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Posts with tag Sargeras

Know Your Lore: The Deceiver Awaits

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Sargeras is of course more powerful. Archimonde more directly destructive. But for sheer malice, for spite, for a turn of mind so devious and sinister that it pursues vengeance for over 25,000 years for the slight of not wanting to become a monster, you can never find evil more cunning and persistent than that of Kil'jaeden the Deceiver.

Make no mistake. Even Gul'dan pales in comparison to the hate, greed, and wanton cruelty that motivates Kil'jaeden. The demon lord par excellence, when we look at many of the greatest ills of the modern age it was the hand of the Deceiver that shaped them. The corruption of the orcs? The creation of the Scourge and the Lich King? The Third War? Others may have taken these actions, pursued them to their ultimate conclusion, but it was the mind of the Deceiver that brought them forth and worked to make them a reality. Indeed, it's fair to say that Kil'jaeden is often far more successful when he can resist taking an active hand in events - his most recent defeat at the Sunwell took place because he chose to attempt what Sargeras had failed to do and what had killed Archimonde, namely the bodily invasion of Azeroth proper.

So let us look now upon the Deceiver, lord of lies, spreader of falsehood - liar and betrayer of betrayers.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: The Titans

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They are enigmatic overlords of the universe as we know it, creatures of order and perfection, bent on a seemingly never-ending task of remaking worlds and creating order from the inherent chaos of the Great Dark Beyond. Titans, marvels largely beyond our comprehension, yet intrinsically tied to the creation of our world, and the unique place that Azeroth holds in the universe. Of all the worlds in all of the Great Dark Beyond, Azeroth was spared. Of all the worlds in the Great Dark Beyond, Azeroth warranted a second chance, despite being riddled with the corruption of the Old Gods.

But the choice that the Titans made thousands upon thousands of years ago is something we know about. It's been covered again and again, we've found artifacts strewn all over Azeroth that attest to the planet's unique history. And certainly we've asked, time and time again, why Azeroth is so unique, what makes it so special in the universe. But maybe that's the wrong question to be asking, because there are plenty of worlds out there that have been touched by the hands of the Titans. Nearly all of them. We share things in common -- both draenei and natives of Azeroth practice working with the Light. Both Azeroth and Draenor have, at some point, been touched by the Old Gods.

So maybe we should be turning that line of questioning the other way. Maybe what we should be asking is a question that never, ever gets asked -- what are the Titans?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: The whereabouts of Medivh

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
As for me, I came back to ensure that there would be a future, to teach the world that it no longer needed Guardians. The hope for future generations has always resided in mortal hands. And now that my task is done, I will take my place amongst the legends of the past.

Medivh, former Guardian of Azeroth, had a tough life to put it mildly. Born to a mother who had him solely to insure that her powers passed on to someone of her choosing, Medivh was promptly left to be raised by his father, Stormwind's court conjurer Nielas Aran. When he reached the age of fourteen, Medivh came into the powers he'd inherited -- and promptly killed his father when those powers were unleashed, sinking into a twenty-year coma from which he eventually awakened, now in his mid-30's and a fully grown man.

Yet that wasn't all that he had to contend with. He also carried within himself the spirit of Sargeras, fallen Titan and leader of the Burning Legion. Sargeras used Medivh as if he were a puppet, orchestrating the opening of the Dark Portal and unleashing the orc Horde on Azeroth. He was ultimately stopped when his plans were uncovered and he was confronted by Garona, Anduin Lothar, and his apprentice, Khadgar -- and lost his head in the process. Oddly enough, Medivh came back years later to orchestrate the unification of orc, human and night elf troops to defeat Archimonde at Hyjal, before disappearing for good. Or what seemed like it was for good.

But have we really seen the last of Medivh?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore: The Eredar

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

On Argus, Mac'Aree was the most sacred of our cities. Would you believe me if I told you that the walkways were lined with precious minerals? That the rivers glittered even in complete darkness? I long for those days... How long has it been? A thousand years? Ten-thousand?
-- Jessera of Mac'Aree

Many peoples have had a golden age. The ancient kaldorei on Azeroth had one, over ten thousand years ago, when their mastery of the magic of the Well of Eternity made them effectively the most powerful people in Azeroth. Before that, the mogu ruled a nation carves from slave labor while the ancient trolls of Zandalar held their empire. These events are distant to us, the long past.

The eredar had already had at least two golden ages before any of this had ever happened. Over twenty five thousand years ago, on the planet Argus, a people worked wonders so profound and magnificent that they drew the attention of a power beyond anything they could have imagined. Everything they were up until that point, their ancient and magnificent works, their intelligence and magical acumen, it is all long lost now. Then, they were the eredar, one people. Now, they are two - draenei, exiles, and man'ari, what we today simply call by the name of that long vanished people. Be not mistaken, however - the eredar of today are the twisted, corrupted, magically powerful but spiritually debased remnant of that people, just as the draenei are the last remnant of what they were before their fall.

But fall they did. Who were the eredar, and who are they now?

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King

The best mistake ever

Mistakes happen, of course. One of the biggest to ever happen in the history of World of Warcraft led to the creation of the draenei as we know them today, and I think it's safe to say that the game and the lore of the Warcraft setting is the better for it. Going into Warlords of Draenor it's worth looking back at that moment. What mistake am I talking about? I'm talking about the time Chris Metzen forgot the work of a major lore writer on Warcraft III and changed things. What writer did Chris forget about? None other than the Senior Vice President of creative development himself, Chris Metzen.

The obvious lore contradiction with Sargeras and his encounter with the eredar was clearly documented in the Warcraft III manual. I wrote those bits about four years ago, and to be totally honest, I simply forgot.
-- Chris Metzen, Metzen on Lore

What happened is fairly simple. In Warcraft III, we're told that the eredar were a race of sorcerers and warlocks whose corrupt magics date back to the dawn of time, devourers and corrupters who ran afoul of Sargeras before the titan went mad. In fact, in the original story, it was his encounter with the eredar that started Sargeras down the road that would lead him to go mad. At this time, no mention was made of the eredar being in any way related to the draenei, nor were the draenei depicted as anything beyond the deformed model used by Akama. Even when World of Warcraft debuted, the few draenei in game were known as lost ones, such as Magtoor or Kum'isha the Collector, and they were nothing like the draenei we have today.

And then the mistake happened. Mr. Metzen, in preparation for The Burning Crusade, came up with a way to link the draenei of Outland to the eredar and in so doing, completely contradicted what he himself had written in the Warcraft III manual. And in so doing, he made the game as a whole much stronger.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore

Know Your Lore, Tinfoil Hat Edition: The Titans, Azeroth, and Wrathion

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we explored the legendary quests offered by Wrathion in detail, and managed to come up with some interesting theories regarding his purpose in Pandaria. No matter which way you look at it, what Wrathion says and what he actually does are two fairly different things. There's a story lying there, waiting to be discovered -- and while we've all been paying attention to what Pandaria has to offer, and the war between Alliance and Horde, Wrathion's clearly been working his own agenda.

But he's only two years old at this point. He's far from a fully grown dragon, yet he seems to be pulling together complicated strategies and plans like they're nothing at all. Certainly he may be a dragon, but is a dragon that young out of the shell really going to be that advanced? Wrathion would certainly like us to believe it. The problem is that we simply don't have any evidence to back up the story he's told us -- nor do we have any evidence of how he should be acting. He may be two, he may say he's a black dragon, but this "dragon" might in fact be something far more important than he claims -- more important than even he knows.

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore, Tinfoil Hat Edition: Alternate Azeroth

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Warlords of Draenor takes place in an alternate, splinter reality in which Garrosh Hellscream has gone back in time and prevented the leaders of the old orc clans from drinking the Blood of Mannoroth. In this version of reality, several events have changed dramatically -- leading players to ask many, many questions about alternate Azeroth, how its history has been altered, and how that changes the Azeroth we know and love today. The answer is very simple: it doesn't. Not in the slightest. That alternate Azeroth, and whatever future it may hold, has no bearing on Warlords of Draenor at all. We won't be exploring that world, and our Azeroth remains unchanged.

However, people still continue to ask. So we're going to take a little trip into that alternate reality and explore what that version of Azeroth would theoretically look like without the Dark Portal. We're going to explore this alternate world, take a look at what likely never came to pass, and what happened as a result. And then we're going to quietly put all of that away, because this is all information and events that we are not going to see in Warlords of Draenor. But it'll be nice to get it out of our systems, won't it?

Today's Know Your Lore is a Tinfoil Hat edition. The following contains speculation and history based on known material. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Know Your Lore, TFH: The Aspects of the Titans

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Y'all know the drill here - this is a speculative jam. Nothing in this is to be taken as what Blizzard is actually saying.

In the distant past, Azeroth was formed by the hands of beings potent even beyond gods. These beings, known to us as Titans, have left the evidence of their presence in many ways - huge, magnificent complexes of astonishing construction, races shaped by their will, the prisons that held Yogg-Saron and Y'Shaarj's heart, and much more besides. From the Mogu'shan Vaults to Uldaman, from the fantastic jungles of Un'Goro to the Sholozar Basin, including the magnificent Vale of Eternal Blossoms the Titans left their mark in the very structure of Azeroth.

Recently the black dragon Wrathion consumed the heart of Lei Shen the Thunder King, a mogu warlord empowered by the stolen power and knowledge of Master Ra (known as Ra-Den to them), a Titan Watcher similar to those left behind in Ulduar. When he did that, he spoke the following words: "We have fallen. We must rebuild the Final Titan. Do not forget." I've wondered long and hard what that could mean. But it wasn't until I considered the powers the Titans bestowed upon the five Dragon Aspects so long ago. Their control of life, magic, dreams, the very land beneath our feet and time's ebb and flow was so absolute that it beggars the imagination, and it also asks us a question - could they bestow this power, if they did not have it themselves, and more besides?

We casually discuss the vast oceans of time that separate us from the Titans. Untold tens of thousands of years, perhaps more - indeed, none can say exactly how far in the past the Titans began their ordering of the universe, much less arrived to create Azeroth. Sargeras had already fallen to be the Dark Titan over 25,000 years ago, but how far before that is unknown to us. But it brings a question to mind - how could such powerful entities seemingly vanish? Why have they left their creations to their own devices? Why are emissaries such as Algalon watching over their creation, rather than the Titans themselves? Is it merely that they are so distant from mundane mortal concerns, living on a scale vastly beyond our comprehension?

I submit it is something else entirely. To determine what, we must look at their actions, and the servants they've chosen to enact their will.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Cataclysm

Know Your Lore: Which side is Wrathion on, anyway?

Know Your Lore Which side is Wrathion on, anyway
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Once upon a time, an egg from a corrupted flight of dragons was purified. Even before he hatched, the dragon in that egg began to plot and plan. His first step was freedom -- both from those who sought to contain him, and those who sought to kill him. The second, far larger step was born of a vision ... a terrifying vision of a precious, fragile world abruptly coming to a devastating end. Wrathion is one of the stranger characters to have been introduced in Warcraft. While his plans in Cataclysm were fairly straight forward, Mists has proven to be a far more complicated gambit.

And through all of the quests and all of the plans, Wrathion has remained as enigmatic as he was the first time rogues set eyes on him. He can be cruel, he can be downright merciless if the need calls for it. Yet at the same time, he seems to possess an altruistic capacity that we've simply never seen before from a black dragon. He'll promise the world to you, and then turn around and promise the same to your enemy. Is he bad? Is he good? Is he siding with the Alliance or Horde? What makes Wrathion tick, and just whose side is he on?

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Filed under: Lore, Know your Lore

How the Draenei make WoW a better place

How the Draenei make WoW a better place

The light wishes suffering on none, my child. But it does not reign unopposed in our realm
- The Prophet Velen


It's no secret that I dig the draenei. They're my favorite race in the game (my second favorite are tauren, with worgen in third) and in all honesty for a long time, I never really knew why aside from my having really loved the draenei starting zone when I first played through it during the Burning Crusade beta. I really enjoyed the feeling of camaraderie I got from the various surviving crew members, all pulling together to survive, and as the history of the long displaced race unfolded and linked up to their appearance in Warcraft III and the broken ones I'd already met back in my vanilla days running through Swamp of Sorrows, I was hooked.

I liked that they were in turns noble yet murderous - I've never forgotten that it was Velen, supposedly kindly and peace loving Prophet, who ordered my draenei to go find the blood elves and their eredar allies on Bloodmyst and eradicate them. Kill them all, Velen said to me, and I did it. They even threw a party for me afterwards. I liked that for all our obvious compassion, we still were deeply flawed - there was clear racism and disquiet aimed at the Broken, whose mutated condition filled some of our people with disgust - you could see it in how we shoved them into the darkest corners of the crashed Exodar and forced them to toil out of sight. The draenei were many things - linked to the man'ari eredar through a common origin, forever exiled from their home, hunted by their former kin - but their long relationship with the Naaru and the Holy Light hadn't made plaster saints out of the draenei. I liked their having survived the orc genocide on Draenor has hardened, but not warped them.

And to be honest, I just really liked playing in one. I like how they move, how they run, how they look in plate or mail (most of my draenei are warriors or shaman, with one paladin who doesn't get out much), how their racial Gift of the Naaru makes a sigil float over their heads, their combat animations (especially how they use staves or polearms) - but it wasn't until recently that I really thought for a while about why, exactly, I still hold such a fondness for the draenei.

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

Know Your Lore, Tinfoil Hat Edition: The Dark Below

Know Your Lore, TFH Edition The Dark Below
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.
I see them! A million worlds glittering in their perfection! One above all others! We have fallen, we must rebuild the final Titan! Do not forget.
Wrathion may have just finished chowing down on the heart of the Thunder King when he rattled off that strange speech about this bizarre "final Titan," but what he said seemed to indicate there is far more going on in Pandaria than we'd thought. Or, on the other hand, there is far more going on in Azeroth than we thought. Things that must be taken care of, things so urgent that Wrathion is attempting to set the war between Alliance and Horde on fast-forward so that we can skip that part and simply jump to what he thinks is the important stuff.

Earlier this week, Blizzard appeared to be trademarking something called The Dark Below, and many have speculated that it's the name of the next WoW expansion, largely because of the existence of Ozumat and his title, Fiend of the Dark Below. The trademark was later revealed as a possible hoax -- and later still, revealed to be a trademark in Europe. So is it WoW? If it is a WoW trademark, what could possibly be in an expansion with that title?

I have absolutely no idea. But that makes for some excellent Tinfoil Hat speculation, so why don't we look at what could potentially be lurking in The Dark Below?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

Breakfast Topic: What will the next WoW expansion be?

Mists of Pandaria is our Emerald Dream expansion
What will the next WoW expansion be? With only one major content patch left in Mists of Pandaria, and BlizzCon 2013 around the corner, it won't be long before we know what's next. But what do you think is coming? Will we be venturing into the Emerald Dream alongside Malfurion, or was Anne Stickney onto something when she speculated that the Mists of Pandaria might be our Emerald Dream expansion?

What about the ongoing legendary questline with Wrathion? Wrathion has been referencing the return of the Burning Legion in much of his quest text. Does that mean demons will be descending upon Azeroth in the next expansion? Will we finally get to see Sargeras?

Also, you wouldn't want to forget Queen Azshara. You would think we'd have seen her and the city Nazjatar in the Cataclysm expansion, but so far she's only made minor or indirect appearances. Azshara is the perfect accompaniment to some recent fan speculation about the naga being the next possible playable race. Unfortunately, Ghostcrawler pretty much shot that down by pointing out the naga's lack of legs would make it difficult to design armor for them.

And, of course, there's always ... Trolls? Wait, really? More trolls? You wouldn't think it, but in the same interview where Ghostcrawler killed our naga dreams, he said that trolls were an option the game lore could still explore in future content. Huh ... Go figure.

So, what do you think the next WoW expansion will be?

Filed under: Breakfast Topics

Know Your Lore: Garrosh Hellscream and the nature of villany

Know Your Lore Garrosh Hellscream and the nature of villany
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Garrosh Hellscream has been a controversial figure ever since he took the reins of Warchief in Cataclysm, but never quite as contentious as he is now. Presented as the final boss of this expansion, Garrosh's actions have spun wildly out of control, his thirst for and abuse of power quickly turning him from a potentially good Warchief to a monster whose iron grip over the Horde has only served to splinter and fracture the individual races that compose it, rather than bringing them together.

Although ... technically, Garrosh has brought the Horde together. The disparate races are working together with a sort of fierce, single-minded unity that we haven't exactly seen before. Rather than each race working individually on their own tasks, with their own motives for doing so, they have banded together with one purpose in mind, a goal that they all share: Getting Garrosh out. In a way, Garrosh has been just as good for the Horde as he has bad. But does Garrosh Hellscream work as an end game villain? Yes and no.

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Filed under: Lore, Know your Lore

Know Your Lore: Worlds lost, worlds unknown

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

There are worlds we have not yet visited. Realms we have not seen, do not know. Some are demon-haunted nightmares, still others lost to our understanding, destroyed. The Burning Legion has been thwarted twice on Azeroth, but make no mistake - they have yet to bring their full power to bear, seeking instead to seize the world's unique magical energies for their own use. The dead world Xerrath demonstrates that the Legion has in the past destroyed entire worlds merely as a show of force to cow others into submission and slavery. What's worse is, there are races that were wiped out by them, but others who proved their worth were instead made into servants and slaves to the Legion - and Azeroth has balked their advance twice, putting us squarely in the strong enough to make good slaves category.

Yet, too, there are worlds beyond even the Legion's control, worlds dominated by the vast hosts that the Old Gods and their servants such as the Prophet Skerram, worlds like K'aresh (home of the Ethereals), worlds shaped by the Titans, and worlds that yet sleep in their infancy, unaware of the struggle between ancient inimical forces. Azeroth was one such world not too long ago. The destruction of K'aresh by Dimensius the All-Devouring proves that there are forces, hungry and ravening, that serve no masters and have destruction on their mind completely unrelated to the Legion or the Old Gods.

We know barely a fragment of the vast cosmos. Let us explore what little we do know.

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Filed under: Analysis / Opinion, Machinima, The Burning Crusade, Lore, Know your Lore, Mists of Pandaria

Know Your Lore: The mysterious motives of Wrathion

Know Your Lore The mysterious motives of Wrathion
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Wrathion made his debut in the Cataclysm expansion -- not as a raid boss, but as a clever ally to rogues looking for legendary weapons. His words seemed genuine and sincere, although his actions revealed a vicious streak that players would be wise to avoid. Yet his origins go back even further, to a small quest chain in the Badlands in which Wrathion is born to a mother who is captive of the red dragonflight, his egg later tampered with and then hidden for safe-keeping.

He's only two years old, give or take a few months. Yet Wrathion is far, far more clever than one would expect for someone of his young age. And given his actions in Cataclysm, and later in Mists of Pandaria, one thing remains perfectly clear: This is not your typical dragon. But what exactly is Wrathion after? What, exactly, is the purpose of his scheming, and perhaps most importantly -- should we be worried?

Please note: There are some small spoilers for patch 5.4 content in this post.

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Filed under: Lore, Know your Lore

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