Posts with tag Shadowmoon-Valley
Of course, the buildings displayed are all Alliance structures -- we haven't really seen any fully realized previews of Horde settlements just yet. The Alliance architecture seems to blend in with Draenor's lush landscape remarkably well. I'm hoping that the Horde buildings won't stick out like a sore thumb in comparison -- but we'll have to wait to see what the Horde structures look like, for now. Check out the full post on Eyes of the Beast for all the images.
Filed under: Warlords of Draenor
- Mamytwink played a gnome warrior in Shadowmoon Valley, the Alliance landing zone in Draenor. After around 5 hours /played and 80 quests, he completed the zone, reaching level 92
- The new models are excellent (he also created a dwarf). The facial expressions are amazing!
- At level 91, he had 63,000 HP as a tank
- Mobs had approx. 100k HP
- His attacks hit for between 1k and 5k when not crits. Crits on certain abilities hit for 10k (Shield Slam)
- Level 90-91 was 597k XP, 640k for 91-92
- Quests awarded between 10 and 15k XP, 20k for more difficult ones.
- A new type of quest has been added, "bonus objectives". When you arrive in a zone a quest may appear in your log which you earn additional XP for completing. If you leave the area, the quest disappears.
Filed under: Warlords of Draenor
All in all it's pretty tantalizing, and perhaps they're further along than I would have thought - it seems more likely to me now that a beta is a month or two away than it did before I saw the video.
Edited to add - The folks at MMO-Champion posted two more videos from the same source, Korean webzine Inven. You can watch them here and here.
Thanks to Mintie for the tip.
Welcome once again my friends to the lore that never ends, we're so glad you could attend, come inside, come inside Know Your Lore.
Last week, we covered the events after the end of the Second War, when Ner'zhul and Teron Gorefiend led an attack on the Azerothian nations which held artifacts the former elder shaman believed he could use to open new portals on Draenor. These portals would be the salvation of the orcs who were doomed to a slow death as fel corruption slowly consumed the land.
In response to the Horde of Draenor's attacks (led by Gorefiend, Kilrogg Deadeye and Kargath Bladefist) and their theft of artifacts like the Book of Medivh and Eye of Dalaran, King Terenas Menethil ordered Turalyon and Khadgar to lead an expedition beyond the Dark Portal itself to determine what the Horde had planned.
This week, the Alliance Expedition takes the fight to the Horde, and we once again remind you that if you played through these events in WCII, things may have changed in the lore since. Please bear with us as we reconstruct the events surrounding the Alliance Expedition to Draenor. The Sons of Lothar against the Horde of Draenor.
Filed under: Know your Lore
Seriously... you guys are awesome. Sooooooo many good pictures to use. I may have to start writing like 12 of these a week, just to have an excuse to use all of them. Thanks again, and keep them coming. Even if I don't get to use them, I just enjoy browsing through them. So many mages, so little time.
Last week, our mage leveling guide hit level 58 and fled vanilla WoW for the alien landscapes of Outland. This week, we'll tackle the 10 levels your mage will be spending there, amongst the hellboars, sporebats, and ravagers.
We're going to jump right in today, because we have plenty to talk about this time around!
"Referring to the quest Out of Body Experience, we already know what happened to Prince Keleseth and Prince Valanar, but will we ever figure out what happened to the other darkfallen there, like Prince Theraldis or Prince Atherann?"
I have no doubt we'll be seeing them in Patch 3.3, in and around Icecrown. Prince Theraldis (the one on a horse (with an equine-themed pashmina afghan)) seems to have been the overseer of that whole project going on during Out of Body Experience, so I wouldn't be surprised if he turns out to be a raid boss and Prince Atherann is in a 5-man or a group quest elsewhere. Though it would be interesting if they were a side-by-side raid boss, like the Twin Emperors. Hm!
For those that need their memory jogged, The Not-So-Friendly Skies daily is the one where you have to go around and kill Dragonmaw Transporters. It was, for me, one of the most annoying quests to do in the whole chain. The spawn points always seemed camped, and the previous drop rate was about 50%, give or take.
In A Slow Death, you have to poison 12 Dragonmaw Peon Camps. The Fel Glands dropped from any tainted wildlife in Shadowmoon Valley at a previous drop rate of about 25%.
Hopefully this will do two things. First, it'll help everyone working their way towards the 100 mount achievement, Mountain-O-Mounts. And secondly, it should help people get their alts a Nether Drake all the faster.
Unfortunately, her number one quest has been gutted already, but there are a lot of good quests on the list for sure. And quite a few of them have some great rewards as well -- the Barov Peasant Caller is great, I'm still wearing the cloak from Bring me the Egg, and the Divination quests in SMV will let you pick up some nice consumables and gear as well, not to mention a good bit of cash. And some of them are just plain awesome -- Ivus the Forest Lord, I agree, is something people almost never do any more, but once you've done it, the reward of having a big treant kicking ass for you is just too fun.
If you need more quests to do, you can check out our writeups on the top lore-based quests in the game, and don't miss the must-see quests at 70, either. Whether you're looking for a time-filler or want to know which quests to start on when the XP starts flowing again, odds are there are quite a few great quests you missed the first time through.
I'll completely agree that a lot of the locations in The Burning Crusade don't match up to our favorites in WoW Classic, but there are places I enjoy. Zangarmarsh is by far my favorite zone. No contest. It's the only zone that really gives me the feeling of "I'm on an alien world." It's something I wouldn't see on Azeroth. The blue tones, the giant mushrooms, the strange marsh creatures. It blew me away my first time running through it. It really was a different world there.
Outland was a bit too heavy on the futuristic sci-fi, but I think Zangarmarsh hit the right tone. What did you all think of Outland? Do you have a favorite zone? We're all eager to move on to Northrend, but is there a zone you'll miss when we're all idling in the frozen north instead of on Draenor? What did you like about it?
|Hellfire Peninsula||501 (6.4%)|
|Terokar Forest||282 (3.6%)|
|Blade's Edge Mountains||177 (2.3%)|
|Shadowmoon Valley||438 (5.6%)|
And it's interesting to see that Lake Wintergrasp is so [redacted!]. Wait, what? You don't want to know which levels match up with which zones in Wrath of the Lich King? Just in case you think this list is a spoiler, we've gone ahead and thrown it, uncensored, after the break. Read on for where you'll be when.
They fit pretty well, actually!
Now that the cap has been raised to twenty-five, and a slew of dailies has been added as of patch 2.4, many players are finding themselves spending a few hours on daily quests each day. Personally, there are a few that I enjoy doing most days, including the bombing runs, and some that I'd rather avoid if I didn't need the gold to fuel my rather Outlandish habits.
I'm not sure if I could pinpoint a single culprit though. The longer quests bother me up front, because I get bored spending half an hour each day mowing through the same exercise. As such, the Shadowmoon Valley quests might be my least favorite, because aside from the competition, they take forever.
Which daily quests are giving you a daily headache, and why?
After accepting this quest, fly out to Razorthorn Rise. This region is directly on the border between Terokkar Forest and Hellfire Peninsula, up in the mountains. If you cant find it, just look at the picture above.
This is similar to the quest I Was A Lot Of Things... from Shadowmoon Valley, in that you need to use some local beasts to dig up your plants for you. Luckily, you don't need to rely on the intelligence of some dumb pig that gets massacred by all of the nearby monsters and turns on you if you accidentally hit an AOE. You get to control the Ravager you'll use to dig up your five required Razorthorn Roots.
Zangarmarsh has rain as well, but I can't think of any other zone in Outland that has weather effects that come and go. Sure, some zones have Infernal rains and such inside and outside of them, but that isn't really the same. It's a constant, it's static. When you go to that zone, it will be there 100% of the time. Azeroth's weather wasn't like that. After it was added, of course. It might be raining in Stranglethorn, it might be sunshine from horizon to horizon. When it was raining, the zone had an entirely different feel. You were doing the same things, but it just felt different.
I brought this up with some friends of mine a few times before, and we tried to think it through with logic at first. You know, the atmosphere is different, so maybe other zones in Outland can't rain. It's an alien world, so who knows? Even if you play the 'alien world = no rain' card, I think there are some awesome weather-related things you can do. Read on for my thoughts on the matter!