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Posts with tag Scott-Mercer

Blizzard Insider previews Mogu'shan Vaults raid

Blizzard Insider previews Mogu'shan Vaults raid
The most recent Blizzard Insider interviews Scott Mercer and Ion Hazzikostas, lead encounter designers, to discuss the Mogu'shan Vaults raid coming with the release of Mists of Pandaria. Quite a few details about the upcoming raid are to be had, including the following:
  • It will launch with the raid finder, 10-man and 25-man normal, and 10-man and 25-man heroic modes, for a total of five different modes for the raid.
  • "Observant players may even notice a certain 'titanic' influence in lair's defenses."
  • Since the mogu (and most other Mists of Pandaria races and settings) are entirely new with this expansion, the design team had to design their "kits," the kinds of monsters and art you'd expect to see in dungeons featuring them. The mogu kit includes the terracotta warriors, the quilien statues, and certain Titan-based themes.

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Filed under: News items, Raiding, Mists of Pandaria

Blizzard's post-mortem on Cataclysm dungeons and raids

Blizzard recently released a blog from Dave "Fargo" Kosak that acted as a post-mortem for Cataclysm's quest design. Following on its heels is this entry from Scott "Daelo" Mercer, the lead encounter designer for World of Warcraft. In it, Scott talks successes (Dungeon Journal, Raid Finder) and failures (difficulty level of launch heroics) in the dungeons and raids portion of the game's third expansion and shares what he's looking forward to with the release of Mists of Pandaria. I'm definitely with him in anticipating challenge modes and PvE scenarios.

Read the full interview after the break.

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Filed under: Blizzard, Cataclysm, Mists of Pandaria

Scott Mercer details Deathwing raid encounter

This evening, Blizzard has released an interview with World of Warcraft's lead encounter designer, Scott Mercer. In this interview, Mercer details the scale of the final showdown with Deathwing and explains just how much work went into making the encounter possible.


The Deathwing Raid: Interview with Scott Mercer
In World of Warcraft content patch 4.3, players will make their ultimate stand against Deathwing the Destroyer. Almost a year has passed since the corrupted Dragon Aspect burst forth from the Maelstorm to bring the Cataclysm down upon the mortal races. Now the determined survivors from the Horde and Alliance have rallied to unleash vengeance of their own.

To prepare for this earth-shattering battle, the Blizzard Insider recently discussed the upcoming Dragon Soul raid with Scott Mercer, lead encounter designer from the World of Warcraft team. Read on for all the epic details.



Since Blizzard offered a spoiler warning before getting into the fine details of the interview, so shall we. There are major spoilers for the Deathwing raid ahead. If you don't want to be spoiled, stop now.

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Filed under: News items

Scott Mercer talks redesigning Zul'Gurub and Zul'Aman

Blizzard Insider, Blizzard's online newletter, sat down with World of Warcraft Lead Encounter Designer Scott Mercer to discuss the upcoming patch, Rise of the Zandalari. The interview goes into detail about revamping the old dungeon content, what classic dungeons Blizzard would potentially like to tackle next, and the challenges of turning a 10- and 20-man raid into a 5-man heroic dungeon. Hit the jump for the full question and answer session.

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Filed under: Interviews, Cataclysm

BlizzCast episode 10 released

Zarhym has announced on the forums that BlizzCast episode 10 is out right now for your listening pleasure. In the official podcast, he talks with Lead Encounter Designer Scott Mercer and Senior Game Designer Dave Maldonado about patch 3.2 and the Argent Tournament instances released with it. Strangely, it sounds like the podcast was actually recorded before the release, but of course now everyone knows that we fight the Black Knight in the 5-man and what the dailies are all about. Especially if you've been paying close attention to the testing on the PTR, lots of the "news" about patch 3.2 won't be all that surprising.

They also look forward to BlizzCon: all of the developer panels and meetings that go on there, both from the perspective of fans (hey, we actually can be literate and reasonable instead of QQing all the time!) and from developers (turns out they are "not just blue text" -- who knew?!). It's not a super groundbreaking podcast, but as a wrapup to the release of 3.2 and a short preview to BlizzCon, it works just fine. And there's a bonus: Zarhym is offering up a contest -- answer some questions about the podcast after you listen to it, and you could win a "fabulous prize." The rules give away what the prize is: a Draenei vs. Blood Elf diorama or some action figures.

And remember, if you've missed any of the BlizzCast episodes so far, you can find them both in iTunes or over on Blizzard's site, or just read our wrapups here on WoW.com.

Filed under: Podcasting, Blizzard, News items, Instances, Bosses, BlizzCon, Battlegrounds

Crusaders' Coliseum and Isle of Conquest Q&A


Blizzard has just released a Q&A on the Crusaders' Coliseum and the Isle of Conquest.

The Q&A is done with Tom Chilton (Game Directory), Scott Mercer (Lead Encounter Designer), and Alex Afrasiabi (Lead World Designer). The Q&A is a long one and has a lot of good information throughout on both of these major upcoming features in Patch 3.2.

Some of the highlights include:
  • All dungeons can be called the Crusaders' Coliseum. 5-man normal and heroics are called the Trial of the Champion. 10 and 25 man normal raids are called the Trial of the Crusader. 10 and 25 man hard mode raids are called the Trial of the Grand Crusader.
  • 5-man version on par with current Wrath dungeons.
  • "There will be no 310%-speed mount offered through a meta-achievement reward, as the current 310%-speed mount offered will not be removed when path 3.2 is released." And later on... "For those working through a tribute run, there might also just be a surprise or two in the chest at the end... if you have what it takes to master this run."
  • Possibly a new twist to the conflict between Horde and Alliance in the next expansion? "Right now both sides are honing their skills through the Argent Crusade's tests. Should they take the fight to the Lich King and succeed while animosity between the Horde and Alliance continues to build, there's no telling what lies in store for the denizens of Azeroth."
  • Average Isle of Conquest match to last around 20 minutes.
  • There is some concern over graveyard camping in the Isle of Conquest.
  • Once again, the dedicated World of Warcraft players are screwed out of pony. I was promised one, and I want it. This is a slap in the face. Where's my gin? Where's my coffee? Quick! Someone write an angry letter about Ghostcrawler, he's the worst thing that happened to WoW since...since...forever! Nerd rage!
Don't forget to check out WoW.com's Guide to Patch 3.2 for more information on the Crusaders' Coliseum and the Isle of Conquest. The full Q&A is after the break.

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Filed under: News items

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