on Pandaria almost since the beta became active, its exact position relative to the other zones has not been established until now (although we've always known it'll be in the southern area of Azeroth). It's positioned opposite Northrend, occupying that conspicuously empty bit of the map. It looks, then, as if the continent might be accessible via ship rather than purely via portal, which would fit in well with Blizzard's ideas on increasing the time players spend in the world it's creating.

It does make me wonder whether any future expansions will create more continents in this area apart from those four or whether any future zones will be on an Outland-esque plane on a different map. Sure, there's room for more land mass either side of Pandaria, but then where would the pictures of ships go? Or perhaps a new zone will emerge in the middle, to the horror of the navigators of Azeroth's fleet.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

What is Mists of Pandaria?

You can hardly load up a WoW site without getting barraged by panda news. That information seems obvious -- after all, we're all sitting around drooling for the new expansion. But if you're the kind of player who prefers staying spoiler-free, then the substantive news about Mists of Pandaria versus the minutiae can seem overwhelming. So let's kick back on our armchair in the clouds and take a good, high-level look at the new expansion.

First things first. Mists of Pandaria is the fourth expansion to World of Warcraft. We've already had The Burning Crusade, Wrath of the Lich King, and Cataclysm. This is the (very, very) basic story so far: In The Burning Crusade, the Horde and Alliance went off to Outland to bring down the machinations of a handful of elves and demons. While they were gone, though, the Lich King rose back up and attacked. Once the Lich King was defeated, a big, bad dragon woke up and wrecked shop on Azeroth. In Mists of Pandaria, the Horde and Alliance have dealt with external threats and are now turning their eyes to one another.

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Filed under: Mists of Pandaria

Mists of Pandaria login screen revealed

Our good friends over at Wowhead found a special treasure included in the latest beta patch. That treasure? Nothing short of the Mists login screen. Veteran players know the login screen design is critically important, since we'll be staring at that sucker for the next two years.

These are still images, so we don't know what the final animations might look like, but these gorgeous screenshots look like a pleasant change from WoW's previous dragons-and-yelling motif on login screens. Take a look at a hypothetical final behind the cut, and let us know what you think in comments.

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Filed under: News items, Mists of Pandaria

Dungeon Mastery: Shado-pan Monastery

Kun-Lai Summit is host to the Shado-pan Monastery. In Mists of Pandaria, you'll undoubtedly get a chance to experience and help rid the instance of Sha influence. Megan and I decided to check the place out and see what the deal is. We teamed up before when she carried me kindly tanked for me in the Stormstout Brewery. Like last time, I healed on my holy priest, Megan tanked on her druid, and we were accompanied with two hunters and an enhancement shaman. Your group needs to be at minimum level 87 in order to queue.

The video above is a little under 50 minutes long. We would've been able to move quicker if I hadn't been in combat all the time.

Yeesh. Even the Matticus needs a drink from time to time.

Gu Cloudstrike

Cloudstrike is the first boss your group will challenge. You'll run into Cloudstrike outside on a plateau just as you leave the first chamber. It's a three-phase encounter involving Cloudstrike and a flying serpent.

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Filed under: Analysis / Opinion, Mists of Pandaria

WoW Moviewatch: Pandarendansen v2

So, we presented the first version of this seizure-inducing insanity without comment. But you weren't satisfied. Half of you were like, "You're missing dance moves." The other half were like, "Oh, sweet hairy panda, we need more."

Machinima master Nananaea heard your cries, but unlike vaguely splotched superheroes from the past, she did not whisper no. She whispered yes, and she went to the huge effort of creating further animation and putting out this video. I can't stop watching it. It's hypnotizing.
Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at

Filed under: WoW Moviewatch

The Queue: BlizzCon was really fun

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Mathew McCurley (@gomatgo) will be your host today.

Here is an except from my third grade BlizzCon book report:
I had a really great time at BlizzCon this year. I saw Mike Sacco and Alex Ziebart and Daniel Whitcomb and Fox Van Allen and Adam Holisky and Dawn Moore and Chase Christian and Matt Low and Joe Perez and Dan O'Halloran and Kelly Aarons and Lisa Poisso and other people too. I would recommend BlizzCon to all of the other kids in my class. The end.
Didax asked:

Can a Horde Pandaren talk to an Alliance Pandaren by using the Pandaren language? Or at level 10 are they going to suddenly suffer a case of explosive amnesia, forgetting their native tongue?

No. Pandaren of each faction cannot talk to each other. Blizzard has said numerous times that it does not want the factions conversing in game with each other. It is purely a gameplay decision.

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Filed under: The Queue

Gold Capped: Four gold making addons for beginners

Every week, WoW Insider brings you Gold Capped, in which Fox Van Allen and Basil "Euripides" Berntsen aim to show you how to make money on the auction house. Feed Fox's ego by emailing him or tweeting him at @foxvanallen.

The more information you have at your fingertips, the easier it will be to make money. It's a simple truth, and it explains a lot of why newbies to the Auction House game struggle so much. The heavyweights have the information, and you don't.

Part of the problem is the standard Blizzard UI. The money making game would be so much easier if Blizzard simply gave players more information -- information that's readily available elsewhere. "How many stacks of this are listed at this price?" "What will this piece of armor disenchant into?" "Where the hell do I go to find Whiptail?"

Those who have more experience than you will always have an inherent advantage. But it's an advantage that even the newest of players can mitigate through the use of addons. Today, I'm going to talk about four simple gold making addons for beginners that do some really powerful things to put newer players on a slightly more equal playing field.

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Filed under: Economy, Gold Capped

The Queue: Riding this joke 'til the tires go bald

Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

The Queue is now in order! We all know that Samwise Pandas Club threw a party the other day and not one of us was invited. Now what do you say if we form a new club and call it the ... He-Man Panda Haters Club?

Now I think we oughta have a president. Now, the man we elect must be the worst panda hater of us all. I nominate ... myself. Because I hate pandas.

Gutrot asked:

Alex I think you write the Queue on Monday right? The other writers have speculated about Mists of Panderia but you haven't except for your panda hate. What do you expect to see?

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Filed under: The Queue

Gold Capped: Cataclysm glyph addons

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

The glyph market has spawned quite a few of the important modern auction house addons. It's a uniquely challenging market, as there are hundreds of different products, each with their own balance of suppliers, buyers, and materials. The challenges faced by early glyph producers were met by a hodgepodge of fairly complex addons and macros, and only recently have unified solutions began to appear. I remember that at one point, I had addons to:
  • Keep track of how many glyphs I had on the AH, in various characters' banks and in their inventories.
  • Allow me to queue a list of glyphs and build a materials list (that allowed me to buy the vendor mats with one click).
  • Automatically queue enough glyphs in the second addon to assure that I kept stock levels at my desired level.
  • Automatically post every glyph I made onto the AH.
The tasks needed for this market are not unique, and so the most important tool that can trace its origin to the glyph market is certainly TradeSkillMaster. TSM is an addon that I've covered before, and it's built from the ground up to be perfect for glyphs. It's also perfect for a lot of other markets, but mostly those you can treat like glyphs.

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Filed under: Economy, Gold Capped

Addon Spotlight: Gathering and trade skill helpers

Addon Spotlight focuses on the backbone of the WoW gameplay experience: the user interface. We'll look at everything from bags to bars, buttons to DPS meters and beyond -- your interface folder will never be the same! This week, Addon Spotlight lies to you, ditches Power Auras and shows you some resource gathering and trade skill addons instead.

Hello, addon enthusiasts. I know that I promised some more Power Auras this week in the form of some more advanced techniques, but as I was writing it, I realized I wanted more time to flesh out some concepts. So, you'll have to cut me the tiniest bit of slack and give me until next week for some more excellent Power Auras selections and suggestions from the community, as well as some of my own tips and tricks.

Instead, here are three addons that will greatly enhance your trade skill gathering and crafting. Who doesn't love addons that make things easier? I know I do. Trade skills used to be my favorite thing about World of Warcraft. Then they petered off in usefulness for a while, making a triumphant return in Wrath. I remember back when the game was announced and the Blizzard dev team said you couldn't fail on crafting! As long as you had the materials, you were good. Amazing! What other fun surprises await you? Click on, heroes.

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Filed under: Add-Ons, AddOn Spotlight

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