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Posts with tag Prince-Taldaram

One Boss Leaves: Chrono-Lord Epoch stops Prince Taldaram


Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to Round Two of the five-man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble!

Prince Taldaram claimed he would drink no blood before his time – and thus, he ran dry in last week's Thunderdome matchup with Chrono-Lord Epoch. The Chrono-Lord held off the Prince by a margin of nearly 10% of the popular vote, and pulling out a victory that could truly be characterized as "just in time."

Clydtsdk-Rivendare called the fight: Five words to stop you: Can't do that while stunned.

In all seriousness, it depends. If this were in game, Taldaram would have a massive edge, what with the life drain. However, in theory, CLE is able to travel in time; thus, if he makes a mistake in combat, he could correct it.

Lemme give a short roundup.

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Filed under: Analysis / Opinion, Features, Bosses, Two Bosses Enter

Two Bosses Enter: Prince Taldaram vs. Chrono-Lord Epoch


Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. Welcome to Round Two of the five-man Wrath of the Lich King season. Grab a seat, and let's get ready to rumble!

It's time for the next fight in the second bracket of our five-man Wrath season of Two Bosses Enter, One Boss Leaves. Gather 'round the Thunderdome for a matchup that pits Prince against Lord, as Prince Taldaram (Ahn'kahet: The Old Kingdom) comes face to face with Chrono-Lord Epoch (The Culling of Stratholme). Prince Taldaram claims he'll drink no blood before its time – but will Chrono-Lord Epoch stop or warp the time he needs?

The ground rules:

  • Assume that the opponents and their minions share similar levels, health pools and comparative overall damage output.
  • This deathmatch takes place in neutral territory, which shall not hinder either boss from using his usual encounter abilities.
  • All the usual minions will be available to each boss.
  • Don't get caught up in gameplay mechanics and what actual players might do in each encounter.
  • Don't neglect style, story and scale.

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Filed under: Analysis / Opinion, Features, Bosses, Two Bosses Enter

One Boss Leaves: Prince Taldaram embraces victory


Two Bosses Enter ... but only One Boss Leaves, in WoW Insider's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

Prince Taldaram of Ahn'Kahet: The Old Kingdom managed to Embrace (of the Vampyr) victory in this week's matchup against the Maiden of Grief from Halls of Stone. Despite the Maiden's relentless shadow damage, Prince Taldaram's Bloodthirst, Flame Spheres, Vanish and Embrace of the Vampyr reduced the Titanic Maiden to rubble.

"Close fight that goes to Taldaram," called Jawajoey. "Shock of (Sorrow) won't help her much in a one-on-one, especially with an intelligent, mobile enemy and all the storms and pillars she'll throw around. Embrace of the Vampyr will be a nice tool -- though assuming the Maiden is smart enough to keep Pillar of Woe on him and keep him moving with Storms, it won't dominate her. "

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Filed under: Features, Bosses, Two Bosses Enter

Two Bosses Enter: Maiden of Grief vs. Prince Taldaram


Two Bosses Enter ... but only One Boss Leaves, in WoW Insider's series of fantasy death matches. This season's bosses come from the five-man instances of Wrath of the Lich King.

On the heels of a Zuramat the Obliterator (Violet Hold) victory this week over Hadronox of Azjol-Nerub, we bring you this week's fantasy deathmatch: the Maiden of Grief from Halls of Stone versus Prince Taldaram of Ahn'Kahet: The Old Kingdom. Can you predict the outcome?

The usual rules apply: Assume that these foes share similar levels, health pools and damage output. The battle will take place in neutral territory; Prince Taldaram will not be protected by a force field that must be taken down before battle. Focus your debate on the three S's: Style, Story and Scale. Don't get caught up in game mechanics and what actual players might do in each encounter. Consider the flavor each villainous gladiator brings to bear, leave your comment on what you think would happen and why, and then cast your vote for who you think would come out on top.

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Filed under: Features, Bosses, Two Bosses Enter

First impressions: 5-man healing in the beta


I specced resto in the beta the other week to try out the new talents and abilities Druids are getting in Wrath, and decided to brave the horrors of LFG and scribble some notes for your sake, dear readers. By the way, the aspect of beta that I will miss most? The 1 copper respec fee. Can we keep this?

Please note that this is written from the perspective of a 70 Restoration Druid, so unfortunately I can't comment on whether Priests, Shamans, or Paladins might have had an easier or harder time healing the instances. I have a good but not jaw-dropping resto set, and on the live realms clock in around +1998 to +2100 healing unbuffed. If your gear's better or worse, then just adjust the potential difficulty level as needed. And even if you're not a healer, you still might find something useful here:

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Filed under: Druid, Paladin, Priest, Shaman, Warrior, Analysis / Opinion, Tips, Instances, Features, Bosses, Guides, Death Knight, Wrath of the Lich King

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