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Posts with tag Ruin

Patch 3.3 PTR: Fine threads and feisty pets for warlocks


Even more tweaks to the warlock talent builds made it onto the PTR's 3.3 build yesterday. This time we see more buffs for pets. The Imp, the destruction lock's pet of choice, will now benefit from the Ruin critical strike damage bonus. So instead of having its critical Firebolt hits doing 150% of normal damage this will now be 200%. This will work out as a 10 to 15% damage increase for the imp. Since the Imp accounts for a little under 10% of a destruction lock's damage I think this should be a straight buff of just over 1%.

Felhunter's have also had a buff but this one seems slightly odd. On paper it looks exactly the same as the the one for the imp -- Pandemic has been extended to include Shadow Bite in dealing 100% extra damage on a critical strike. The confusion lies in that Shadow Bite seems to be doing that on the live servers already. When tested on the PTR with Pandemic, however, its criticals are looking like they are doing 150% extra damage. It seems this change is going to need some further work, even if it is just to clarify the language. With this confusion, I'm less certain what impact the change will have on affliction DPS but expect it to be something like half of that for destruction. However it shakes out, this is a further buff for warlock damage. It's certainly nice to see some continued attention being applied to lock mechanics as we progress with the patch testing.

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Filed under: Warlock, Patches, Analysis / Opinion

Patch 3.0.2 primer for Warlocks part III

Destruction
Long considered the most efficient raiding spec throughout the Burning Crusade, Destruction will get a run for its money with the new and improved Affliction. It also remains to be seen if Blizzard's efforts at steering the spec clear of mindless Shadow Bolt spamming will prove successful. Certainly, there's more emphasis on Fire spells this time around, which we'll see deeper into the tree. If you do spec deep Destruction, do tell me how it goes. Send me a postcard from Naxxramas.

Change is felt right off on the first tier as the popular Bane is moved up here. It's exactly the same, so getting it a tier earlier is a definite buff. Improved Shadow Bolt is unchanged, but I'd hold off on putting points here. Unless you're determined to pursue a Shadow Bolt spam spec, there're a good bunch of talents deeper in the tree to spend your points on.

Cataclysm swapped places with Bane but was buffed in a sense because it now just costs 3 points for a 3% cost reduction but now grants crucial +Hit. We'll need it as we level up and re-gear in Northrend. Three points here is mandatory. In more point-saving generosity, Aftermath was reduced to a 2-point talent for the same effect. Does it make the talent any better? No, it still sucks. But now it sucks for three points less.

On tier two we also see Molten Core, a new talent introduced to mix things up a little for Destruction. Molten Core encourages the use of DoTs, which are likely to proc it more than Shadow Bolts. This is great talent for Destruction Warlocks looking to specialize in Fire spells, as well as low enough in the tree for other specs such as Demonology, to pick up. If we want to diversify our play style, we should put three points here.

If you're only branching out to Destruction from another tree, you might be faced with the decision of choosing between tier three's Shadowburn and a 51-point talent. I'll say it right off that you should skip Shadowburn. On the other hand, if you're moving deeper into Destruction, pick it up because you'll be sure to find a use for it. Five points in the more accessible Ruin is mandatory, as well. We can skip Demonic Power, which is essentially Improved Lash of Pain and Improved Firebolt rolled together. [EDIT: Sephirah correctly reminds me that Demonic Power ups DPS directly because we're going to have our Imp attack, anyway. So, score some points for Demonic Power!]

The unchanged Destructive Reach on tier four is mandatory while the other talents are completely optional. If we're looking to PvP as Destruction -- why not? -- we should pick up Intensity not just for the pushback protection but because it's a prerequisite for a stun effect. We'll save points by skipping Improved Searing Pain. No, really. We're going to skip it.

Devastation was moved to tier five, swapping places with Ruin. Now it's one talent point for a 5% crit, which is one of the best single point investments we can make in any tree. We'll also want to get Improved Immolate because aside from the fact that it's been buffed from 25% to 30% for two talent points less, we'll need it to get something really cool deeper in the tree. Besides, Blizzard really wants us to use Immolate. Pyroclasm is entirely optional, even for PvP considering the only spell we'll really use that can proc it is Conflagrate.

We want Emberstorm. It's that simple. 10% more damage from Fire spells and a faster Incinerate is sweet. Also on tier six is the reworked Nether Protection, which now procs off any spell. It no longer grants immunity, but a damage reduction from any school. In some ways it's a buff since it can protect against Frost or Holy, for example, but it also no longer confers immunities to Silence or other Shadow spells (which probably wasn't intended to begin with). Unless we want more mitigation in PvP, we can skip that.

Tier seven is where it begins to get a bit tight. We want Conflagrate, since it's an excellent one point investment. If we're raiding, we can actually skip Soul Leech since we really should be healed, anyway. If we solo or PvP, it's a great talent to have. It also opens up opportunities for our pet on the next tier. Backlash is another PvP talent for those time when Rogues or Warriors are being mean to us, but because there's a 3% crit bonus, I'd say we pick it up.

Up next is Shadow and Flame in tier eight, which we'll max out because it scales Shadow Bolt insanely and tempt us to just spam the thing. Fortunately it also affects Chaos Bolt and Incinerate, so we may steer clear of the evil path of mindless Shadow Bolt spam. Since we skipped Soul Leech, we're obviously locked out from Improved Soul Leech. But feel free to pick it up for pet loving if you have points to spare.

On tier nine, I'm skipping Shadowfury only because we've been moving away from PvP-centric talents in this post. I know, I know, some of you insist that Shadowfury is awesome for PvE, so you can very well spend that talent point there. It's just one point, anyway. What I'm really interested in is Backdraft. Didn't I say Improved Immolate would lead to something cool? Well this is it. It's a mini-Bloodlust or Heroism for three spells. Because Destruction is all about cast times, 30% haste is gold.

Then we get Empowered Imp on the same tier. Check out that icon. That's one badass Imp. If little Rupjub crits, I crit. Well, almost. I get 20% more crit on my next spell, which is pretty darned good. The idea is to get the Imp into the action by spending talents to make it hit hard enough. He'll crit eventually. Here's where we can revisit Improved Soul Leech to keep the little guy topped up. See, I told you to hold off on getting Improved Shadow Bolt.

If you find spamming direct damage spells a little mind numbing, you can invest some points into Fire and Brimstone. Didn't I tell you that Blizzard wants us to use Immolate? Well, here you go. Immolate will hit hard with this talent. The cool -- or uncool, depending on how you look at it -- is having to watch Immolate's duration hit the 5 second mark before throwing out a Conflagrate. Yes, I know this screws our timing up, but someone's bound to make an AddOn to tell us when to cast Conflagrate. Right? Anyone? Bueller?

And then there's Chaos Bolt. It's a 51-point spell on a 12 second timer. Sure, it pierces through absorption effects and all that stuff... but 12 seconds? I mean, I can't kill a Pally with it anymore and I can only cast it every 12 seconds. Well, we're getting it anyway. We've gotten this deep, right? Besides, it deals whopper damage and it's great for teaching those Shadow Cloaked Rogues a lesson. It's a pretty decent one point investment and can do wonders once we figure out how to work it into our newly confusing and complex (but fun!) rotations.

Well, that's the last of our Warlock talents primer for 3.0.2. I hope that helped you decide which direction you want to take your Warlock when the realms go up. I'm leaning towards a hybrid myself, but Haunt is so deliciously sexy...

Zach helps guide you through the changes in 3.0.2, so you can be enthralled in all the demonic love Blizzard's thrown together. Check out other 3.0.2 Talent Guides, too, as well as everything about the so-called Echoes of Doom.

Filed under: Warlock, Patches, Analysis / Opinion, Guides, Talents, Wrath of the Lich King

Blood Pact: Destruction in Wrath Beta


And then there's Destruction. I'll be honest and admit I was never a huge fan of Destruction. Spamming Shadow Bolts and -- this was what made it oddest for me -- having no pet out didn't feel right at all. I believe that Warlocks are a pet class, and sacrificing our pet for more DPS throughout entire encounters was off, even if it was the infernal thing to do RP-wise. The classic 0/21/40 raiding build essentially made our demons a 6 second cast buff.

Things are going to be somewhat different in Wrath of the Lich King, although Destruction is still pretty much the tree for blowing up things into oblivion. A lot of the talents incentivize mixing up spells and steer away from chain casting Shadow Bolt. A talent deep in the tree also rewards keeping a pet out. The tree is essentially a crit tree, the tree to make things go boom, although Blizzard clearly wants Destruction Warlocks to throw other things into the mix.

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Filed under: Warlock, Analysis / Opinion, Talents, (Warlock) Blood Pact, Wrath of the Lich King

Instant Corruption and other infernal joys


Hot on the heels of Blizzard asking Warlocks for feedback on Metamorphosis, the Wrath development team shows how amazingly fast they work and how they actually listen to players. Koraa and Ghostcrawler materialized into the Warlock Beta forums to announce -- simultaneously on separate threads -- that Metamorphosis was going to change significantly in an upcoming Beta build, with the changes happily incorporating most of the feedback that players threw in.

First of all, Metamorphosis will no longer replace a summoned demon -- a no-brainer feature that should have been there from the start considering that most talents in the tree buff up the Warlock's demon! It will also now increase armor by 600%, up from 360%, a coefficient that scales better with a Warlock's base armor of... cloth. Significantly, the demon form will now also increases all damage by 40%, after players realized that turning into a demon with many melee abilities and being cut off from normal spells actually reduced their DPS. Speaking of normal spells, Warlocks in demon form can now cast those, too. These changes come in addition to a few others that Blizzard is working on such as a few demon form-exclusive abilities -- and it seems like Demonology will finally be truly, diabolically fun. [EDIT: In my excitement I forgot to mention that the spell was reverted to a 5-minute cooldown and the form lasts 45 seconds. Still awesome!]

I griped about this on the last Blood Pact along with a throng of other Warlocks, and it seems like Blizzard has heard us -- Corruption will now be baseline instant cast! It's a change that has been a long time coming, and it's finally turning real. Improved Corruption will instead increase the damage of Corruption by up to 20%, effectively negating Empowered Corruption and hopefully freeing up space for a new, exciting talent or at least more points to use in an already bloated tree.

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Filed under: Warlock, Analysis / Opinion, Blizzard, Forums

New European server, Blade's Edge, opens today [Updated]

The Ruin Battlegroup of the European servers will be getting a new English language PvE server named Blade's Edge, Thundgot has announced.

It will be a completely new realm, which means no transfers allowed for the first few months. In addition, the Ahn'Qiraj gates will be closed -- which means this is your chance to get a group over there and start powerleveling toward the Qiraji battle tank and the Scarab Lord title. Apparently, some people have been complaining about queue times in the Ruin battlegroup for some time, so hopefully this should ease those problems once people get on and start leveling.

The server will open today at 17:00 Paris time. Good luck to everyone who decides to reroll there!

Update: Strike that, it looks like they decided to let the it go live right after maintenance. Thanks for the heads up, Roelof.

Filed under: Realm News, Realm Status, News items, Hardware

Server crashes plague Ruin battlegroup and others

It seems to be an unfortunate reality of WoW, if not MMORPGs in general: When a new patch goes live, more often than not, it's going to be a bit rocky on the servers for a while. Patch 2.4.2 is no exception, Many servers are having trouble staying up, including most of the Ruin Battlegroup, which according to a few our tipsters has been having more than its share of trouble lately. Blue Poster Vrakthis has assured posters on the Customer Service Forum that the Realm issues are being looked into, but so far, there does not seem to be a solid reason for the downtime other than, hey, it's patch day!

EDIT: It has now been confirmed that the downtimes were intentional for the purpose of emergency maintenance. The downtime should be minimal.

As of the time of this writing, the following servers are down:

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Filed under: Realm News, Patches, Realm Status, Blizzard, News items

15 Minutes of Fame: Arena team Smites its way to the top

15 Minutes of Fame is our look at World of Warcraft players of all shapes and sizes – both the renowned and the relatively anonymous, the remarkable and the player-next-door. Tip us off to players you'd like to hear more about at 15minutesoffame (at) wowinsider (dot) com.

Meet 5v5 Arena team M L H of
Argent Dawn, ranked 7th in the Ruin battlegroup when we spoke with them recently and holding strong this week at 12th with a team rating of 2340. M L H's claim to fame: they are currently the highest-ranked 5v5 team that includes a Smite Priest. The core of this chilled-but-skilled team is a Boomkin Druid, and their secret to their success is the savvy deployment of four healing-capable DPS classes. In this lengthy interview, 15 Minutes of Fame sat down with the whole team to get their insights on PvP, strategy, team composition and a brand new video of the team in action.

M L H of Argent Dawn, Ruin battlegroup
Ental, Elemental Shaman
Grackel, Disc/Holy Priest
Iashu, Holy Paladin
Vorgestellt, Frost Mage
Molimo, Balance Druid

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Filed under: Druid, Mage, Paladin, Priest, Shaman, PvP, Features, Interviews, Arena, 15 Minutes of Fame

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