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Posts with tag Patch-3.0.4

World of Warcraft PTR 3.0.8 Patch notes

While the PTR isn't up and active yet, we're very likely to see it within the next couple of days given the information that Ghostcrawler has been handing out lately, or even later today. The full patch notes have seemingly already leaked, so we have them for you here as well. It seems that we're getting patch 3.0.8, not 3.0.4 like we've all been saying. Not a big deal in the end, but interesting nonetheless.

Reading through these notes, keep in mind that they're probably not complete and we'll see updates to them when the PTR itself goes live. The test realm always has quite a few undocumented changes as well to keep an eye out for. Again, when we know more, we'll let you know.

Edit: Updated to reflect the official patch notes.

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Filed under: Patches, Blizzard, Achievements

Death Knight changes for the PTR announced

Death Knight changes for the next patch have been posted, following up the recent discussion on Rune Strike and tank balance. The devs seem to be making good on what they discussed, and overall things are looking like they're coming along alright, though I expect some number tweaking to happen over the course of the upcoming PTR.

There are a whole load of new changes (22, to be exact) but a few of them really stand out. There's quite a bit of Blood love to try and make the spec more desirable at the endgame, one change being Heart Strike. While keeping its cost of one Blood Rune, it acts like a Cleave instead of a Haste debuff. It still hits harder than Blood Strike, too. That's pretty awesome!

One thing I personally don't see as a good change is switching Corpse Explosion to Runic Power, off of an Unholy Rune. Maybe I'm doing something wrong, but on my Unholy Death Knight I never seem to have enough Runic Power to use the abilities I want to use, and this won't help that. Of course, I don't have any spare Unholy Runes either. Maybe the spec needs some Runic Power generation love someday. To see the full list of changes, click through the link below.

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Filed under: Patches, Analysis / Opinion, Death Knight

The Queue: Tier 8, wormholes, and more

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

The above video is a video that has been posted very, very early in the Wrath beta, possibly even the alpha. Originally thought to be Tier 7, it's actually the next tier up, Tier 8. There are a few graphical glitches in the armor because it hadn't been fully implemented yet at the time the video was made. Your Hunter will not have big green squares sticking out of their head, I promise. I embedded it into today's post in response to Tanglebones's question:

Oh! I got a question. What the heck is Apothecary Putress wearing on his head, and where can i get one?

Watch the video and found out!

Covnam asked...

I hit 70 on my Mage shortly before Wrath came out, so I never graduated from normal dungeons to heroic dungeons and raids. Once I hit 80, where should I go? Do Heroic dungeons come first or 10/25 man raids? Also what type of stats would you recommend before running either of these types of end game content?

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Filed under: Engineering, Analysis / Opinion, Wrath of the Lich King, The Queue

Ghostcrawler's thoughts on Death Knights

Ghostcrawler has sparked conversation on Death Knights and potential future changes on the official Tanking forum with a rather lengthy post. He starts out saying he's thrilled that Death Knights have been well-received, but they've expected since the beginning that they'll have to make changes to the class as they go along, because it is a brand new class. I think us players expected that as well, so it's really not a big deal.

He mentions a number of problems that have cropped up with Death Knights since launch (or before in some cases) and some potential ideas on how they can be fixed in upcoming patches. No official change announcements, just thoughts and discussion. If you want to see the full list, head on over to the forum thread. I'm just going to touch on a few that I've experienced firsthand.

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Filed under: Analysis / Opinion, Death Knight, Wrath of the Lich King, Forums

Champion of the Frozen Wastes bugged

Many people are starting to notice that as they're completing 10-man raiding they're not getting the achievement "Champion of the Frozen Wastes." This is a known bug and will be fixed in an upcoming patch.

The achievement calls for you to kill all of the 10-man bosses and all heroic bosses present in Wrath of the Lich King at launch. The bug is in the fact that while Malygos isn't listed as a required boss kill, it really is. If you kill Maylgos, along with having killed every other 10-man and 5-man boss, you'll get the achievement.

Tigole originally announced this bug back on November 3rd, but it really hasn't been coming into play until now. We've received a few tips and complaints about it, and thought it worthy to bring to your attention.

We're expecting this to be fixed in patch 3.0.4. While no official announcement has been made, with the numerous announcements of 3.0.4 changes last week we're expecting the PTR for patch 3.0.4 to drop soon – if not this week.

Filed under: Bugs, Raiding, Achievements

Dual spec update

Ghostcrawler provided a bit of an update yesterday on the ETA of Dual Specs. He makes it clear that while they'd love to have them in patch 3.1 (which is when we'll see Ulduar and some other post Wrath), he doesn't want to say something and then not deliver – only to get players upset.

Dual specs are a feature that's very much looked forward to by many players, in particular tanks and healers. No longer will players have to spend horrendous amounts of gold just to enjoy both solo content and group content. The introduction of them will truly be game changing for many folks.

I'm keeping my fingers crossed that we'll see dual specs appear in 3.1. The 3.0.4 PTR should be coming around shortly, and I wouldn't be surprised to see a 3.1 PTR shortly after the beginning of the new year. So maybe if I'm lucky around February or March next year I won't be spending 400g/week respecing.
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Patches, News items

Elemental Shaman changes in patch 3.0.4


Ghostcrawler, in a post to the Damage Dealing forums, outlined upcoming changes to Elemental Shamans. It's a pretty substantial talent overhaul for the tree, aimed at streamlining and improving scaling at higher levels of gear. (And boy, is that a good thing.) Unlike the recent post changing how totems work as AoE, this is a much more drastic set of changes all told. In case you can't get it to load at work or what have you, the complete text of the post will be after the jump with commentary by me.

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Filed under: Shaman, Patches, Analysis / Opinion, Odds and ends, Expansions, Classes, Buffs

Some Paladin changes announced for patch 3.0.4

A lot of hints and news on the upcoming patch 3.0.4 have been dropped on the forums recently, so like other WoW Insider writers have mentioned on and off, I wouldn't be surprised if we saw it on the PTR in the coming weeks. Before we get ahead of ourselves too much though, there was a lot of neat Paladin stuff announced by Ghostcrawler yesterday. A lot of it is simple stuff we've sort of expected would happen, but there's still some interesting new stuff in there.
  • Divine Shield: Penalty changed so that all damage done is reduced by 50% instead of an attack speed penalty.

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Filed under: Paladin, Patches, Analysis / Opinion

Changes to AoE in patch 3.0.4

Ghostcrawler let us all know today of a few changes for classes that are being left out of the "AoE fun." He's only talking in relatively broad terms right now, and will give specifics later when things are more locked down.

Some of the changes include:
  • Shaman: Removing threat from the Fire Nova Totem and Magma Totem, and increasing the damage done by the Magma Totem.
  • Rogue: Fan of Knives cooldown removed. Daggers more useful for Fan of Knives.
  • Druid: Swipe will now be a baseline ability.
He mentions that these changes will be seen in the next minor content patch. Ghostcrawler also hints that they will be available in the next PTR push (which we're expecting relatively soon)

Filed under: Druid, Rogue, Shaman, Patches, Instances, Classes

Ritual of Summoning revamped

Soul Shards: love them or hate them, they're iconic of the Warlock class. Most choose to hate them, but I think locks are just full of hate in general and need to vent it somewhere. Along with a tantalizing note about "exciting changes to how soul shards might work," European CM Vaneck has just let us know that one common shard-based ability, Ritual of Summoning, is going to be changed Before the 3.1/Ulduar Patch (a promise I'm seeing a lot of lately; we can only hope that patch is soon).

Essentially, the new RoS will create a meeting stone-like object. It'll still take two players in addition to the Warlock, as well as one shard, but once the ritual has been cast, the stone can be re-used to summon as many people as desired within its five minute duration, and that summoning action will merely require any two players, just like a meeting stone. You can also summon multiple people simultaneously, and all just for one shard. You won't be able to summon in situations where you currently can't (Netherstorm, battlegrounds, in combat), but this will make summoning much easier, quicker, and less shard-intensive. A great idea.

Filed under: Warlock, Patches

Fan of Knives CD probably gone, Feral AoE coming

I'm currently working on leveling my priest right now (78 at the moment), so I haven't played with this ability first-hand, but Rogues get a fun tool to look forward to at level 80: Fan of Knives. This significantly helps address one of Rogues' long-time weakness: AoE damage. Sure, we're great on a single target, but it's very difficult to build up CP and use them effectively on poly-mob pulls, and Blade Flurry only goes so far. Hence FoK, which is well-timed given how much AoE there seems to be in Wrath. It also gives you something to do when you need to be at range, which happens from time to time.

But FoK has a ten-second cooldown, which certainly limits how much you can use it - for now. Ghostcrawler recently popped his crabby head into the Rogue forums to announce that "We think we are going to remove the cooldown of Fan of Knives altogether." Yay! I would assume this is going to be coming in the next patch, which they keep saying is coming before 3.1, the Ulduar patch. Patch 3.0.4 Rogues, now with ten times the knife-fanning action!

And as if that wasn't enough nice news from GC, he also said "in case it gets asked, Feral druids we haven't forgotten about your AE either." Hmmm, I say. I have also faced this issue on my druid in cat form - I don't really want to go Bear to Swipe, because then I run a high risk of pulling off the tank, but cat form has literally nothing that hits more than one target. I wonder what they're going to give us. Any predictions?

Filed under: Druid, Rogue, Patches

Big Feral changes coming post-Wrath

We've been hearing rumblings about Feral stuff from Ghostcrawler, but wow. These are some big shake-ups. I'd better get it out on the table before I start raving about it:
  • Bonus armor on items (rings, necklaces, trinkets, and cloaks) will no longer be multiplied by bear forms. So while leather leg armor with 253 armor will still give us about 1190, a ring with 100 bonus armor will only give us 100 (not about 470, as now). Feral staves will no longer have armor. However, armor modifiers will be adjusted as necessary so our net mitigation does not go down.
  • An as-yet undecided deep Feral talent (such as Primal Tenacity) will gain the added effect of reducing the cost of shifting to Cat and Bear by 50%, stacking with Natural Shapeshifter for a total cost reduction of 80%. This will help PvP druids shift cheaper if they want to.
  • Protector of the Pack's group requirement has been dropped. It now simply increases attack power by 2/4/6% and reduces damage taken by 4/8/12%, whenever you're in bear form.
These changes will not be going live with Wrath of the Lich King; instead, they will come in a patch before the 3.1 content patch that introduces Ulduar. Call it 3.0.4 for now.

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Filed under: Druid, Patches, Wrath of the Lich King

PTR 3.0.3 Patch Notes

Looking for the Patch Notes that are being pushed to the live servers? We've got that, too.

Blizzard has released the notes for the Patch 3.0.3 on PTR (Public Test Realm). With the PTRs going to patch 3.0.3, I wouldn't be surprised to see 3.0.3 hit the live servers next week. Also, please note that these patch notes appear to be in flux and are being updated. We'll keep you posted with any changes.

While patch 3.0.2 has a lot of great new content, there have been a fair share of bugs in the game. This patch will fix some of those, and change around a few other things. Remember, there will be an ongoing series of changes – the game itself won't seem normal until Wrath of the Lich King.

Some highlights of this patch include:
  • Druid talent points are refunded (only Druids)
  • Hunter aspects are off the global cooldown
  • Vampiric Touch has had its spell power coefficient doubled
  • Warlocks can now use an Infernal indoors
  • Bloodthirst cooldown is now 5 seconds
  • No more level requirement to train gathering skills
Read on after the break for the full PTR patch notes.

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Filed under: Patches, News items, Wrath of the Lich King

Beyond the Lich: looking forward to future patches

Patch 3.0.2 is out today, and so goes the ways of old. Buffs have undergone the largest change since release, Protection Warriors can now AoE tank like a pro, Retribution Paladins are all screaming "Don't nerf me, bro!" and casters around the world are getting their heads around spellpower.

All this change begs the question, what's in store for the future? Could this be the last great patch we see? Is this the beginning of the end of the World of Warcraft? Highly unlikely, and we already know that there is a bit in store for us in a few 3.x.x patches.

Read on after the break for what we know is coming, as well as for what my predictions of the future hold.

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Filed under: Patches, Analysis / Opinion, The Burning Crusade, Wrath of the Lich King

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