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Posts with tag Ragnaros

The beauty of classic WoW's Molten Core

Ragnaros
Back in the days of WoW's original release, Molten Core was, in many ways, the raid. It wasn't the only raid, and it certainly wasn't the only raid that left a lasting impression on the consciousness of WoW players. Nonetheless, if you were raiding in classic WoW, you started with Molten Core, and that experience inevitably shaped the way raiding has been perceived ever since. What was it exactly about Molten Core? Was it the sprawling, maze-like dungeon (which didn't have a map at the time)? Was it the memorable boss fights and quotes? Was it the iconic gear drops? Was it dealing with the reality of trying to organize 40 players into their different roles and individual responsibilities?

I'd say all of the above, to an extent. The first time you do anything new, be it visiting a city or raiding in a video game, there is a certain significance to the occasion that can never truly be replicated. As the first big raid most classic WoW players experienced, Molten Core has had a special place in our collective hearts for a long time now. Let's take a trip down memory lane with a look at some of the unique and fun aspects of Molten Core, many of which I miss but honestly would not want to have to deal with again.

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Filed under: Analysis / Opinion, Raiding

Know Your Lore: WoW for Dummies, Act I: Horde

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The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Once upon a time in vanilla WoW, there was a very different view regarding the ongoing Alliance vs. Horde debate. To Horde players, the Alliance storylines were interesting, complex, and contained epic moments that had to be seen to be believed, like the original reveal of Katrana Prestor's true identity in Stormwind. The Horde had no equivalent to this, and thus it was assumed that there was undue Alliance favoritism going on.

It sounds weird given today's somewhat more balanced treatment of both Alliance and Horde stories, but there it was. And when you look back at the original release of WoW and the story behind it, you'll see where that viewpoint came from. Even though the Horde had their own storylines, those stories were basically branching off from the far more epic (in the opinion of some players) Alliance versions.

What was the Horde all about in vanilla WoW? ... oddly enough, the Alliance.

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Filed under: Lore, Know your Lore

Know Your Lore: WoW for Dummies, Act I: Alliance

Know Your Lore WoW for Dummies, the vanilla years Act I
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

World of Warcraft was originally released in the US on November 23, 2004. That is eight years of our lives that we've been playing this game ... for some players. For many players however, their experience with WoW began in Burning Crusade, or Wrath, or Cataclysm -- or even right now with Mists of Pandaria. And because of this, it means these players have missed out eight years worth of lore and story from before they began to play.

One of the questions and suggestions I see pop up most frequently, be it on Reddit, Twitter or even WoW Insider, is what happened during all of that time? What was the story behind these expansions? Sure, there are novels and comics aplenty available for reading, but these are side aspects to the original games that didn't really tie into the game so much. The game itself had its own story going, particularly in those first couple of expansions.

So let's step back in time and take a look at WoW and the basic ongoing story that has kept it going all these years -- not the novels, but the game itself. Get ready for WoW for Dummies: the vanilla years.

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Filed under: Lore, Know your Lore

Mists of Pandaria lowers heroic raid mount drop rate

Mists of Pandaria lowers heroic raid mount drop rate
If you're a rare mount collector and haven't gotten your hands on the mounts dropped by heroic Ragnaros or Deathwing, you might want to hurry. On the release of Mists of Pandaria, the drop rate for these mounts will be reduced. The same thing happened at the release of Cataclysm to the rare mounts that dropped from Yogg-Saron on his highest difficulty setting and the heroic version of the Lich King encounter, if you'll recall.

This means you have a month and a half to get a group together and kill these encounters on heroic for a guaranteed drop. Please note that, according to Draztal, this change will occur on the release of Mists itself, Sept. 25, and not with the pre-release patch 5.0.4 that comes out this month. So even after the talent systems change, you'll still have some time to farm for your mount. Get cracking.

It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: News items, Raiding, Mists of Pandaria

Know Your Lore: A requiem for Staghelm

Know Your Lore Archdruid Fandral Staghelm SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He was in fact a leader, though his influence refused to extend beyond the kaldorei. And in some eyes, he was a madman bent on destroying kaldorei civilization. A would-be murderer. A man riddled with a lust for power that took him so far over the edge that he quite literally burned any and all bridges with the rest of kaldorei society. An angry, hollow shell of a man bent on revenge for a crime that was the fault of no one.

To others, he was a father, one who cherished his son over everything in the world. His radical ideas often clashed with those of higher rank, yet none could argue the depths of his power. And still more could argue that Archdruid Fandral Staghelm wanted nothing more than the ideal kaldorei society, free of entanglement from the affairs of others and led with strong, almost military precision.

He wanted what was best for his people and his family, but there always seemed to be something in his way.

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Filed under: Lore, Know your Lore

Know Your Lore: The mystery of Morgan's Militia

Know Your Lore The mystery of Morgan's Militia
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Who are these guys? Is Morgan a first or last name? If it's Morgan's Vigil, how come she was never seen there? Where did she raise this Militia of hers?

On the surface, Morgan's Militia seems fairly straightforward. They've been in the Burning Steppes for years now. Those of us who played Alliance back in classic can remember them and their camp at Morgan's Vigil, where they could gather various quests to penetrate Blackrock Depths and Blackrock Mountain. When Cataclysm revamped the old world, we finally were introduced to Morgan herself. Morgan's purpose in invading Blackrock Depths is to start the process of reclaiming the Steppes, formerly the Redridge Mountains before the destruction caused by the summoning of Ragnaros to Azeroth.

Morgan tells those she's willing to work with (Alliance players) that she is a survivor of the creation of the Steppes and that she intends to wage war against the Dark Irons and Ragnaros until she finally has defeated them utterly and can turn her attention toward building a new kingdom in the Steppes, one dedicated to justice and peace. As she herself says, she's there to fight for what's rightfully hers.

The only problem is, what exactly is that? What's going on with Morgan's Militia? What right do they have to start their own kingdom in the Burning Steppes, especially while flying Stormwind's colors and seeking assistance from the Alliance in general? And it's not like they're hiding that they plan to build an entirely new nation right in the middle of the Redridge Mountains, either. They're quite up front about it.

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Filed under: Analysis / Opinion, Lore, Know your Lore

The 5 best raid encounters in Cataclysm

The 5 best raid encounters in Cataclysm
Remember this guy?

As we prepare for Mists of Pandaria, it's beneficial to look back and capture the good memories of raids past. After some hard thinking, I've compiled a list of the five Cataclysm raid encounters that were, in my opinion, the best and most memorable of the expansion. While it's difficult to get the same experience today, due to gear scaling and difficulty nerfs, these encounters represent examples of things that Blizzard got right and we'd like to see more of.

5. Halfus Wyrmbreaker, Bastion of Twilight

OK, so the trash clear wasn't the most entertaining experience ever, but this opening boss in Bastion of Twilight hit all the right notes. His companions rotated on a weekly basis, forcing your raid to adapt just a little bit every time, but not so much to significantly alter the encounter. The intense healing requirement at the beginning of the fight provided a good challenge for healers, the add swaps kept the tanks busy, and the enrage timer was well-tuned for DPS.

Most importantly, though, all of that stuff happened at an unusual time in the fight -- the beginning. Most typical raid encounters increase in difficulty late in the fight, leading to a tedious learning process where bored raiders sleepwalk through the learned early minutes before reaching a point where they can challenge themselves and learn. Not this encounter; the majority of the time, you were heading for a win or a wipe within the first minute.

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Filed under: Analysis / Opinion, Raiding

Weapons of Lore: Thunderfury, Blessed Blade of the Windseeker

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We spend an extraordinary amount of time in World of Warcraft collecting loot of various shapes and sizes. Whether it's tier sets, trinkets or other best in slot items, a lot of players devote themselves to getting the best of what there is to offer. Enter the legendary weapons of the world -- weapons so powerful, so rare, that they are viewed as the best of their kind ... well, at least until another expansion drops with better stuff.

But these weapons aren't just thrown into the world with no explanation. The legendary items of the world are legendary because they are the stuff of legend -- the subject of tales told through time, whether old or new. Thunderfury, Blessed Blade of the Windseeker, is arguably one of the oldest of these weapons. Its story begins at the dawn of creation, when the elements of the world waged war at the behest of the Old Gods.

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Filed under: Lore

Know Your Lore: Cataclysm for Dummies, Act II

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

So, Act I of our Cataclysm for Dummies guide went over the basics of Cataclysm -- how it came to be, just who that Deathwing guy is, anyway, and why he's so annoyed with the world in general. We also found out why we're going to all those new level 80 to 85 zones and, more importantly, why we're wandering around in three different raids in three completely different locations around the world. If you made it through the basics, congratulations! You're caught up through patch 4.0.

But we're in patch 4.3, aren't we? And you've probably still got questions. Questions like: What's up with the troll dungeons -- didn't we kill those guys already? And why did we have to go fight Ragnaros again? Why is Thrall friendly as all get-out with the Dragon Aspects? Why do we have to do all this silly time travel? The good news is, by the time you're done reading this guide, you'll totally understand what Cataclysm is all about.

Please note: There are spoilers here for the novel Thrall: Twilight of the Aspects. If you're still planning on reading it, you may want to do so before you hit this recap.

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Filed under: Lore, Know your Lore

Know Your Lore: Cataclysm lore for Dummies, Act I

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Are you super familiar with Warcraft lore? Can you name all the dragon aspects, what they were created for, where they got their powers? Do you have a working definition of the Dragon Soul, what it is, what its other name is, and why it's important? Do you know who Sinestra was before she was a torn-up, reanimated corpse in the bottom of the Bastion of Twilight? Are you related to the Red Shirt Guy? Are you the Red Shirt Guy? Then this post is likely not for you.

But if you've been running the Raid Finder like a fiend, killing dragons and elementals and minions left and right, and suddenly found yourself wondering why, exactly, you were fighting in Wyrmrest Temple, this is for you. If you're wondering why Thrall is suddenly pals with the Dragon Aspects, this is for you. If you're wondering why exactly Deathwing is such a huge major threat and what's with all this running around you have to do, this one is for you.

Let's take a quick sweep through the entirety of Cataclysm and recap what's happened. Better yet, let's sum up.

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Filed under: Lore, Know your Lore

Know Your Lore: The top 10 lore reveals of Cataclysm, part 1

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for every single Cataclysm raid and zone to be found here.

On the whole, Cataclysm has revealed a great deal of lore for the Warcraft universe. We've been to all four of the elemental planes and destabilized two of them by destroying the elemental lords who were effectively the dictatorial forces of their respective elementals. As of this writing, only Therazane remains as undisputed master of her elemental plane. (Indeed, with the destruction of Deathwing, she's actually in a stronger place than she was.) We've seen the Twilight's Hammer cult rise to world-shaking prominence and played a role in setting them back by destroying Cho'gall. We've finally managed to balk them on the eve of their Old God masters' final triumph by destroying Deathwing just as he was about to unleash an even more destructive assault on Azeroth than his first.

The Dragon Aspects lost their immortality just after we discovered that there were actually safeguards in place to appoint new ones. We discovered the secret land of Uldum and its Titanic ruins, and we prevented the activation of the Halls of Origination at Deathwing's behest and discovered the connection between the Qiraji and Uldum. We also saw the war between the Alliance and Horde begin lurching toward a new phase. We discovered the fate of Gilneas and the Gilneans, saw tantalizing hints as to the development of the goblin people and their mysterious kajamite, and even more. It's been an eventful expansion in terms of what it established. For the next couple of weeks, I'm going to talk about where Cataclysm took us and what we discovered.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

1,000 guilds have killed heroic Ragnaros

GuildOx, one of the premier guild ranking and data sites for WoW raiding, reports that 1,000 guilds have defeated the heroic Ragnaros encounter in Firelands. This number represents 2% of the entire pool of active raiding guilds, as well as 4.2% of the guilds that are raiding heroic Firelands content. If that doesn't put things into perspective for you with regard to Blizzard's trying to make raiding more accessible, I don't know what will.

Interestingly, 76% of the heroic Ragnaros kills have been completed in 10-man raids, with 24% of the kills in 25-man groups. Ten-man raiding has certainly made endgame raiding significantly more accessible, and 25-man only guilds seem to be struggling to keep their numbers as high as they once were, especially when the 10-man versions of the encounters are more accessible.

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Filed under: News items, Cataclysm

Spiritual Guidance: Ragnaros and closing the curtains on the Firelands

Every week, WoW Insider brings you Spiritual Guidance for discipline, holy and shadow priests. On Wednesdays, shadow priesting expert Fox Van Allen comes from out of the darkness to bask in your loving adoration.

Change is in the air. I can smell it. Patch 4.3 is on its way in a few weeks, which means that patch 4.2 is drawing to an end. It's been a wild ride, filled with flying shadow priests and ... well, really, all of the rest kind of pales in comparison to how awesome it was to don wings of fire and play Starfox for a while. Shadowy Starfox. With melted faces.

Before we can move on to patch 4.3, however, we have a bit of a loose end. Ragnaros is still alive and kicking in the Firelands. For real closure on this patch, we need to go in there and defeat him. Don't worry, it's not "too soon." Ha. See what I did there? I took that thing he says, and then I said it myself. It's a joke. It's funny. Man. Funny stuff.

Anyway, let's go in there, beat him up, and steal his lunch money. OK?

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Filed under: Priest, (Priest) Spiritual Guidance

The Light and How to Swing It: Overthrowing the Fire Lord

Every week, WoW Insider brings you The Light and How to Swing It for holy, protection and retribution paladins. Protection specialist Matt Walsh spends most of his time receiving concussions for the benefit of 24 other people, obsessing over his hair (a blood elf racial!), and maintaining the tankadin-focused blog Righteous Defense.

Ragnaros, the Fire Lord, returns from vanilla WoW with a flaming vengeance as the last boss of the Firelands. Thanks to the recent hotfix nerfs or the culmination of weeks of hard work chipping away at the raid, many groups will be running up against Ragnaros for the first time and throwing their bodies at his waves upon waves of fiery doom.

As a whole, the fight isn't particularly intensive to tank -- there's no real equivalent to Nefarian's add phase here for tanks -- but it's still going to be a challenge. This encounter is the ultimate "don't stand in bad" and will require your utmost attention to avoid being burnt to a crisp in an unfortunate moment of tunnel-visioning. Strap on those attention goggles, zip up that flame-retardant suit, and glyph that Divine Protection. We've got an elemental lord to cast down.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Encrypted Text: Rogues do it from behind

rogue stabbing rhyolith
Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Feel free to email me with any questions or article suggestions you'd like to see covered here.

The best way to improve your DPS is to attack more. I'm not talking about stacking haste so that your attacks are swift as lightning, but rather about not missing any opportunities. In order for a rogue to deal maximum damage, he needs to be in melee range of something that needs to die at all times.

Staying in melee range can be difficult, as bosses are always tossing out pools of fire and knocking us back into the walls. Rogues need to be tenacious; we need to be vicious dogs that won't let go of our prey for any reason. We need to hustle between targets, minimizing the amount of time we see "Out of Range" at the top of our screen. In order to ensure that we're on our targets at all times, we need to learn about how melee mechanics work.

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Filed under: Rogue, (Rogue) Encrypted Text

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