With that great explanation of stats this morning
, how fitting that this afternoon, we have Drysc's update
on what the various combat ratings mean for each of your character's combat values.
The combat ratings system was implemented when the expansion came around-- it used to be that instead of a "dodge rating" on a piece of armor, you just got a "+2% chance to dodge." But Blizzard noticed that in order to scale that gear up ten levels, they'd have to push up percentages, and eventually everyone would just be walking around with crazy high percentages-- adding enough armor up to a 100% chance to dodge would obviously break the game.
So they developed the rating system, with each armor piece giving a plus to "rating" that then translated into different percentages at different levels
-- an item with 18.9 dodge rating on it actually gives +1% dodge at level 70, but more than that at level 60 (about %1.5, actually). That way, Blizzard can scale the rating with level, and gear can get better without breaking the game. Much more on this, I'm sure, when Elizabeth continues her WoW Rookie feature on stats
. And don't forget that RatingBuster
can give you all this automatically ingame-- from what I understand, it has been updated with these numbers.
But in the meantime, after the jump, I've posted what Drysc says all the ratings will give you at level 70. Feel free to bookmark this post for quick reference when comparing gear.
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Filed under: Items, Odds and ends, Guides, Buffs