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Posts with tag Queue

Scenarios, daily quests, and events in Warlords

It's true that scenarios still exist in Warlords of Draenor, but it's also true that their existence is radically altered - no more the easy three person content you can queue for at max level for easy rewards. Now, you may be trumpeting this as a grand thing, and in some ways you may even be right, but scenarios and heroic scenarios served a purpose in Mists and I'm starting to be concerned about their removal and the change in dungeons. One of the things to keep in mind is, with the removal of valor points and the conversion of many items to costing gold, we're essentially taking out the mechanism that once served as a consolation prize when it was first introduced back in The Burning Crusade. Furthermore, by removing scenarios as content players can essentially run whenever and wherever they wish, we're winnowing down options at endgame. The Timeless Isle model for endgame content has its flaws, and converting all of Warlords to it has some potential pitfalls.

For starters, the heavy de-emphasis on daily quests combined with the lack of scenarios and the placing of heroic dungeons behind the proving ground barrier removes a solid amount of low pressure, easily accessed content. Considered separately these ideas aren't an issue, but when you put them all together you can start to see one problem - they remove choices for players, and in doing so offer no replacement. This may be by design. Some players lament that there's too much to do in Mists of Pandaria's endgame. Starved for choice is a real phenomenon, and it may be a good move to thin out those options. But it may not.

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Filed under: Analysis / Opinion, Blizzard, Mists of Pandaria, Warlords of Draenor

The struggle between gear disparity and good play

Okay, truth time - I can solo any five player heroic dungeon in Mists of Pandaria, as long as it doesn't have mechanics that prevent me. If I'm even concerned that I'll take too much damage and die, I'll pop on my tank set and go prot, but many times it isn't even a concern. Blow all my DPS cooldowns, blow my defensive cooldowns when I'm at about half health, boss falls over. Done it in Mogu'shan Palace and Scarlet Monastery. And I'm hardly the exception here - the fact is, the Mists of Pandaria dungeons were introduced at the beginning of the expansion and tuned so that players in ilevel 450 gear could complete them.

I'm at around ilevel 576.

Even players who are just in flex or LFR gear out gear these instances immensely. If a DPS player in full SoO LFR gear goes into Mogu'shan Palace and decides to pull more mobs than the tank was ready or waiting for, he or she can probably DPS them all down before dying themselves, especially if they get a few heals. Meanwhile, even the tanks can often put out enough damage (while taking so very little and having various means to heal it up) that they can basically solo the whole place if they want to, leaving absolutely everyone in the group feeling very little need to actually play as a group. As many, many people point out to me on twitter, it's just assumed that everyone is going to pull like crazy, so even undergeared players in a specific role often assume it's going to happen and react. Maybe your tank doesn't want to pull like a fiend, but they saw your gear and thought they had to in order to keep control of the dungeon. The lines of group communication have broken down into a silence that masks intent - runs are zoned into and pulled with grim efficiency.

Into this veil of silence enters you, the player. So what can be done about it?

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Filed under: Analysis / Opinion, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Patch 5.2 PTR: Dungeon Finder updated with reputation rewards

Untitled  Rep Rewards from Dungeon Finder
Recently, Blizzard revealed that they were adding another method for players to gain reputation in patch 5.2. In addition to fulfilling work orders for the various factions around Pandaria, players can represent a faction when they queue into a dungeon.

In the above screenshot, you'll notice that the Dungeon Finder interface has been updated. When you click on the Choose Reputation button, your Reputation tab will appear. Choose the Pandarian faction you want and click Find Group. You can only cash in on this reputation reward once per day.

My main has hit exalted with most of the factions. I'm still working on the Anglers but I have a hard time motivating myself to push for it. Work orders and the reputation rewards in the dungeon queue should help ease that grind up. I feel the same way with my alts. I have absolutely no interest at the present in doing all those dailies again (at least, not for a long time).

Filed under: News items, Mists of Pandaria

The Queue: Random cat pictures because I am sick

The Queue A guy who was sick all yesterday answers your questions
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew "Oh God I think I'm dying" Rossi will be answering your questions today.

So yeah, I am crazy sick as I write this. We're in the grip of that seasonal hopping illness - you know, the one that someone brings into the house as a cough, and then it migrates to someone else as explosive sneezes and chills, and then it leaps back to the first person. I have no idea if we've even had one good illness free day the past two weeks.

I realize this isn't in any way funny. I'm sorry about that. Here's a picture of my cat Sasquatch that some of you totally helped keep from dying. He's very cute.

mazokuranma asks

Could anyone possible help me with a LFR loot question? I'm having trouble finding a definitive answer through Google. I know you can only get loot once from a boss per reset cycle, but if you don't get loot from a boss, are you locked out from loot for the cycle (Essentially limiting you to running it once for any chance at loot)?

Second, if you've already run it for loot and received some, can you spend another coin if you go again and still get a chance at bonus loot? If anyone can answer these questions (Or help me find an officail post related to them) I would appreciate it!

From personal experience I can tell you that yes, even if you didn't get any loot, once you kill a boss in LFR you're locked out of looting him again. You'll see an icon saying You were not eligible to loot this boss. However, yes, you can spend a coin on a boss you've already looted and get an item. I know because I have done so.

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Filed under: The Queue, Mists of Pandaria

The Queue: Benjamin Franklin created the internet to resurrect himself

The Queue Benjamin Franklin created the internet to resurrect himself
Welcome back to The Queue, the daily Q&A column in which the WoW Insider team answers your questions about the World of Warcraft. Matthew Rossi is writing this sucker today.

I'm kidding. Sort of.

Ben is one of my personal heroes, though.

In today's Queue, I answer a bunch of tanking questions. I know -- I was as shocked as you are.

Matthew2 asked:

I finally got around to making a DK and leveling it. (I'm a tank - my first tank!!!) Having said that:

Is DPS in Blood Spec viable for 5 mans? I'm not a raider, I just want to learn my Blood spec and tank with it and dps with it in instances that I am learning about. Is it ok to use death and decay if I'm in Frost Presence when I'm DPS'ing? And I don't yet have unholy presence, so I'll pre-ask: "what spec should I be using as DPS in PvE [assuming i'm a blood dk if that matters]?

Clearly, I don't know this class yet - any good sources to learn about being a DK?

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Filed under: The Queue

Lichborne: What to do with your new level 85 death knight in patch 4.2

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.
So you've dinged level 85 on your death knight. Now what? Patch 4.2 bought a lot of new things for level 85s of almost any PVE playstyle to do, so you have options to choose from. This week, we'll take a look at some of the best things you can do to get yourself geared up and ready to hit the next level of PVE play once you hit level 85.

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Filed under: Death Knight, (Death Knight) Lichborne

Gold Capped: Inventory balancing in TradeSkillMaster

Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house. Email Basil with your questions, comments, or hate mail!

TradeSkillMaster is the most powerful addon used to automate crafting and batch posting, and today, we'll be learning how to fine-tune the number of items created based on your selling history. Generally, when you started using TSM, you set up a default number of items for each trade skill group that you wanted it to keep in stock. For example, I told it to:
  • Always craft enough scrolls that I had two on the auction house when they were profitable.
  • Always craft enough of each meta-gem cut to ensure that I always had three on the AH when they were profitable.
Now when I hit the Restock Queue button in enchanting or jewelcrafting, it queues up enough stock to bring my inventory levels to two scrolls or three gems. What if I invested in some recipe I sell a lot more of, though?

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Filed under: Economy, Gold Capped

Patch 4.1 hotfixes for June 1

Don't make the mistake of thinking that because the patch 4.2 PTR is up that patch 4.1 won't see any changes, because today's round of hotfixes will teach you otherwise. Once again, Blizzard's Zarhym brings us a grocery bag of class, raid, and other fixes, including the following.
  • Warlocks will no longer be able to give people the increased buff from Improved Demonic Tactics when they switch specs or otherwise lose the talent, and their Glyph of Imp will now not affect all warlock pets.
  • Maloriak in BWD is now going to prefer to cast his Flash Freeze on ranged players and won't cast it on a player specced to tank. Tanks can still have it chained onto them, however.
  • Bountiful Bags guild perk will no longer create more keystone items from archaeology finds.
  • The goblin racial Best Deal Anywhere will now only work with vendors you have reputation with and won't stack with exalted guild reputation dealing with guild vendors.
The full list of hotfixes after the beep.

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Filed under: News items, Cataclysm, Hotfixes

Gold Capped: Manage your crafting with a queuing addon


Every week, WoW Insider brings you Gold Capped, in which Basil "Euripides" Berntsen aims to show you how to make money on the auction house, and Insider Trader, which is all about professions. For the inside line on crafting for disenchanting, transmutation, cross-faction arbitrage and more, check in here every Thursday, and email Basil with your comments, questions or hate mail!

If you are a crafter and you sell your items on the AH, chances are you've realized exactly how much time crafting can take. Obviously, a portion of the total crafting time is going to be spent actually crafting; however, not all of it is. A large portion of your time might be spend poring over the AH searching for prices on your finished goods and taking notes, as well as buying materials from the AH and vendors. There are addon solutions to this, and we're going to talk about a way to address the biggest time sinks involved in crafting: queuing and price management.

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Filed under: Economy, Add-Ons, Gold Capped

Gold Capped: The basics of selling glyphs


Want to get Gold Capped? Every week, Basil "Euripides" Berntsen takes a short break from building a raiding guild on Drenden (US-A) to write up a guide that will help you make gold. Check out the Call to Auction podcast, and feel free to email Basil any comments, questions or hate mail!

Selling glyphs can be very profitable. It requires a lot of addons to work, and the market reacts to competition differently than other markets. However, a lot of auctioneers got their start with it. I know I did!


Glyph toolbox

To successfully sell glyphs, you need to be able to manage 345 different products, each with their own mix of supply and demand. They also don't share the same mats for creation, and there's no really efficient way to pare down that list without costing yourself money. A lot of people will stick to the "core" glyphs (the proper ones for PvE and PvP for each class), hoping that the increased demand will yield higher profitability, however because there are people who do this, the supply for this subset of all the glyphs in the game is also higher.

Long story short, the default UI is not made for managing auctions in this volume. You absolutely need addons. Let's break this down by task, and look at what the addons do for us.

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Filed under: Gold Capped

The Queue: Nuts and bolts

Oh boy. Most of us are the walking dead after BlizzCon, but let's get back to something resembling normalcy with a Queue. We're going to start off today with an important matter concerning authenticators and account security, then move on to a bit of WoW.com business and Onyxia. I'd also like to direct attention to two really good comments from the last column re: technical issues, Shadow's and Logarth's.

Zerounit asks...

I recently got an Authenticator in the mail and I noticed something while I was inspecting it: there appears to be no way to open it short of cracking it open with large objects. Is there a battery life on these? If it stops giving me my magic codes, will I have to get a new one?

I got an authenticator for my own use recently and have to admit I hadn't thought to look into the battery life, which is a very good question indeed. A dead authenticator means you have no way of getting into the game (or even into your online account) without official help from Blizzard.

Turns out the little security doodads are manufactured by a company named Vasco, and after poking around their website, I'm reasonably certain that Blizzard authenticators are a variant of Vasco's DIGIPASS GO 6 model. What makes me so sure? The GO 6 model page is the only one accompanied by an article on fraud and hacking in online gaming. They don't come right out and say that Blizzard is a customer, but unless Hello Kitty Online is a bigger hive of scum and villainy than even we gave it credit for, you don't have to be a genius to figure out that World of Warcraft figures prominently in MMORPG account theft.

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Filed under: Analysis / Opinion, Features, Account Security, The Queue

BlizzCon 2009: Lineblogging at the badge pickup

Good BlizzCon eve everybody! While Schramm was able to sneak in and get the inside scoop on the goody bag, some of us are still sitting out in here in line waiting patiently for our turn. While we were waiting, I grabbed my somewhat low quality woot purchased camera, had Michael Gray save me a place in line, and got some photos of the line. It's pretty long at the moment. At the least, it's snaked around the convention center. Check out our gallery below.



BlizzCon 2009 is here! WoW.com has continuing coverage, bringing you the latest in Cataclysm news, live blogs, galleries, and reports right from the convention floor. Check out WoW.com's Guide to BlizzCon for the latest!


Filed under: WoW Social Conventions, Galleries, BlizzCon

The Queue: Nobody expects the Druid Inquisition!


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Allison Robert will be your hostess today.

Adam and Alex are busy packing for BlizzCon, so I've sneaked into the Queue offices to answer some questions this evening. There's no consistent theme here, folks; we're all over the map today with BlizzCon, lore, and player textures. If you don't see your question here, I still have a few in mind from the last post to answer tomorrow.

Smapdor asks...

There are 3 historical scenarios that can be found in Yogg-Saron's "brain room"...What is the Shadow Vault event? I would guess that it is something as important lore-wise as the (other) two, but I have no idea.


It's widely believed that the Shadow Vault "memory" depicts a very recent and very unfortunate occurrence that took place (without player knowledge) after the Wrath Gate event. The NPCs in question are thought to be the souls/spirits/incorporeal whatsamajiggies of Saurfang the Younger and Bolvar Fordragon, who perished in the fight, victim to the Lich King and the Royal Apothecary Society respectively. The Wrath Gate cinematic implies that the Arthas has at least Saurfang's soul to toy with (which would explain the Orcish Turned Champion), but the identity of the Immolated Champion is less clear. Bolvar is by far the most likely possibility -- after all, the Immolated Champion is wearing the same armor Bolvar wore going to his death -- but nothing's been confirmed. Bottom line? Expect to see both Saurfang and Bolvar show up in the Icecrown Citadel raid in some capacity.

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Filed under: Analysis / Opinion, Features, The Queue

The Queue: Nice Crown! edition

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Mike Sacco will be your host today.

Queue, queue, queue. Everyone must be really excited for the eventual 3.3 patch, because we've got a ton of questions about Arthas and Icecrown today. What the heck, guys! BUT YEA, I SHALL ANSWER THINE PLEAS.


m_rydelis asked:
I have a question here, so as I remember from Warcraft TFT, Lich King was left to freeze on Frozen Throne, and in WotLK cinematic we see him on it, so did it just melt down, or something happend, because there is no such thing as Warcraft as Frozen throne now.

Icecrown Citadel was built over the Frozen Throne, and Arthas has apparently done a lot of construction on Icecrown Glacier since TFT and especially since the opening cinematic. The Frozen Throne likely still remains inside of the fully-constructed Icecrown Citadel, but we'll definitely see when 3.3 launches.

Cyrus asked:
Do we even know if there's going to be a 3.4? Has Blizzard announced it, or are people assuming it just based on the number of content patches in BC? Maybe progression will just go OS, Naxx, EoE, Ulduar, Argent Coliseum and Icecrown.

The plan is for there not to be a 3.4. Blizzard has stated time and time again that the plan is for Arthas to be the final boss of the Wrath cycle and for Icecrown Citadel to be the final content patch of the Wrath cycle. The next expansion should be approaching much sooner than the wait between vanilla and BC (and BC and Wrath) as well, so this timeline could work out fine provided that the 4.0 train keeps rolling as it should. Blizzcon should clue us in as to how things are progressing in that regard, so keep your eyes open.

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Filed under: Patches, Expansions, The Queue

Patch 3.2 gives Wintergrasp a queue

Here's a change that will probably be by turns amusing, exasperating, or a relief, depending on who you are and how you play: In a new section recently slipped into the official 3.2 PTR patch notes, Blizzard revealed that they plan to add a queue to Wintergrasp in Patch 3.2.

In short, you can queue up by visiting a Battlemaster or entering the zone within 15 minutes of the game start. Only 100 people will be allowed to fight on each side of the battle, to be chosen randomly from the battlemaster and from the zone, with level 80s receiving highest priority.

When Wintergrasp was first introduced, even people who otherwise disliked PvP found it fun, and some old-timers found it be about the closest thing to the fabled world PvP battles of old in Hillsbrad, Ashenvale, and other such places.

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Filed under: Patches, Analysis / Opinion, News items, PvP, Battlegrounds

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