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Posts with tag Patch-3.2-PTR

Shifting Perspectives: Why (or why not) to play a Druid

Every week (sort of), Shifting Perspectives explores issues affecting Druids and those who group with them. This week, in the anticipation of a patch likely to bring many new players into the fold, we descend into the depths of an ancient library in pursuit of Druidic history, lean back in our chair considering the modern form of the class, cast a gimlet eye toward the future, and then wonder how many more clichés we can shove into a sentence before readers start writing angry letters to our editor.

Dear new Druids,

Welcome to the class -- and for some of you, welcome back. I've observed a flood of players rolling premade Druids on the PTR to try out with the new bear and cat forms, and with the promise of new moonkin and tree forms arriving at some point in the future, I think it's reasonable to expect lots of you trying (or rediscovering) the class on the live realms. You are most welcome, and we are glad to have you. This is the best class in the game.

Now, I'll grant I'm prejudiced, because I have loved this class since the first day I started playing. I love it so much that it's difficult for me to remember that there are 5...or 8...or...however many other classes there are. I don't know. I haven't checked lately. I'm told Blizzard added another one, but I can't be expected to keep up with every little thing.


It is possible that we have changed more than any other class between the beginning of the game and July 2009 as I write this. I want you to know what the Druid is all about, why it might be a good choice for you, and why (as much as I find this difficult to write) you may wish to steer clear before we start a series on leveling a Druid.

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Filed under: Druid, Analysis / Opinion, Features, Humor, Lore, Leveling, Classes, (Druid) Shifting Perspectives

TurpsterVision: Northrend Children's Week

We can't believe it either – Turpster has been let loose on to bring you videos from in and around the World of Warcraft! You've heard him on the WoW Insider Show, and now see him on TurpsterVision right here on

First up a bit of housekeeping; thanks to all of you who took part in last week's contest -- over 500 of you! A winner has been chosen via the highly technical method of a /random in-game roll. Sorry to the others of you who didn't win this time, but who knows, maybe in the future we'll have another giveaway on TurpsterVision!

This week we take a trip on the PTR and experience the new Northrend Children's Week, doing the impossible and completing both sides of the event to show you what is on offer. Lesley Smith posted about the event before and we even put up a handy gallery if you would like to take a closer look at some of the quest text.

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Filed under: Walkthroughs, Humor, Guides, TurpsterVision

Breakfast topic: Are you going to turn off XP gain in battlegrounds?

The PTR is an exciting place and there are plenty of fascinating little changes. One of the smallest is also the most important - at least is if you have a twink and a PvP addiction. Once patch 3.2 goes live your beloved twink will finally be able to battle to your heart's content, to slaughter the opposing faction and steal flags/bases without fear of gaining even one tinsy little experience point.

It costs gold of course but it's something which is sure to delight anyone who spends their days in battlegrounds. Twinks get their own special battleground and they can only play against other twinks who've visited Behsten in Stormwind or his colleague in Orgrimmar. It certainly validates twinkdom and a lot of people are going to be very happy.

However not me, of course, my dislike of PvP is almost legendary. But that's not the point. So, twinks everywhere, when patch 3.2 eventually hits are you going to part with your gold, borrowed from your sugar daddy main? Will it make you more likely to spend more time in PvP? Do you wish this lack of XP was extended to leveling in general, not just PvP activities? Speak up, constant readers, and drop your thoughts in the comments box.

Filed under: Patches, PvP, Breakfast Topics, Leveling, Battlegrounds

Lichborne: The Future of Death Runes in Patch 3.2

Welcome to Lichborne, the Death Knight class column, with your host, Daniel Whitcomb, who's still wearing mourning black for AE Unholy Blight. And also because black looks awesome.

I admit to being a bit underwhelmed by the Death Knight Q&A. To be fair, this is primarily because most of the things covered were already in the 3.2 patch notes, and the rest was pretty common sense stuff. However, one little comment by Ghostcrawler did catch my attention: His praise of Death Runes.

This caught me more than a bit by surprise, since, if anything, the Death Knight changes in Patch 3.2 seem tailor made to discourage the use of Death Runes, at least for Frost and Unholy.

Between the damage buff to Blood Strike and diseases, and the nerf to Scourge Strike, we have a pretty good chance of seeing people move away from using Death Runes. The major reason to use Blood Strike in both trees right now is to create Death Runes so you can use higher damage abilities on your next refresh cycle. If Blood Strike becomes the higher damage ability, it's not worth it to use the Death Runes on something else. There's a off-chance, I suppose, that you might want the Death Runes handy for an emergency use of Ghoul Frenzy, in theory, but that chance is so slim that no-one's going to want to waste the talent points in Reaping, at the very least.

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Filed under: Patches, Analysis / Opinion, Talents, Death Knight, (Death Knight) Lichborne

Visually impaired players: The unseen inhabitants of Azeroth

The other night I was chatting to a friend of mine on Skype and she casually mentioned -- because she knows I play WoW -- that she was about to roll a character (Elfly) for the first time. Elfly had had an account for a while but had never been able to try it out while at university and now she has the whole summer stretching out in front of her. Yes, I suspect you know where this going, especially when she twittered a few hours later expressing her new-found love for Azeroth.

But there's a catch. Like me, Elfly is disabled. I'm a VIP (disabled shorthand for visually impaired person) and she's (in her own words) a blindy (shorthand for, well, a blind person). This means we play with our noses touching the screen and get lost. A lot. To give you an example for what the world (in-game or real) is like for me, nip to your nearest Azerothian tavern and quaff flagons of mead until you get completely smashed and the screen goes all blurry, alternatively just click here. Anyway, between the pair of us, we're so blind that we both think Blizzard should insert white canes and guide dogs in patch 3.3's game files. Though, given the game setting, maybe that should be an ornate white staff of sightlessness and a guide wolf?

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Filed under: Analysis / Opinion, Virtual selves, Blizzard, Add-Ons, Features

Patch 3.2: Enter Trag Highmountain

When I'm not playing WoW, I'm usually found indulging in manga and have been devouring the Warcraft series ever since the Sunwell Trilogy came out. Of all the characters introduced through comics and manga, the most tragic next to Anveena has to be Trag Highmountain. I've watched over the last year as more characters from the print franchises began to appear in-game, and there's something about seeing them translated into the game which gives me an amazing thrill.

We've met Anveena and her soul mate Kalec, Tyri and Jorad as well as Broll and that Blood Elf chick whose always hanging around Varian, so I've often wondered when Trag would turn up. It's inevitable given how his quest to Icecrown is in keeping with Wrath of the Lich King. Imagine my surprise when I logged on to the PTR for the first time this morning to find one Tauren Death Knight standing guard over one of the incapacitated forms of one of the Coliseum bosses.

Yes, it's our old friend Trag, now a level 80 NPC. While seeming hostile, he makes no move to attack the Alliance or speak, he just seems to stand near Gormok the Impaler. I'm sure he'll get some lines by the time Patch 3.2 goes live though. Having not yet read Warcraft: Legends' final volume, I'm curious to find out what happened to him but it's nice to know he's finally free of the Lich King's thrall.

Filed under: Patches, Odds and ends, News items, Lore, NPCs, Comics

Video of new Night Elf Druid forms in 3.2

And here are the Night Elf forms! I think I've avoided some of the annoying audio issues from the video on the 3.2 Tauren Druid forms, and I've also included an extended shot of the NE cat form's run animation, as it's one of the things that really distinguishes the bigger, sleeker cat model from its live counterpart. Unfortunately, they haven't fixed the bug where one of the bear models (the one linked to the NE's green hair) is unavailable (you'll get the black bear form instead), so only 4 of the 5 new bear colors could be included here.

If you're unable to play this with audio, the pertinent commentary is that: a). I tried to keep the camera as close as possible to help people appreciate the detail, mostly because: b). A lot of the subtler color distinctions just don't come across very well on the capture, and I think I spent too much time trying to get every angle as a result: c). The forms are really gorgeous, and the NE cat in motion is lovely, and: d). I'm still a dork.

UPDATE: A new PTR build went live late last night after the video was completed and uploaded, and Blizzard fixed the bug where one of the Night Elf bear forms was unavailable. I've included pictures past the cut.

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Filed under: Druid, Patches, Analysis / Opinion, Machinima, Features

Breakfast topic: When Blizzard listens

For years it has been a running joke that the level 11 elite Hogger should be a high level raid boss. Every server will have heard talk of a 40-man Hogger run or re-rolling a bunch of level 1's just to tackle this insurmountable foe. He is surely the scourge of Alliance toons everywhere simply because he is the first elite we encounter as we explore Elwynn. Well, it seems Blizzard have listened, Boubouille over at MMO Champion has been datamining the 3.2 patch files and has discovered tidbits about some of the bosses we'll be fighting. Indeed the most interesting part involves memories of past encounters -- including Hogger. Yes, you can also fight Algalon, Onyxia, Illidan and Edwin VanCleef but Hogger is the most important. What confuses me though is whose memories are you fighting? Those of your own past encounters or those of one of the Argent Crusade? If it's the former, what happens if you've not fought said boss? What if you're Horde?

But I digress. While you can bet Hogger won't be a level 11 anymore, it's a shocking revelation. While we know Blizzard pays attention to what WoW players are saying, it's nice to be reminded of that. So I want to know your reactions? Is it a good thing for Blizzard to pander to player's whims? Do you think reminding players where they came from and their past triumphs is a good thing? Not so keen? Is it just an excuse to be lazy and rehash old content? Tell us, constant readers, and drop your thoughts in the box below.

Filed under: Patches, Blizzard, Breakfast Topics, Raiding, Lore, Bosses, RP, Forums

Video of new Tauren Druid forms in patch 3.2

Hail and well met, Druid colleagues. I ventured into the scary realm of moviemaking in order to capture the new Druid forms on the PTR. Because my Hordeside main copied over first, we'll take care of the Tauren initially. The Night Elf video is in progress, and I've been told that Blizzard fixed the bug where one of the NE bear forms wasn't properly linked to a hair color, so stay tuned.

Anyway, this is my first video and I apologize for the amateurish quality; I'll get better (though not necessarily less dorky) with practice, but I really wanted to get this out for everyone who can't get on the PTR but wants to see what the new forms look like in motion. If you can't run sound at the moment, the only really pertinent commentary is that: a). The forms are beautiful: b). They look great in motion: c). For whatever reason, the bear butt has actually grown, and: d). The Night Elf video is on its way.

If you're having issues with Viddler, you can find the same video (in slightly higher quality) here on YouTube.

Filed under: Druid, Patches, Analysis / Opinion, Machinima, Features

Patch 3.2 PTR: New Children's Week quests revealed

Bornakk hinted about this awhile back and we knew what the reward pets were going to be but when this years Children's Week came and went with no new content, a lot of players were a tad disappointed. Well now that the PTR is up in order to test patch 3.2, testers can find the Northrend incarnation of Children's Week in full swing and that means lots of shiny new quests.

The new quests see you taking around a Wolvar orphan named Kekek or little Roo of the Oracles to meet certain famous people or visit various landmarks in Northend like Wrymrest Temple, Vordrassil, Dalaran and the Bronze Dragonshrine.

You then have to take them to a toy shop in Dalaran and buy them each a gift. If you've ever done the classic or Outland Children's Week quests then you'll know the drill and it still looks like a lot of fun. Check out our gallery below to find out more about what the quests involve.

Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out's Guide to Patch 3.2 for all the latest!

Filed under: Patches, Events, Odds and ends, News items, Lore, NPCs, Wrath of the Lich King, Achievements

Totem Talk: Patch 3.2 PTR

Patch 3.2 has been announced, and shamans saw some changes. That's the short version.

Well, we've had the big patch notes bomb dropped on us, and they weren't kidding about changing restoration around, were they? Of course, if you're an orc shaman, you also got expertise with fist weapons added on to your racial, which is pretty neat all told. We also finally saw the debut of the new totem interface, which I can't say enough good things about. The ability not only to drop up to four totems in one GCD but to have up to three customizable sets of four totems for different uses (I plan on making a set just for when there's no DK's around and I can finally use Strength of Earth totem instead of freaking Stoneskin) just made the clouds part and a host of glorious angels descend upon me. Turns out they wanted some money, but still, for a moment it was pretty keen.

Before we get rolling, though, I want to remind people: I want your horde screenshots! Otherwise this column is just going to be goat-men from the Twisting Nether, and I know you don't want that. I personally don't care, but you guys get so upset, and while that orc racial does make leveling my orc shaman appealing, I don't really think I have the time.

I should probably also mention that rogues got axes in an attempt to give the design team more freedom to actually put some axes into the content. (Yay for one 1h DPS axe in all of Naxxramas, EoE, the Obsidian Sanctum and Ulduar!) I can only look forward to the host of axes in Argent Coliseum that are too fast for shamans to use effectively. On the up side, goodbye, totem stomper macros! We hate you!

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Filed under: Shaman, Patches, Analysis / Opinion, News items, Talents, (Shaman) Totem Talk, Wrath of the Lich King

What Patch 3.2 means for PvP

Brilliant. Just brilliant. If you've been keeping up with the many changes in Patch 3.2, you might get an inkling that PvP is going to change drastically and for the better. Adam has already gone through the whopper announcement that Blizzard hinted at some time back: players can now gain experience from the Battlegrounds. It's something I'd wished for since the days of vanilla WoW and the developers have finally gotten around to implementing it in the next major patch.

Does this mean the death of twinks? Not necessarily. Players can opt to toggle experience gains on and off by going to Behsten in Orgrimmar or Slahtz in Stormwind (best-in-slot, get it?) and ponying up 10 Gold. But wait, there's more! Players who turn off experience gains will only be placed in the same Battleground queues as other players who opt not to gain experience. That's right -- twinks will be facing off against twinks. Twinks who have always contended that it wasn't about the unfair gear advantage will finally get the opportunity to test their mettle against equally geared opponents. Enjoy.

That's just the tip of the iceberg, though. After the jump, we'll take a look at a whole bunch of changes that will impact World of Warcraft PvP from the obvious (Arena and Battleground changes) to the not-so-obvious (item and ability changes). Let's hit it.

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Filed under: Patches, Blizzard, PvP, Battlegrounds, Arena

Patch 3.2 changes the tiered Emblem system

There are a lot of things in the patch 3.2 test realm notes that jumped out at me, but the changes to the Emblem system seem like an especially big deal. The developers made it quite clear that they wanted a tiered token system in Wrath of the Lich King, they didn't want players just farming Heroics all day and night to get the best possible gear. In patch 3.2, it looks like they're backing off on that pretty heavily, likely an attempt to reignite interest in running Heroics. If you haven't seen the patch notes, here are the points I'm referring to:
  • Any dungeons that previously dropped Emblems of Heroism or Valor, such as Naxxramas or Heroic Halls of Stone, will now drop Emblems of Conquest instead. Emblems of Conquest can still be converted to Valor or Heroism.
  • Both the 10 and 25 player instances of the Crusaders' Coliseum drop a new Emblem of Triumph.
  • The heroic dungeon daily quest will now reward 2 Emblems of Triumph and the normal daily dungeon quest will reward 1 Emblem of Triumph.
  • The existing achievements to collect 1, 25, 50, etc. Emblems of Heroism, Valor, and Conquest have been converted to Feats of Strength since Heroism and Valor Emblems are no longer attainable.

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Filed under: Patches, Analysis / Opinion, Raiding

Patch 3.2 PTR soon?

The patch 3.2 news is coming pretty heavy, leading me to wonder when we're going to get the chance to try this stuff out for ourselves on the PTR. Here's an indication that it might be relatively soon: the European PTR forum was wiped clean last night, and the default stickies reinstated.

The character copy links and the PTR client download links don't work yet, of course; if they did, we'd have a much bigger story for you. And this doesn't necessarily mean the PTR is going up today (although it could), but it does mean it's getting nearer. On the other hand, we still haven't heard a peep about the new 5/10/25-man content; I expect to see something about that before the PTR opens.

Still, I'm going to go out on a limb and guess that we'll get the patch 3.2 PTR on Friday. What's your prediction?

Patch 3.2 will bring about a new 5, 10, and 25 man instance to WoW, and usher in a new 40-man battleground called the Isle of Conquest. will have you covered every step of the way, from extensive PTR coverage through the official live release. Check out's Guide to Patch 3.2 for all the latest!

Filed under: Patches

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