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Posts with tag RunAway

Teen runs away to meet older WoW soulmate [Updated]

Before we delve into this story, I just want to say that everything turned out alright. No Canadian laws were broken. No authority figures taking advantage of underage people in their care. The teenager is home safe and his online lover is allowed to return home whenever she likes. Here are the facts:
  • A 16 year old boy in Ontario had an online affair with a 42 year old mother of four in Texas.
  • They met in WoW, but much of the affair took place in MSN chat.
  • The parents knew of the relationship for over a year.
  • The boy told the woman that he was 20.
  • The consenting age in Ontario, Canada is 16.
  • The boy had a history of addiction to WoW, had seen a counselor and was given computer privileges again as a reward for good behavior.
  • She came to visit him for the Christmas holidays and asked him to meet her in a hotel.
  • He asked his parents for permission. They said no.
  • He snuck out at 2 am and went to her anyway.
  • The parents and local authorities made a plea to the public for his safe return.
  • The boy and woman were spotted together in public two days later and brought in.
  • Again, the boy is home safe and the woman is not being charged with anything in Canada.

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Filed under: Analysis / Opinion, Virtual selves, News items

Surviving to see another ding

I'm facing exactly this issue right now (in fact, it's one reason why I'm thinking of rolling a hunter again and ditching my mage)-- Peterxt from Dragonblight want to know what the best class for surviving is. That is, what's the class that, when things go wrong, can get themselves out of trouble alive? I'm assuming he means solo-- everyone should stay alive in a group setting, or something is going wrong.

The obvious answer, of course, is the paladin. It's one reason they're so hated-- they wear plate, they can heal, and just when you think you've whittled them down, they have that stupid bubble. In terms of solo play, paladins aren't the fastest killers, but they are very good at taking on adds one after another. When things go wrong, paladins have lots of escape routes.

And in fact, mages have lots of escape routes as well. They fall apart easily when getting hit, but they have so many abilities to keep from getting hit that a mage with a little mana and their wits about them can actually survive almost anything-- drop a Frost Nova, Blink away, keep Frost Armor up to slow attackers when they do hit, and you can pretty much run your way out of trouble (not to mention, if you're frost, that ice block can be the ultimate survival tool). That requires a lot of technique, though-- if you really want to stay away from a graveyard, a mage isn't your cup of tea.

Every class has their own escape plans (Vanish for rogues, Last Stand for warriors, and so on), but for my money, no class is better at surviving solo PvE then a hunter. Feign death is terrific, and if it doesn't work, there's always the option to let your pet tank while you flee. Or, now that they work in battle, traps. Or Scatter Shot. Or Concussive Shot. Heck, Misdirection even works on NPCs, so if you happen to see someone around that you want to tank for you, you can throw up Misdirection and exit stage left.

Every class can survive if it's played carefully and well. But if you never, ever want to see a graveyard, I'd say hunter or paladin.

Filed under: Hunter, Mage, Paladin, Analysis / Opinion, Leveling, Classes

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