WoW Archivist: Launch classes' 9 biggest aggravations

The launch of WoW was a magical time -- everyone who played the game back then would agree. The concept of questing rather than grinding was fresh and exciting. The world felt immense, full of secrets and adventures.
Classes, on the other hand, were very raw compared to today. While many players yearn to play on vanilla-only servers, I doubt that most of those players would prefer their class to return to its vanilla version. Though some were better than others, every class had its problems. In this column, I'd like to highlight the biggest aggravation, as I see it, with each of the original eight classes -- and how Blizzard has since fixed every one of those issues.
Filed under: WoW Archivist
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