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Posts with tag Ragefire-Chasm

Patch 5.3 PTR: The Secrets of Ragefire overview

Patch 53 PTR The Secrets of Ragefire overview
I remember Ragefire Chasm in vanilla, but only vaguely. It was usually completed once, at a very low level, and then never looked at again -- it never had any really compelling loot, and the story was only so-so. It has since received an update to both loot and story, and in a profound kind of way. In fact, if you haven't done the updated Ragefire Chasm, I suggest this would be an excellent time to do so. What happens down there is just the tip of the iceberg, it seems.

In patch 5.3, we're going to get a look at a section of Ragefire Chasm we haven't seen before, in one of four new scenarios introduced with the patch. It turns out not everything is as it seems in Orgrimmar ... and Garrosh's plans have never looked quite this grim. You'll be accompanying the Gob Squad on a mission to figure out just what kind of secrets Ragefire holds, and what the Horde can expect from their Warchief.

Please note: This post contains spoilers for patch 5.3 content.

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Filed under: Analysis / Opinion, Mists of Pandaria

WoW Moviewatch: Fear and Loathing in Pandaria: Ragefire Chasm Repopulated

In Fear and Loathing in Pandaria: Ragefire Chasm Repopulated, the good Baron Soosdon jumps into that ancient demonic realm, Ragefire Chasm. (It's not just a clever name.) Exactly how different is the MoP Ragefire Chasm versus what we have now?

The architecture and basic design of RFC is pretty much the same. You won't walk into it and spontaneously not know your way around. However, the old mobs have been replaced with a shiny new array of critters -- lava worms, orcs, and all the other little hallmarks of a brand new experience. We'll probably still get burned out on the place after a while, but RFC will certainly feel new-ish to most of us.

Interested in the wide world of machinima? We have new movies every weekday here on WoW Moviewatch! Have suggestions for machinima we ought to feature? Toss us an email at moviewatch@wowinsider.com.

Filed under: WoW Moviewatch

Mists of Pandaria Beta: Ragefire Chasm from the Alliance perspective

Last week, we posted a video of Mists of Pandaria's updated Ragefire Chasm from the Horde perspective. That raised a question among the audience: Is the Alliance aware of what's going down there? The answer is ... yes!

Agents of SI:7 have infiltrated Ragefire Chasm with the aid of a gnome sorceress. While the Alliance agents in the dungeon don't know what's going on down there or why, SI:7 is sure nothing good can come of it. You're tasked with rescuing a handful of the agents who came before you and putting a stop to whatever mischief the new "dark shaman" are embroiled in.

If you'd like to read the quest text for yourselves, check out the screenshots in the gallery below.



It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Mists of Pandaria

Mists of Pandaria Beta: New Ragefire Chasm video

Ragefire Chasm, the low-level instance beneath the Horde capital of Orgrimmar, has undergone sweeping changes in the Mists of Pandaria beta. New quest NPCs, a new story, new enemies, and interesting clues to the grand finale of Mists of Pandaria's campaign are all buried beneath one faction's very own feet. It could be that these new objectives in Ragefire point to Garrosh's fall from ... I guess I'd use the word grace here, but ... you know ...

Four new bosses now reside in Ragefire Chasm, including:
  • Adarogg, a nasty flamehound that has eaten his captors
  • Dark Shaman Koranthal, who is performing a creepy ritual
  • Slagmaw, who is Magmaw, but not; name potentially not final
  • Lava Guard Gordoth, a caged experiment that breaks out just as you arrive

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Filed under: Mists of Pandaria

The most wicked creatures in WoW

Warcraft is a game that seems fairly straightforward in faction division. Alliance is good; Horde is bad. But once you delve into it, that straightforwardness becomes muddled and marred. The Alliance may seem like good guys, but they have their bad moments, and the Horde may seem evil, but even they've got their shining examples of goodness buried within. And when you examine the story and lore closely, you begin to realize that there is no black-and-white division between good and evil; all characters are loosely scattered and somewhere in shades of gray.

Sure, you can argue that the orcs are evil -- and they absolutely were, back in the day. But when you start looking at the justifications for the orcs' actions, that label of pure evil comes into question. As for the Alliance, you can argue that the human race is a bastion of goodness and light -- but then you look at things like the Scarlet Crusade, at Benedictus' betrayal, and you begin to wonder whether the human race is inherently good or just as scattered as the rest of the world.

... Unless, of course, you look at the one place where evil characters always hang out: instances.

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Filed under: Analysis / Opinion

WoW Archivist: World of Warcraft beta patch 0.12

The WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? What secrets does the game still hold? If you enjoyed Patches of Yesteryear, you're going to love this.

World of Warcraft's beta patch 0.12 marked the final pre-release patch of the game. Patch 1.1 was the official release candidate, but this was the final cycle of the beta. Some highlights from this patch include:
  • The item durability system was implemented.
  • You could no longer complete standard quests in a raid group.
  • Scholomance and Ragefire Chasm were implemented.
Let's discuss, shall we?

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Filed under: WoW Archivist

Spiritual Guidance: A shadowy work in progress

The Spiritual Guidance duo, Fox Van Allen and Dawn Moore, haven't always gotten along so well. While some attribute that to the natural way that the shadow abhors the light, the real reason is the time they were on The Price is Right together in 2003. I mean, two hundred dollars for a grandfather clock, Dawn? What were you thinking?

Some days, I wish Spiritual Guidance was a TV show. Not only would the world be better able to appreciate my own physical beauty, but I'd be able to do one of those "Last time, on Spiritual Guidance" opening montages, filled with dramatic clips that tell you exactly what happened last week.

"Fox, we need to get to level 10, and fast! Before the orphanage explodes!"

"But if you're the Priest trainer ... then who's that?"

"You're not casting Smite enough! Faster! Faster! More Smite NOW! Hurry, there's not much time!"

KABOOM!


"The orphans, they're on fire! Quick, cast Renew!"

Things are often a lot more awesome in my head than in real life, I'm afraid. Still, last week, we did address the process of starting a new priest, getting him geared up with heirlooms (or heaven forfend, green items) and the basics of the early spells (Smite, lol). This week, we're digging a bit deeper, getting to 20, rocking some instances and doing some PvP -- that's right, life as a priest is finally ready to begin.

Follow me after the cut. And don't mind the random explosions and orphan debris -- they're just there for next week's opening montage.

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Filed under: Priest, (Priest) Spiritual Guidance

The Queue: Again and again

Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

In this edition of The Queue, we answer a couple of new questions, and a couple of questions that we've answered approximately seventeen thousand times. Okay, not that many, but it certainly feels it. Hopefully between the new and the old there's something for everyone.

cactusham asked...

"Can Horde queue up for Stockades and Deadmines, and can Alliance queue up for Ragefire Chasm and Wailing Caverns?"

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Filed under: The Queue, Cataclysm

Ask a Beta Tester: Attunements, achievements, more low level quests


Welcome to another edition of Ask a Beta Tester, wherein we all sit around, drink ale, smoke cigars, talk about our awesome hogs and then tear up the road of Dalaran, risking our lives with extreme stunts just for the thrill and the feeling of adrenaline flowing through our veins.

...Wait, that's not what we do at all.

Swiss
asked...

I'm interested in the Low Level Quest Tracker. Does this replace other trackers such as Find Herbs or Find Minerals? Or does it stack with other tracking as well?

It does not stack with other tracking, but you generally wouldn't need both at once. Turn it on in town, grab your quests, turn your other tracking back on when you leave. That'll be problematic for finding low level quests out in the wilds, but does your level 80 Death Knight need that Peacebloom while you're off looking for quests?

Read on for more of your Wrath of the Lich King Beta questions!

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Filed under: Mounts, Wrath of the Lich King

Breakfast Topic: Lore and story progression via static NPCs

Hemet Nesingwary JrWhen the Burning Crusade first came out, veterans noticed a few things back on Azeroth: Some of our favorite NPCs had disappeared! The wandering Rexxar was replaced by a fellow name Rokaro, and Hemet Nesingwary left Stranglethorn, leaving his son, Hemet Nesingwary Jr., to take over the hunt. More recently, Lady Liadrin has come to Shattrath City, leaving behind Lord Solanar Bloodwrath to guide up and coming Blood Knights in her place. In order to move along a few story lines, Blizzard decided that it was worth moving NPCs to move along the story, and left other NPCs in place with minor alterations so that other people could still experience their old quests.

This, however, isn't the only way Blizzard has dealt with progressing story lines.

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Filed under: Analysis / Opinion, Breakfast Topics, Expansions, Lore, NPCs

15 Minutes of Fame: Gurubashing his way to Arena Grand Master


15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.

Meet Venwe of Spinebreaker, Arena Grand Master – nay, not of the Ring of Trials or The Circle of Blood or even the Ruins of Lordaeron. No, Venwe is the master of an arena you may not even have heard of: Stranglethorn Vale's Gurubashi Arena, home of the Gurubashi Arena Booty Run.

Every three hours in the heart of the Stranglethorn jungle, Short John Mithril bellows out the call to arms: "Arrr, Me Hearties! I be havin' some extra Treasure that I be givin' away at the Gurubashi Arena! All ye need do to collect it is open the chest I leave on the arena floor!" His summons sets off a true PvP free-for-all – players of both factions, including your own – in a race to recover and open the pirate's chest dropped at the center of the arena. Players like Venwe scrabble against friend and foe for bragging rights and a shot at the chest's booty -- except unlike Venwe, most players haven't succeeded more than 700 times.

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Filed under: Engineering, Features, Interviews, 15 Minutes of Fame

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