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Posts with tag Shattering-Throw

The Care and Feeding of Warriors: PvP is calling you home


Zach covered my dereliction yesterday, so let's all peruse his analysis of the warrior changes currently on the PTR. I've tested things on the PTR when and where I could (haven't been on since the new patch, RL difficulties and in game commitments have kept me off) and I've discovered a bug with dual specs that allows a fury warrior to effectively ignore the TG nerf by simply having a second fury spec that doesn't have Titan's Grip in it at all. I'm assuming this will be fixed to unequip your weapons when you switch specs, because if it's not, I know a lot of fury warriors who will pay 1000g to avoid being nerfed. (And yes, I'm wearing leather gloves in that screenshot.)

I've been playing in arenas lately with a fully PvE oriented fury build and no resil gear whatsoever. My partner is a prot warrior. We actually win more than we lose, believe it or not, our only significant weak spot being if we hit a team that bursts me down before we can burst their DPS down. If I was to shift three talent points so I could get Heroic Fury and Furious Attacks, we'd probably win a lot more, so once dual specs go live I may go fury/fury instead of fury/prot like I'd originally planned. The fact is, I can count on one hand the amount of times I've not been able to find a tank for runs lately and have had to respec. Heck, I often just tank in my fury spec if it comes to that. So if the future starts to look better for warriors in PvP, I may just focus more on perfecting my fury PvP spec. On the other hand, there's always Arms to consider, especially if it gets more buffs in the future.

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Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, PvP, (Warrior) The Care and Feeding of Warriors, Battlegrounds, Arena

Patch 3.1 PTR build 9658 Warrior changes

Matthew's caught up in the tangle of this thing called RL, so don't be surprised to have a different voice going over the Warrior changes this build. Don't worry, though, it looks as though most of the changes this round are aimed squarely at PvP, so I'm covering for him in the meantime. I'd like to call this build the Brown Pants Edition for PvP Warriors. Are you ready? Get a pair of brown pants, because you'll need them.

Battle Stance - Increases the armor penetration of all your attacks by 10%.
This is a straight up buff, and because Armor Penetration is a better PvP stat now than it is for PvE, this is clearly going to help. Considering armor reduction effects are now percentage-based, this buff is going to help quite a bit. Nothing exciting yet, right? Right. I hope you've got those brown pants on, because the next one is downright insane.

Shattering Throw *New Skill* - Throws your weapon at the enemy causing [ 50% of AP + 12 ] damage (based on attack power), reducing the armor on the target by 20% for 10 sec, and removing any invulnerabilities. 25 Rage, 30 yd range, 1.5 sec cast, 5 min cooldown
I just had to put that in bold letters and underline it. Aren't you glad I told you to wear brown? Warriors are now one of only two classes that can break a Paladin's Divine Shield or a Mage's Ice Block. It's a baseline ability, which means that all Warriors will have access to it. This improves Warrior viability in a Paladin-dominated Arena environment substantially. It's on the same cooldown as the aforementioned invulnerabilities, as well. This means that every time Paladins or Mages put them up, a Warrior can demolish it. Just in case you missed it -- Shattering Throw also deals damage and reduces armor (and it's likely used when in the armor penetrating Battle Stance!). Not only do you remove their precious invulnerabilities, you spank and strip them, too. That's just naughty.

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Filed under: Warrior, Patches, Analysis / Opinion, PvP

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