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Posts with tag PvP-daily-quest

WoW, Casually: PvP leveling


Robin Torres writes WoW, Casually for the player with limited playtime. Of course, you people with lots of playtime can read this too, but you may get annoyed by the fact that we are unashamed, even proud, of the fact that beating WoW isn't our highest priority. Take solace in the fact that your gear is better than ours, but if that doesn't work, remember that we outnumber you. Not that that's a threat, after all, we don't have time to do anything about it. But if WoW were a democracy, we'd win.

Patch 3.2 introduced PvP leveling and even though Patch 3.2.2 made Alterac Valley a bit less lucrative experience-wise, the Battlegrounds are still a really great way for those of us with limited playtime to squeeze some leveling time in. Before we go any farther, however, let me just say that PvP leveling is only for those who actually enjoy Battlegrounds. If you think BGs are a chore, then leveling in them will be a chore. Really, you should only be playing WoW if it's fun, so just skip this column if Battlegrounds aren't for you and we'll see you next time.

Ok, so if you are still reading, you enjoy BGs. On the flip side of the coin, if this is your main character on this realm, then I can't recommend PvP-only leveling unless you only want to PvP on this character. You will miss out on a lot of cash and gear if you skip questing entirely. Of course, if you have a sugar daddy main to feed you gold and heirlooms and are done questing before Cataclysm, you are already hanging out in BGs all day. Or you are playing Aion or Champions Online.

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Filed under: Analysis / Opinion, PvP, Quests, Leveling, Guides, WoW, Casually, Battlegrounds

PvP all day, everyday: In Defense of Halaa (A) or Enemies, Old and New (H)


Patch 2.4 breathes new life into World PvP with a pair of new daily quests in Terokkar Forest and Nagrand. The Nagrand quest involves killing enemy players in Halaa and has made control of the center island, at least on PvP servers, more volatile. There are two versions of the Halaa PvP daily quest, one for the Alliance which can be obtained from Lakoor in Telaar; and the other for the Horde which can be obtained from Karrtog in Garadar. The quest objective is simple: kill 10 enemy players in Halaa. Unless I'm mistaken, it is the first and only player kill quest in World of Warcraft, making it something of a milestone and -- I hope -- a sneak peek into Lake Wintergrasp.

The Alliance quest In Defense of Halaa enlists the aid of players to defend or recapture Halaa, which appears to be a Draenei outpost due to its architecture. The Horde equivalent, Enemies, Old and New, asks players to aid in the fight against the Draenei and their new allies. The quest becomes available to players at Level 66 and rewards 179 Honor points, 12,650 experience, 4 Gold 50 Silver, and 500 Reputation with the respective factions of Kurenai or the Mag'har. At Level 70, the quest awards 209 Honor, 11 Gold 99 Silver, and 500 Reputation every time the quest is completed. The reputation gain is substantial and is a nice bonus.

The quest can be completed while in a Raid group, and it's highly recommended to do it as one big group because the quest objective of slaying ten enemy players will only count if a member of your group made the killing blow. Unlike normal kill quests, tagging targets isn't important, only the killing blow. Being part of a big group increases the chances that the kill will count. Like normal kill quests, however, you have to be in the general vicinity of the Honorable Kill in order for it to count. As with all Honorable Kills within the vicinity of Halaa, players receive a Halaa Battle Token. This quest makes it easier to accumulate the 100 tokens required for one of the best Resilience gems in the game, the Sublime Mystic Dawnstone. It is also shareable, so players don't need to run back to Garadar or Telaar if there's already an ongoing battle.

Note that the quest isn't to capture Halaa, so players can simply engage in battle, get kills and leave. For more information about the PvP daily quest in Halaa, be sure to check out the guide I wrote up. The same benefits apply to capturing the island, such as the availability of vendors and the zone-wide buff so players may consider staying at the island long enough to convert it, anyway. Remember that the controlling faction also controls the adjacent Graveyard, giving them an advantage during battles on the island. Assaulting players will typically have to run from the Graveyard directly North of Halaa, so players who die should prepared to run a long way.

Filed under: Patches, Analysis / Opinion, PvP, Quests

PvP all day, everyday! A roundup of repeatable PvP quests


As exciting as Patch 2.4 has been so far, most of the attention has been on the all-new content on the Isle of Quel'danas. WoW Insider has put together a comprehensive walkthrough of all the daily and Shattered Sun Offensive-related quests to help guide you so you can coast your way to Shattered Sun rep and earn more than a few Gold along the way. Among the few additions that didn't get as much of the spotlight but deserve mention are the new PvP daily quests, so players can spice up their PvP routine beyond the usual daily Battleground quest. Now even hardcore PvP enthusiasts can earn some Gold on the side while killing enemies. How cool is that?

Click on the links after the jump to find out more about the new PvP dailies that exploded with Patch 2.4.

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Filed under: Patches, Analysis / Opinion, PvP, Quests

PvP all day, everyday: Spirits of Auchindoun


One of the two World PvP daily quests that was added in Patch 2.4 was The Spirits of Auchindoun, which is arguably the easiest of all daily PvP quests because it actually doesn't necessitate combat. The quest becomes available at Level 63, giving players leveling in Terokkar Forest a chance to help their faction take control of the Bone Wastes. Alliance players can obtain the quest from Exorcist Sullivan in Allerian Stronghold while Horde players can talk to Exorcist Vaisha in Stonebreaker Hold. At Level 63, the quest awards 186 Honor points, 3 Gold 70 Silver, and 11,650 experience. At Level 70, players are awarded 209 Honor points and 11 Gold 99 Silver.

Interestingly enough, just like the Halaa quest, The Spirits of Auchindoun do not require the factions to take control of the Bone Wastes, merely for players to assist in the capture of one tower. For most Level 70s, this is extremely easy, particularly with a flying mount. It takes about 1-2 minutes to capture one tower, so it's possible to complete the quest immediately and turn it in at the nearby camp. It's arguably the easiest 12 Gold to earn in the game, the only caveat being the timing of the quest, which can only be completed every 6 hours. The quest can be completed in a raid and can be shared, making it easy to PUG the quest with nearby allies in the zone. Note that in order for the objective to count, you must see the tower's slider move from uncontrolled to your faction. If you are on a flying mount, make sure that you've landed.

As detailed in one of my earlier articles, control of the Bone Wastes grants a zone-wide buff, the Blessing of Auchindoun, which grants +5% to all damage dealt and +5% experience gain. The buff also allows the capture of Spirit Shards within the Auchindoun instances of Mana-Tombs, Auchenai Crypts, Sethekk Halls, and Shadow Labyrinth. Once captured, the Bone Wastes remain under the winning faction's control for six hours and cannot be captured again, making The Spirits of Auchindoun one of the few time-sensitive quests in the World of Warcraft.

Filed under: Patches, Analysis / Opinion, PvP, Quests

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