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Posts with tag Pre-raidGear

Lichborne: Death knight tank pre-raid gear guide


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label.

So a few editions of Lichborne ago, we talked a bit about stat priorities for death knight tanks. Because of that, I probably won't go over it much more before we head into this week's gear guide, but I did want to give you a quick refresher course. Let's run it down one more time:
  • Stamina is still king, but not as much as it was in previous expansions. You may find that there comes a time when more avoidance or absorption is better than a higher health pool, as the extremely high health pools and new boss design philosophies of Cataclysm mean, for now, that you'll rarely die from a couple hits.
  • In the mastery vs. avoidance struggle, you'll essentially need to experiment to find your best balance. Which stat is best for which tank will depend on personal playstyle and competency, healer and raid competency and composition, and other factors. You should take a balance of each, but where that balancing point is will vary. Recall that Death Strike is getting a slight nerf in patch 4.0.6, which will in turn nudge the balance more toward avoidance for most people.
  • When gearing for avoidance, try to keep dodge and parry percentages as close to each as possible, as they have the same diminishing returns. This means you'll always want to raise the one that's lower for optimal effect. You can do this by regemming and reforging instead of regearing in many cases, especially now that solid gems in every slot isn't 100% mandatory.
  • Hit and expertise are not as mandatory as they are for most DPS, but you may find they help you with threat. That said, you should never go beyond 8% hit rating and 26 expertise. If you're mastery-heavy, you'll want to focus a bit more on these stats, as missing a Death Strike could prove catastrophic.
With all this in mind, let's take a look at some of the stuff you should be rooting up as you prepare to tank the first tier of Cataclysm raiding. Note that while some ilevel 333 items may be decent stopgap options for a raider with an experienced raid group that doesn't mind a bit of undergearing, I've left them off this list, and you really should just try for the higher-level options. Finally, don't feel too guilty if you can't afford some of the crafted or world drop BoEs on this guide. Most raid groups probably won't hold it against you, and in some cases, they're arguably inferior to or only marginally better than BoP drops anyway.

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Filed under: Death Knight, (Death Knight) Lichborne

Lichborne: Cataclysm pre-raid gear for death knight DPS


Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. Join World of Warcraft's first hero class as we head into a new expansion and shed the new kid on the block label.

Now that you've had a couple weeks to run heroic dungeons and grind reputations, chances are you're raring to start tackling raids. Whether you already have a raid group or whether you're trying to find one, one of the easiest things you can do to give yourself an edge is to make sure your gear is up to snuff. This week, we'll be looking at the best DPS gear options for death knights looking to break into Cataclysm raiding.

Since gearing requirements for most raids are a bit more stringent, this list is going to be a bit shorter and more focused than the pre-heroic gear list. I've tried to make it clear what gear is best for what spec in the list, but we should probably go over it in general here, just to be clear.
  • Unholy death knights' main focus should always be strength. They'll want to go for 8% hit, of course, but even that's not quite as potent to as stacking more strength. After strength and hit rating, haste and critical strike rating are their main secondary stats.
  • 2H frost death knights are going to want to hit the 8% hit requirement and the 26 expertise dodge soft cap. Their main focus should then be strength, with haste and mastery as their main secondary stats
  • Dual wield frost death knights also want to hit the hit and expertise soft caps, and strength is supreme for them as well. However, their main secondary stats are mastery and critical strike rating.
As you can tell, each spec's gearing requirements are just different enough to make things complicated. I've tried to simplify it as much as possible with this list, but in some cases, you may want to take the "secondary" choice for your spec in order to hit the hit and expertise soft caps. Remember that you can also regem and reforge to hit those caps if needed, or to shed extra hit or expertise rating above those caps. Also, be aware if your race provides extra expertise for wielding a certain type of weapon, as it can often inform your exact gearing choices.

Finally, keep in mind that this gear list may not be completely comprehensive. I have focused primarily on gear of item level 346 and above. Some gear that feels sub-optimal (such as gear with low strength) or seems like too much of a hassle or expense to get for what it offers (mostly blue crafted gear) has been left out deliberately. This is the raid game, so you should be making an extra effort to get properly geared. With that said, let's dive in!

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Filed under: Death Knight, (Death Knight) Lichborne

Shifting Perspectives: Gearing your Balance Druid at 80

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week we start to wonder where the hell all the +hit from "Burning Crusade" went.

Greetings, fellow Druids, and welcome to another installment on Wrath gear at 80, and this week it's the boomkins' turn. Next week I'm going to tackle Bear gear at 80; Dan O'Halloran will take care of our Cat colleagues.

As a number of people have observed, it's tougher to get +hit-capped pre-raid in leather as opposed to cloth, so you're going to find an awful lot of cloth on the list. I realize this represents a new and exciting development in the history of moonkin itemization. Plus ça change, plus c'est la même chose. That's French for "We're screwed."

Supplementary reading:
As with our previous entry on pre-raid Restoration gear at 80, these guides assume that you do not presently have access to either 10-man or 25-man raids.

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Filed under: Druid, Items, Analysis / Opinion, Tips, Instances, Features, Raiding, Guides, Enchants, (Druid) Shifting Perspectives, Wrath of the Lich King

Shifting Perspectives: Gearing your Restoration Druid at 80

Every Tuesday, Shifting Perspectives explores issues affecting Druids and those who group with them. This week we take a look at how to gear a PvE Restoration Druid at level 80, in the hopes of preventing other trees from suffering our fate during our first 10-man Naxx run, which -- no, no, it's too painful even to think about. Pass the schnapps.

EDIT: This guide has been updated for patch 3.3 and Icecrown content. Please click here for a guide on gearing a new restoration druid as of May 2010
.

Greetings readers, and welcome to Wrath Gear-A-Palooza 2009. We'll be running one of these for each Druid spec.

I'm not going to "rank" gear numerically, because I think that's a fairly unhelpful means of organizing items when your access to all of them as a fresh 80 may be very limited. Generally you're going to have access to quest rewards and faction gear before you get access to badge pieces or oft-uncooperative heroic drops, so I've organized the list by where you can get particular drops. It's generally safe to assume that a heroic drop is better than a blue you're using from an Icecrown quest, but not always. If you're starting to move into higher levels of gear, I found the following links to be incredibly helpful, and I hope you do too:
Otherwise, assuming a proper spec, gems, and enchants, you can successfully heal any of the game's 5-man or raid content (10-man or 25-man) with a healing set derived from the following list. That's a promise. This list assumes that you do not have access to 10- or 25-man raids for the time being and are gearing up primarily through questing, 5-mans, and heroics.

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Filed under: Druid, Tips, Instances, Features, Raiding, Factions, Guides, Enchants, (Druid) Shifting Perspectives, Wrath of the Lich King

The Light and How to Swing It: Pre-epic plate healing gear, part 1

Far too many months ago, I set out to create a paladin to help my guild out in end-game. After a brief flirtation with Ret, I decided to level as a prot paladin, and have as such picked up two sets of very serviceable prot AOE grinding and actual instance tanking gear. But as I draw closer and closer to 70, I'm finding a lot of people asking me to heal their instances, which I would dearly love to do -- except that I don't have the gear for it. I don't want to go to the AH and stock up on "of healing" plate, and I shudder to think of the mockery if I wore cloth or mail, so it's time to go to the Wowhead database and look up all the quests, dungeons and crafters that can get me some sweet healing gear.

So as a service to all the ret, prot, and shockadin pallies who are now approaching 70 and searching for healing gear, I present a nice list of pre-raid healing options. PLATE healing options, as I'm under the assumption that someone else will probably want that mail/leather/cloth gear that drops. If I'm mistaken, feel free to grab it! I've also left out the Grand Marshal/High Warlord PVP options, as they would merely lead me to repeat myself over and over and over again. If you'd like those, it's pretty simple to figure out how to get them. (Hint: PVP.) I've also ranked them in what I perceive as the order of their quality.

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Filed under: Paladin, Items, (Paladin) The Light and How to Swing It

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