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Posts with tag SoulShards

Blood Pact: Affliction struggles to burn soulfully on beta

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Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. This week, Megan O'Neill finds DoTs no longer crash her client, so she sets about corrupting every soul she can find. Unfortunately, she finds her Abyssal Bag empty, and with frustration wishes that shards could be as plentiful as before.

The Soulburn system of Cataclysm was a big bust for affliction, offering plenty of utility but lacking in role-buffing damage abilities. The biggest issue was that Soulburn didn't feel like a real resource. Soulburn largely felt like a complicated set of "oh, crap!" buttons.

In Mists of Pandaria, demonology and destruction are each departing from soul shards to gain new secondary resources. Soul shards will be affliction-only, so it's finally time to tailor shards to affliction purposes. Unfortunately, beta is where many things are broken or unfinished, including soul shards.

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Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: Soul sticks and soul carrots

Every week, WoW Insider brings you Blood Pact for affliction, demonology, and destruction warlocks. When she's not bribing the priest to life grip the mage through Hagara's Ice Wall, Megan O'Neill paints her damage done bar like Seurat -- that is, with lots of DoTs.

Soul shards -- the special resource that has been iconic for warlocks since the beginnings of World of Warcraft. Once nonstackable in-game items that there were special bags for, soul shards now in Cataclysm are part of the unit frame as a secondary resource. Soul shards are particularly a great flavor match for affliction and will stay as affliction-only in Mists of Pandaria.

The only problem is that the Soulburn mechanic doesn't jibe well with affliction. Sometimes the stick is too long for us to care about the crunchy, delicious carrot at the end. Sometimes the carrot isn't big enough for the properly balanced stick. Whatever the problem is, our soul carrots don't match our soul sticks.

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Filed under: Warlock, (Warlock) Blood Pact

Blood Pact: What is a Warlock?, part 1


Every week Elizabeth Harper contributes Blood Pact, where she tries to share the joy of the Warlock class with her fellow players, Warlock or not.

When I first started playing World of Warcraft, I rolled the ubiquitous Night Elf Hunter. The pet angle appealed to me, and in all the games I'd played previously, I preferred to stay away from close combat and pelt my victims with spells or arrows from a safe distance. However, with so many classes available to me, I couldn't stick with just one -- my second character was a Mage. I spent my first weeks in Azeroth cheerfully hopping between these two characters, but I must admit that neither of the characters made it past level 20. Why? I found out that a friend of mine played on another realm, so I rerolled to join them -- this time as a Warlock.

I didn't know what I was getting in to at the time, I only knew that Warlocks had pets like Hunters and cast spells like Mages. But I've got to tell you, despite the first-glance similarities between the classes, they're not at all alike -- which I learned while leveling mine to 60. (And before you ask -- I played this Warlock prior to the class changes that turned them into tiny gods. Yes, I was a Warlock back when Warlocks were the underdogs.) Perhaps you're not quite sure what to expect from Warlocks -- whether you play with them, are trying to kill them, or are thinking about rolling one yourself. If so, read on as I attempt to explain the essence of the Warlock class.

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Filed under: Warlock, (Warlock) Blood Pact

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