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Posts with tag Retadin

Vindication hotfixed, no longer affects Stam or Int

A hotfix is in the works for the Retribution Paladin talent Vindication. When the fix goes live ("as early as this afternoon"), Vindication will no longer reduce the Intellect or Stamina of affected targets. It will continue to reduce Agility, Spirit, and Strength. As usual, tooltips will not immediately update to reflect this change; the tooltips will be incorrect until they can be fixed in a content patch.

Bornakk says this fix was put in place to address Retribution paladins being "very prominent" in PvP, "especially in the lower Arena brackets," without hurting Ret PvE DPS. Nerfing a class based on performance in lower brackets seems a little weird to me, but whatever. We did have some rumblings that something like this was coming - a PvP nerf that doesn't affect PvE. This certainly covers those bases. It leaves Vindication a pretty lackluster talent, though. Will you still keep it in your talent spec?

Filed under: Paladin, PvP

Ghostcrawler talks some more on Retribution DPS


I'll be honest with you. Retribution DPS has made me a rather sad panda lately. It wasn't my DPS exactly, but I sat down to watch my brother-in-law farm Valkyrs in Valkyrion with his three-week old Level 80 Death Knight. He pulled about five mobs and proceeded to demolish them. With Cinderglacier and Killing Machine proccing, he hit all mobs with a Howling Blast for about 6-7k each, and topped things off with a 7k Frost Strike. It made my jaw drop. Mind you, my brother-in-law is an excellent player, so this probably isn't your average Death Knight. But then, he was only equipped in heroic gear, with his best loot being a Wraith Spear. He hadn't even hit his peak.

I know anectdotal stories like these are plenty and tangential to the issue, but if you've raided as a Retribution Paladin with equally geared and skilled players, you'll know exactly what I'm trying to say. So it was a major surprise in Patch 3.1 that the slimming down of the Retribution tree hit our DPS hard with a nerf to Fanaticism (reduced to three ranks for an 18% crit, down from 25%) and Righteous Vengeance (reduced to three ranks for 30% damage, down from 40%). Was it to balance out the fact that Exorcism could be used on any target? Certainly not. At any rate, Blizzard was aware that Retribution DPS on the PTRs wasn't where they want it to be.

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Filed under: Paladin, Patches, Analysis / Opinion, Blizzard, Forums

The Light and How to Swing It: Gearing up your Retribution Paladin for Hit


I know I was supposed to write a guide to gearing up for Haste, but some of you pointed out that Hit is way more important, particularly with the change to melee Haste in late Burning Crusade. You guys are absolutely right, as melee Haste no longer gives the same oomph in Wrath as it did back then. In fact, if we're looking at maximizing our DPS, it's important to actually land our hits. All that Strength isn't going to do jack if we miss our target.

So first things first. We make out Hit cap, which frees up our gems and enchants for the all-important Strength. At Level 80, every 32.8 Hit Rating gives us 1% Hit, which means that we'll need a total of about 262.4 to reach the cap or 8%. Raid bosses are considered to be Level 83, three levels above max level -- hence the skull, so we'll need 8%, or 3% above the 5% base chance to miss targets of the same level. Fortunately, there's a whole lot of +Hit DPS plate in Northrend that we won't struggle to hit that cap at all. Here's a quick guide to gearing up our Retribution Paladins for +Hit.

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Filed under: Paladin, Items, Analysis / Opinion, Guides, (Paladin) The Light and How to Swing It

Ghostcrawler talks about Paladin nerfs


"Don't nerf me, bro!" was a bad joke. It turned out to be an ominous statement because Retribution Paladins are being nerfed -- how shall we put it -- to the ground. Ghostcrawler has bravely come on to the Paladin Beta and live forums to address some concerns and answer some questions about the forthcoming nerfs to the class.

In the Beta forums, which players seem to be unable to post on at the moment, Ghostcrawler outlined the nerfs and explained the reasoning behind each one. Over at the live forums, he answered some questions fielded by players from several upset posts. It's a very illuminating read, and here are some of the interesting points:
  • On Retribution burstiness as part of design - "Yes, that's the design. It's also a tough design to nail because if you're too bursty the opponent doesn't even get to respond."
  • On Paladins running out of mana - "we might as well take the mana bar off the UI because it was just irrelevant to hitting any buttons."
  • On why they said Retribution was fine (even during BlizzCon, where the now-famous joke quote was uttered) - "Because we didn't want to have to nerf the spec. Ret players were having fun."
  • On other classes now laughing (again) at Retribution - "Well, they're jerks."
Retribution has long been the butt of jokes of the game, with players coining the often-heard terms 'lolret' and 'retardin' pertaining to the spec. I wrote at length about my thoughts on the nerfs, and while I agree with most of them -- even the nerf to Judgements of the Wise to a degree -- I think it was incredibly irresponsible of Blizzard to have released the class in that condition with the Echoes of Doom patch. He acknowledges that Retribution players were having fun... to nerf the spec now is akin to taking candy away from a baby after the baby already tasted the candy. It actually feels like some cruel joke.

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Filed under: Paladin, Analysis / Opinion, Blizzard, Forums

Insider Trader: Armorsmiths vs. weaponsmiths

I received a question over the tip line from an armorsmith this morning who is considering switching to weaponsmith because he is dissatisfied with his profession.

Player regrets surrounding a chosen specialization, or even profession, are common and happen to almost everyone at one time or another.

JDT writes that he is "extremely disappointed" with armorsmithing and what he is able to make, and that one of his reasons for possibly switching to weaponsmithing is that he theorizes it would be helpful to be able to pass down weapons to his alts that cannot wear plate.

Unfortunately JDT, anything that you craft as either a weaponsmith or an armorsmith is not only bind on pick-up, but it also requires you to have that specialization in order to wield/wear it.

That being said, there are blacksmithing plans for weapons and armor floating around that are bind on equip and can be passed along, but those can be made by any blacksmith regardless of specialization.

This week I will begin comparing the various armorsmith and weaponsmith pieces to the first non-crafted upgrades in order to illustrate the value of each item and help each class and spec come to an informed decision when it comes time to choose blacksmithing specialties.

Next week I'll finish out the comparison, as there is more than I can fit into this week's edition!

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Filed under: Paladin, Warrior, Blacksmithing, Items, Analysis / Opinion, Guides, Classes, Insider Trader (Professions)

The Light and How to Swing It: Gearing up your Retadin for Karazhan part III


Alright. So you got your weapon. I can't stress enough that this is the single most important piece of equipment in a Retribution Paladin's possession. Then there's your armor. Your armor pieces are only slightly more important than the stuff we'll be covering if only because 1) they confer larger stat bonuses, and 2) having a matching set makes you look cool. And Retadins must always look cool. It's bad enough that the pre-Wrath population laughs you out of raids and 5-mans. When the expansion hits, of course, you'll smash all their faces with the Divine Storm just to put them in their place. Until then, you gear up.

Today we're looking at the last few pieces of the puzzle. Amulets, cloaks, librams, rings, and trinkets. Unlike the weapons or armor pieces, where the real meat is Strength, you can have a little creativity with these slots because many items confer non-stat bonuses. Strength is obviously a premium, but it all comes down to taste. Once you've filled about half your gear slots, you should be ready enough for Karazhan and not gimp the raid.

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Filed under: Paladin, Items, Analysis / Opinion, Raiding, Guides, (Paladin) The Light and How to Swing It

The Light and How to Swing It: Gearing your Retadin for Karazhan part II


Let's take a short breather from this whole flood of Wrath of the Lich King Beta news for a bit. I know everyone's excited to find out more about what's waiting for us in Northrend, but some of us would actually like to play the game right now, instead of waiting for *cough* a few months. As exciting as the new Paladin changes seem to be, players with fresh Level 70 characters would do well to focus on gearing up for now. After all, it'll make it so much easier to fight the numerous baddies in Northrend.

Previously, we discussed the weapons for a Retribution Paladin only starting to gear up for the ever-popular Karazhan. More than anything -- more than any piece of armor -- a Retadin must find the biggest, baddest 2-handed weapon she can find to strike righteous fear into the hearts of her enemies. Once she has that, everything follows. In this installment of The Light and How to Swing It, let's take a look at the armor pieces that every Karazhan-bound Retadin should be wearing.

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Filed under: Paladin, Items, Analysis / Opinion, Guides, (Paladin) The Light and How to Swing It

Wrath Beta patch notes: Paladin part V - The Retribution tree


I saved the best for last. Best if only because Retribution is the tree I've enjoyed the most while on my Paladin, and because a quick perusal of the new talents show that Blizzard seems to be taking the right steps for the tree. Few class specs have had more stigma than Retribution, mainly because the class traditionally performed better in other trees and also because the Retadin, who could only muster average DPS, provided little by way of raid utility. It doesn't help that Kalgan openly ridicules the class, either, whether or not in jest.

Patch 2.3 saw a bunch of awesome changes for Retribution, dealing with threat management as well as some solid PvP-oriented talents. Despite that, few raids brought Retadins along, especially on progression. It's an old stigma that has carried over and has proven hard to shake. The other trees received fantastic upgrades -- you can read my overview of the Holy tree here, and my thoughts on the Protection tree here. You can read the entirety of the patch notes in my first post of this series, and my analysis on the changes to baseline abilities and existing talents in the follow-up.

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Filed under: Paladin, Analysis / Opinion, Blizzard, Wrath of the Lich King

The Light and How to Swing It: Gearing up your Retadin for Karazhan part I


So you're finally 70. Welcome to the select order of masochistic players who endured the tedious grind (or, if you leveled as Protection, the happy AoE grind) to max level with a class sometimes considered to be a WoW developer's afterthought. The Paladin class, popular as it is, has traditionally had a slow development cycle. That said, one can choose to see it as a blessing (pardon the pun) rather than a curse, in the hopes that developers will build Paladin talents adaptively and from the lessons provided by other classes. Don't hold your breath.

Anyway, so you're Level 70. You're now ready to enter Karazhan. Well, ok, not really. Right about now is when you should be gearing up for Karazhan, The Burning Crusade's entry level and most popular raid instance. With the removal of the attunement process in Patch 2.4, you won't even need to have The Master's Key, but you'll need to have a friend who can open the gate for you. More than a few Holy Paladins will have an easy time getting into a group for Karazhan because let's face it, everybody loves a healer. Then there are the Paladin tanks who'll get that loving invite to visit Deadwind Pass because, again, everybody loves a tank. But you, the vindictive 2-hander-wielding, Judgement-spamming, Crusader Striking champion of truth and justice... well, nobody loves you.

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Filed under: Paladin, Analysis / Opinion, Tips, Raiding, Guides, (Paladin) The Light and How to Swing It

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