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Posts with tag Saurfang

Know Your Lore: General Nazgrim

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The war between Alliance and Horde has been the thematic highlight of Mists of Pandaria. Certainly Pandaria itself has held its share of mysteries, but those mysteries have been repeatedly plundered, the continent's horrors unleashed, all in the name of war. It's a war that's been a long time coming -- tensions between the Alliance and Horde have been slowly rising ever since the wintery days of Northrend, the frozen peaks of Icecrown.

And it was in the chill air of Northrend that we first met a character who would become one of the more important players of the Mists expansion. Nazgrim had an innocent enough start in the Horde storyline, simply one of many questgivers up in Northrend. But as the expansions continued to roll out, Nazgrim's role grew substantially, until, at last, he was found fighting for the wrong side, defending Garrosh Hellscream's citadel to his last inevitable breath.

But who was Nazgrim, really? Were there any merits to his choices, given that they ultimately brought about his demise? Was Nazgrim's life, his career, a vain exercise in futility?

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Filed under: Lore, Know your Lore

Après Hellscream, le déluge: A Lore Projection

Spoilers for Patch 5.4 lurk within this post, like a hideous phalanx of grue.

I can't shake this feeling of dread lately. Thinking about the Siege of Orgrimmar, about Garrosh Hellscream, about the Horde and what's to become of it, and of the Alliance. Thanks to the most recent sound files, we know a few things, but what we don't learn from those files is as interesting as what we do learn. And yet, I can't shake this feeling of dread.

What am I dreading? The villain will be defeated, right? The heroes will be triumphant, the rebels and the Alliance will storm Orgrimmar and the 'True Horde' will be toppled from the fortresses it has made of a formerly vibrant, brawling town. All will be right with the world, yes?

Maybe yes, but maybe no. I keep looking at Garrosh Hellscream -- the orc who successfully led a disorganized Horde rabble to Northrend and welded an army out of it -- and thinking about what comes after the siege. What happens when the son of Grom is defeated? What happens to the Horde? What happens to the Alliance? What happens to Azeroth? What happens to us?

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Filed under: Analysis / Opinion, The Burning Crusade, Lore, Wrath of the Lich King, Cataclysm, Mists of Pandaria

The case of the next Warchief, revisited

Saurfang
My first post on this topic garnered a lot of really interesting comments, and a lot of puzzled folks scratching their heads over why certain other candidates weren't considered. My intention with the last post was to examine the other Horde racial leaders (and Thrall, who was formerly the racial leader of the orcs), but I recognize that I didn't clearly state that. Furthermore, I love character analysis, so I'm always looking for an excuse to do more of it. This follow-up is in the spirit of continuing speculation.

I do want to say right off the bat that I personally don't think any of the folks discussed in this post really have a chance, but more unexpected things have happened in the course of WoW's plot development!

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Know Your Lore: Is Garrosh Hellscream corrupt?

Know Your Lore Is Garrosh Hellscream corrupt
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

As the expansion rolls on, we are lurching towards something that we've known was coming since the beta for Mists of Pandaria -- Garrosh Hellscream's downfall and the Siege of Orgrimmar. Yet what we didn't know that day that were were informed of the expansions focus, is just how the new Warchief's reign would end. And as the patches have continued to roll out, we have more of an idea and a solid picture of both the Alliance and the Horde's place in this conflict. Make no mistake, Hellscream has made far too many enemies in his short reign, both within and without.

Yet there are those who point out Garrosh's actions and the possibility that his actions may not be under his control. That perhaps he's been corrupted by the Sha while searching for power in Pandaria. Or perhaps the bones of Mannoroth that Garrosh uses as his throne still have some vestige of darkness that lingers within. Or that perhaps the Old Gods have been slowly leeching their influence into Garrosh. Regardless of the methods behind it, there are plenty of people all wondering the same thing -- is Garrosh Hellscream corrupt? Are we going to fight the Warchief, only to discover a far greater horror waiting for us?

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Filed under: Lore, Know your Lore

Know Your Lore: Why Garrosh Hellscream shouldn't die

Know Your Lore Why Garrosh Hellscream should not die SUN
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Garrosh Hellscream is one of the most polarizing figures in Warcraft lore at the moment. You either hate him or love him, and there are very few players who stand somewhere in the middle. Ever since his introduction in The Burning Crusade, Garrosh's journey has been a series of ups and downs, starting with the moment that then-Warchief Thrall showed Hellscream how his father died. It was as a hero to the orcish race, and Garrosh has spent the majority of his time on Azeroth trying to live up to that heroic image.

It's a tough role to fill. And in the press event for Mists of Pandaria, it was revealed that Garrosh would be taken down, his role as warchief ended. Given all of the chaos Garrosh has sown in his short reign as warchief, it's no wonder that it's not just the Alliance gunning for the warchief's downfall -- the Horde isn't particularly happy with him, either. So it seems entirely likely that Garrosh will fall, his reign will end, and the world will move on.

And frankly, Garrosh's death is the worst possible thing that could happen.

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Filed under: Lore, Know your Lore

Know Your Lore: 5 remarkable relationships from Warcraft lore

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Last week, we talked about the orcs' history and culture before the dawn of the Horde period. Now, if you've read Christie Golden's Rise of the Horde (and if not, you should), then you know the outline of what came next. We're going to talk about that more next week, but this week, I wanted to touch upon something else.

What's interesting to me is how the story of the Horde's creation, which is certainly a grand and sweeping tale of betrayals, madness, and ultimately despair, is also a story of how two orcs met, fell in love, and pledged to each other despite the chaos of the dawning nightmare of Gul'dan's Horde. In light of Nyorloth's post discussing favorite relationships in Warcraft lore, it's hard not to think about Draka, daughter of Zuura and Kelkar, and Durotan, son of Geyah and Garad. Their lives would be spent as witnesses to the end of one way of life and the birth of a darker, more terrible chapter than their people had ever known.

This got me thinking about my favorite relationships in the game. These aren't all romantic ones. There are friendships, familial relationships, even enmity. Hating someone still counts as a relationship, after all, if you relate to one another.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: Broxigar the Red

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

It's time for me to give the Horde some love in KYL -- if not for its future (an uncertain one), then for its past and for the family that comes closest to personifying its tragic history, current state and potential future. The Hellscream line has produced great warriors, the line of Durotan a world shaman, but only the Saurfangs can boast those who succumbed to the blood curse and those that strove to defy it. Ten thousand years before he was born, a Saurfang stood against a Titan and defied it, knowing he would die to save a world he didn't really know and had no reason to care about. A Saurfang stood at the Wrathgate, side by side with a human in opposition to evil, possibly the last time man and orc could look past their recent enmity. A niece even struck the blow that freed Malfurion Stormrage from being trapped forever in the Emerald Dream.

The Saurfangs have fought in every incarnation of the Horde.The eldest, Broxigar, fought in all three of the recent wars with distinction, becoming known as a hero to his people. His younger brother Varok also fought with the Horde from the time of the drinking of the Blood of Mannoroth, even serving as second-in-command of the Blackrock Clan under Orgrim Doomhammer. Varok Saurfang led Horde forces right up until the defeat at Blackrock Mountain and was one of the few orcs not entirely crippled by their aftermath.

Both brothers were the Horde made manifest, in both their triumphs and their defeats. Both struggled with what they had done and what they had failed to do. Varok felt himself forever tainted by the innocents he had killed while under the effects of the Blood Curse, while Broxigar lamented his own life continuing when so many of his friends and fellows had died.

Each would find his own way forward. For Broxigar, the path would lead backward.

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: The Kor'kron, fists of the Warchief

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

They are the fists of the Warchief, whoever he is. They are the sworn honor guard, the advance force, the first into the fray and the last to leave. They are Kor'kron. What other forces in the Horde can aspire to be they have already been. Since the founding of Orgrimmar, they have advanced the cause of the Horde anywhere the battle has been joined, fighting against Illidan's forces in Shadowmoon Valley, pushing against the Lich King in Northrend, throwing the traitorous Varimathras back to the pit in Undercity. Now you can find them seeking to drive the humans into the sea on the new islands near Vashj'ir or fighting the Twilight's Hammer in the Highlands.

They are Kor'kron. They know only victory or death. Their loyalty is absolute.

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Filed under: Lore, Know your Lore, Wrath of the Lich King, Cataclysm

Breakfast Topic: What was your favorite moment at BlizzCon?

This year's BlizzCon was a little more sedate than last year's, but there was still a fair amount going on. We found out a little about patch 4.1, saw the cutscene that's been missing from the worgen starting area and the new Cataclysm login screen, and are perhaps still a little farshikkert from the reader meetup. As with any BlizzCon, there were some intriguing, thought-provoking and funny moments, and we're interested in hearing your favorites.

For me, it's a toss-up between the following, both of them from the general World of Warcraft question-and-answer session yesterday:
  • Ghostcrawler's quip about the new alchemy two-person mount in Cataclysm: "Have you heard about the new alchemy mount? It'll be hard to get but fun to see who gets it first. It's awesome ... Who doesn't want to mount their friends?"
  • A question came up on faction balance from an Alliance player on a Horde-dominated server, and the developers felt that more needed to be done to make the Alliance "cooler," that the "mythos and psychology" among players had developed to favor the Horde for PvP prospects. As the developers' answers ended, someone in the hall screamed, "Give us Saurfang!"

BlizzCon 2010 is upon us! WoW Insider has all the latest news and information. We're bringing you liveblogging of the WoW panels, interviews with WoW celebrities and attendees and of course, lots of pictures of people in costumes. It's all here at WoW Insider!

Filed under: Breakfast Topics, BlizzCon

WoW.com's Guide to Deathbringer Saurfang

Saurfang is (more or less) a single-phase fight with only a couple of twists. Since Saurfang is a death knight, the encounter is flavored with lots of "close to death knight" abilities. One of these abilities are blood points. The more that Saurfang succeeds at certain abilities, the more he gains blood points. When he has 100 blood points, he gets to do special tricks. We'll go into more detail, but this introduction is a high-level overview.

The other thing to keep an eye out for are Blood Beasts. These adds spawn periodically through the fight. They don't hit hard, really. However, each time they do manage to land a blow, Saurfang gets blood points. This is the fastest way for Saurfang to ramp up from "relatively weaksauce batting average" to "hits like a tanker truck on jet fuel." In order to handle Blood Beasts, you need to ranged kite them and focus-fire kill them as quickly as possible.

Table of contents

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Filed under: Raid Guides

The Light and How to Swing It: Healing through heroic Deathbringer Saurfang


Every Sunday, Chase Christian of The Light and How to Swing It invites you to discuss the finer side of the paladin class: the holy specialization. This week, we discuss how to handle healing as holy paladin on the heroic Deathbringer Saurfang encounter in Icecrown Citadel.

When we first meet him in Nagrand, his name is Saurfang the Younger. When he is found in an image projected by the brain of the old god Yogg-Saron, he is called a Turned Champion. When we see prophecy fulfilled in Icecrown Citadel, we learn that his father named him Dranosh, which means "heart of Draenor." When we finally confront him face to face, his name is only Deathbringer; he is no longer our ally or even his father's son, but the Lich King's most powerful death knight.

The Deathbringer Saurfang encounter is one of the easier fights in the normal version of ICC, due to Saurfang's position in the first wing of the citadel. The heroic version, however, proves to be much more difficult than the three preceding bosses. Due to his item table containing our first shot at ilvl 264 or 277 tier tokens, he has been tuned with the strength necessary to guard such valuable loot. While a fight like Valithria may showcase how powerful holy paladin healing has become, Saurfang on heroic difficulty is an example of an encounter that is nearly impossible without an appropriate number of holy paladins to keep everyone alive.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

In-Game Fixes for March 4th, 2010

Bornakk has announced a handful of in-game hot fixes on the official forums today. They're pretty much all Icecrown Citadel boss ability nerfs and tweaks, and should fixes a few annoyances with some battles, stretching from Marrowgar to Sindragosa. The full list is after the break.

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Filed under: News items, Raiding

Scattered Shots: Hunting the ICC Lower Spire


Welcome to Scattered Shots, written by Frostheim of Warcraft Hunters Union and the Hunting Party Podcast. Each week Frostheim uses logic and science mixed with a few mugs of Dwarven Stout to look deep into the Hunter class.

ICC Lower Spire offers four separate opportunities for hunters to shine like the radiant beacons of death we are. In addition to the normal assortment of target switching and void zone dancing in boss fights, we even have an encounter that has many raid leaders on their knees and begging for more hunters!

So step with me beyond the cut and through the doors of Icecrown Citadel for a look at how to optimize your hunter performance on the first four speed bumps in the path to the Lich King.

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Filed under: Hunter, Raiding, Bosses, (Hunter) Scattered Shots

The Light and How to Swing It: Looting Icecrown's lower spire

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown.

Sometimes, you just have that maddening compulsion to make your wish list of various things you want to acquire. I've got one on Amazon for a woodworking shop and another of things I want on WoW (which does happen to include a pony, Ghostcrawler). However, with the last of the loot being divvied up in these final days of Wrath, let's go through Icecrown Citadel and make a shopping list of gear we'd kill for.

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Filed under: Paladin, Items, (Paladin) The Light and How to Swing It, Wrath of the Lich King

Ready Check: Deathbringer Saurfang

Deathbringer Saurfang is the final boss of The Lower Spire of Icecrown Citadel. This is the orc you once knew as Dranosh Saurfang. It turns out that the orc affectionately known as "Little Cleave" didn't simply die at Wrathgate. Instead, while we weren't looking, some ill-mannered Scourge grabbed the body of Dranosh Saurfang and spirited away. We probably assumed that his body had been burned to ash when the red dragons torched the place. Still, however it happened, you've now ascended to the opening of the Plagueworks, and now have to show down with Deathbringer Saurfang.

The Saurfang fight is pretty interesting, actually. There's a lot of moving parts and abilities to try and monitor, but the actual flow of the fight isn't too bad. From a tank's perspective, you stand there and taunt every so often. From a healer's perspective, you're healing . . . and then healing some more. It's the DPS players who really need to be on their game. There's adds that show up which they have to kite and kill in short order, or really horrible things start happening to the raid.

Let's take a look behind the cut and start talking about all the horrible things that could happen.

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Filed under: Analysis / Opinion, Ready Check (Raiding)

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