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Posts with tag Sacred-Cleansing

Patch 3.0.2 primer for Holy Paladins


This was supposed to go up before the servers did, but as you probably already know, Patch 3.0.2 wasn't quite what we all expected. Now that servers are starting to go back up online, I can better write up this handy guide for the brave new world. Let's try to get as much of this right as possible. If you were as excited as I am -- and you should be -- you probably logged on as soon as your Realm went up, picked out all those cool talents you've been drooling over these past months, and went off reveling in your newfound power.

Good for you. Even though Patch 3.0.2 had a few hiccups, most of the important class changes made it through. I had to delete a lot of my macros and change a few. For one thing, Judgement and a Seal can no longer be cast within the same macro. This is because Seals aren't consumed by Judgements anymore, so they now share the same GCD. If you have macros for your Blessings of Freedom, Protection, and Sacrifice, you should edit them to cast Hands instead of Blessings. Lots of little things. I'll probably talk about that in The Light and How to Swing It. For now, we'll take a look at the talent trees and how we'll settle into the 3.0.2 world.

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Filed under: Paladin, Patches, Analysis / Opinion, Talents, Wrath of the Lich King

The Light and How to Swing It: For the love of all that's Holy


With all the love that Protection and Retribution has gotten, a lot of people might feel that Holy has fallen behind. To a degree this is true. It's important to understand, before anything else, that for the longest time Holy was the only truly viable tree for the class. Protection has come into its own in The Burning Crusade, while Retribution needed a lot more work. Now that Blizzard has done its homework and tweaked the trees to scrumptious, tempting playability, it's time for us to revisit the Holy tree. Exactly how good will Holy be in Wrath of the Lich King?

The answer isn't a simple one. For one thing, Holy is still an incredibly powerful tree and Holy Paladins are still the best single target healers in the game, with Holy Lights critting for ludicrous amounts in the Wrath Beta. It is also now more capable offensively, with ranged Judgements, better coefficients, and a lowered cooldown on Holy Shock. Even then, there are many indications that Holy has fallen behind on many respects, and many Paladins are considering speccing Retribution or Protection because of it. That's not a good thing at all.

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Filed under: Paladin, Analysis / Opinion, Talents, (Paladin) The Light and How to Swing It, Wrath of the Lich King

Wrath Beta patch notes: Paladin part III - the Holy tree


Finally. We get to the most exciting -- albeit also most likely to change -- part of our Paladin abilities analysis. The new Wrath of the Lich King talents! Readers who have been keeping watch on the expansion's Alpha and all the rumors and leaks know only too well that Paladins have had nothing significant throughout the entire Alpha stage. That all changed with the sudden release of the Beta yesterday, however, and a flood of overwhelming Paladin information came streaming in. You can read the list of changes in my first post, and a general review of baseline abilities and existing talents in my follow-up post.

Paladin talents have been greatly reworked, with some talents jumping from one tree to another, and other talents scrapped completely. The general vibe from the new talent trees is that Blizzard, after so long, has finally given the class some much needed love. I don't think I've gotten this excited about the class -- or heck, about the game -- in a long time. We'll take a look at each tree, the new talents, and what they could mean for Paladins in Wrath after the break.

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Filed under: Paladin, Analysis / Opinion, Blizzard, Wrath of the Lich King

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