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Posts with tag Stranglethorn-Vale

Patch 5.1: The Stranglethorn Fishing Extravaganza returns

Patch 51 The Stranglethorn Fishing Extravaganza returns
This Sunday at 2 p.m. PST, the Stranglethorn Fishing Extravaganza returns to Azeroth. Due to the normalization of event times to counteract cross realm zone issues, the tournament will go back to being held every Sunday. Other changes have been implemented as well.
  • Three winners for every tournament
  • Kalu'ak Fishing Derby rewards will be available as the Derby will no longer be held
  • Tastyfish can be caught from any fishing nodes, even wreckage and inland ones
  • No more nodes that are only tastyfish
For Oceanic realms, the Extravaganza will begin at 2 p.m. EST. According to Zarhym, a similar system is already in place in the EU.

So put on your fishing hat and mosey on over to STV this Sunday if you want to participate in some competitive angling.

Filed under: Events

WoW Insider's first World of Warcraft memories

World of Warcraft's seventh anniversary took place earlier this week. Rather than the dry, impersonal WoW retrospectives you can find almost anywhere this time of year, the crew here at WoW Insider decided to hold our own retrospective instead, looking back on what pulled us so deeply into the game to begin with. Today, we're sharing our very first World of Warcraft memories, whether that was seven years ago, long before the Shattering, or just last year. I'll get things started, then the staff will join in afterwards.

My first WoW memory is in Stranglethorn Vale. There are other events prior to STV that exist in some strange nebulous place in my mind, but Stranglethorn is the first event that I can really pin down. I was playing my very first character, my undead rogue on the Silver Hand server, trying to kill an elite alligator for the Excelsior quest. This was in December of '04, maybe January of '05. I was absolutely terrible at the game. I simply could not kill that alligator. Everyone I knew did it with no difficulty whatsoever, but I couldn't manage it at all.

The reason I couldn't kill it? I was spamming Sinister Strike while dual wielding white vendor-bought daggers. That was the day I decided I should learn how to play the game rather than hope my friends take pity on me and fly across Azeroth to kill elites for me. Now I'm here, on this site, doing this. That's one heck of a step up.

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Filed under: Analysis / Opinion, The Burning Crusade, Cataclysm

Choose My Adventure Live: Questing in Stranglethorn

Choose the adventures of Robin Torres as Roblinator the goblin shamanator or join in with It came from the Blog on Zangarmarsh (US-PvE-H).

This week, I get to stop and smell the Fadeleaf and quest some more in Stranglethorn, hanging out with Sassy and the gang. I'll be reading quests, skinning, and following your instructions. So join me by watching the stream above and chatting in the room after the break.

Update: The stream is now over. You can watch the video replay by clicking on the image above.

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Filed under: It Came from the Blog, Choose My Adventure

Encrypted Text: One last look at the rogue of Azeroth past

Every week, WoW Insider brings you Encrypted Text for assassination, combat and subtlety rogues. Chase Christian will be your guide to the world of shadows every Wednesday. Today, we look back on the great kills of the past.
With The Shattering's complete ruination of the planet, Azeroth has been transformed forever. Entire zones have been uprooted, flooded, and even broken in half. Deathwing's ascent to the mortal realm has left our world with several battle scars. Thrall and the shaman are doing trying their hardest to contain the damage, but the elemental planes are bleeding through. Insert some bad pun using the word Cataclysm here.

Rogues have been sneaking through Azeroth for eons. Mages weren't around until a race discovered magic, and priests couldn't heal anyone until they discovered the Light. The art of stealth has been around for as long as there have been shadows to hide in. We've walked a million miles without ever leaving a footprint and killed a million foes whose bodies were never found. As we watch the Azeroth we've known and loved disintegrate around us, I can't help but remember our history.

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Filed under: Rogue, (Rogue) Encrypted Text

Cataclysm Beta: Northern Stranglethorn and The Cape of Stranglethorn

There are several reasons people disliked Stranglethorn Vale in vanilla WoW. I could go into detail about the confusion that The Green Hills of Stranglethorn presents to new players. I could tell you about the lack of coherent direction in questing. I could harp on the horrors of the multiple quests with low drop rates. I could spend an entire article just talking about the amount of running around you have to do.

Alternatively, I could just tell you that it's all fixed in Cataclysm -- all of it. The usual caveats apply: this is spoiler-heavy, some stuff is incomplete and it's from an Alliance perspective.

The first thing you should know, if you don't already, is that Stranglethorn Vale has been split in two by a gigantic whirlpool, dividing it into Northern Stranglethorn and the Cape of Stranglethorn.


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Choose My Adventure: Turpen dings 45


WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Casting your vote toward the many aspects of Turpen and make him your own! Well, not literally. He belongs to Alex, but you know what we mean.

Well, it took longer than I had hoped, but Turpen has finally dinged level 45 and he did it in the wet, muddy wastes of Dustwallow Marsh. It wasn't particularly hard, but between all of the patch 3.2 preparation I've been doing, it was sort of a scatterbrained trip. Do a few quests here, a few quests there... all in all, it wasn't particularly memorable!

Throwing fuel on the 'not very memorable' fire was the completely anticlimactic ding of level 40. I remember that level being something of a landmark, but for Turpen the level came and went without much celebration. Mounts are at level 30 now, and the level 40 talent for Affliction Warlocks is pretty useful, but not much to get excited about. Oh boy, Dark Pact! Mana regen is so exciting! Don't get me wrong, I love me some mana, but could there be anything less exciting to someone who's leveling, questing and exploring? I want toys! I want explosions! I want excitement! This was none of those things. Maybe I would've been more excited if I run around with my Imp or Succubus out, but I've been getting pretty good mileage out of my Voidwalker still. I didn't have mana problems before Dark Pact, so I rarely use it now that I have it.

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Filed under: Warlock, Analysis / Opinion, Leveling

Choose my Adventure: Insert funny title about being level 25 here


WoW.com readers, it's up to you to decide the fate of Turpen the Gnome Warlock with Choose My Adventure. Help test the site's new features by participating in this event, casting your vote toward the many aspects of Turpen and following his exploits on Alex Ziebart's WoW.com profile!

Well, you guys wanted me to run Deadmines. As you can see, I ran Deadmines. Many thanks go to Urse (Healer), Child (Tank), and Sneafoo (Noob Rogue of Doom) for 4-manning the thing with me. Urse was pretty overleveled for the place so healing was hilariously easy, but Sneafoo made up for it by starting the run at level 12 and aggroing Gruul from the pirate ship.

I went further than that, too. I didn't stop at Deadmines, I did Wailing Caverns, Blackfathom Deeps and Shadowfang Keep as well. I was kicking around the idea as soon as someone suggested Deadmines, but I didn't think I would manage to land a group for either of them. When I went out to the Barrens to get my Succubus (Angva) at level 20, that sealed the deal for me. I picked up the quest The Orb of Soran'ruk, and despite the fact that its quest rewards sucked, it gave me more reason to try and get the groups together. I put out a call to all of the various resources I knew, LFG and community chat channels (your server probably has a few good ones) and all of that, and managed to score a few groups.

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Filed under: Warlock, Analysis / Opinion, Instances, Leveling

WoW zones in real life


Aurdon over at I Sheep Things spotted this great collection of comparisons between real-life environs and the in-game places that they inspired. Not all of the comparisons are pitch-perfect, obviously (there are no Nagrand-esque floating islands in the real world, and the Crystalsong Forest picture shows trees covered in ice rather than the mystical wood that grows in-game), but lots of the pictures are really dead-on, and they show you really well how Blizzard uses a kind of hyper-realized version of Earth to create what seems like a very real Azeroth.

We've posted before how the architecture of WoW mirrors real-world places and culture, but even the natural world of Azeroth uses lots of Earth's real-life elements. And it would be cool to know where these pictures actually come from -- some of them are recognizable (obviously, Stranglethorn Vale is based on parts of the Amazon, and The Barrens represents Africa's savannahs), but even Icecrown and Zangarmarsh are represented (in slightly less mythical form) on Earth. It would be interesting to know exactly where.

Filed under: Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard, Expansions, Screenshots, Wrath of the Lich King

The Queue: Daily quests and Tastyfish


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

It's been a few days, you know how this goes by now. You ask your questions in the comments section below, I answer them in the near future. Got it? Good.

jared.daniels
asked...

I just got to level 72 last night and realized that I have five different dailies that I can do in Northrend. Should I bother doing all of those every day, or just focus on the last one that I uncovered? And if I do go back, how long should I do them before I drop them for higher-level dailies?

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Filed under: Analysis / Opinion, Events, Expansions, Wrath of the Lich King, The Queue

GamerTrainer offers tutoring for WoW gamers

Having trouble making your way through Stranglethorn Vale? Can't quite figure out how to farm all that gold for your epic mount? Maybe what you need is a tutor! GamerTrainer is a site that claims to provide tutors for gamers who need a little extra personalized help with their games, and right there on their list, among Halo, Super Smash Bros. Brawl, and Call of Duty is our very own World of Warcraft. It'll cost ya, though -- $130 for five hours is as cheap as it comes per hour, going all the way up to $30 for one hour of personalized training. And just because you pay, it doesn't mean you'll actually get help -- "Mister_Llanowar" is apparently standing by to give you some helpful tips, and for all you know, he's just another 13-year-old who's really good at ganking with a 70.

As you might have noticed, we're a little skeptical -- there's nothing you couldn't learn from these trainers that you couldn't pick up on, say, sites like the one you're reading right now (we've got you covered on STV and raising all that mount money). Not to mention that the whole point of a game (any game) is to sit down, mess around with it, experiment and explore, and pick it up on your own -- having someone tell you personally what to do and where to go is the exact opposite of fun.

And if you still disagree, hey, call me up. I'll be happy to sit down and play with you on Skype for a measley $30 an hour. I call all disenchants, though, so if you don't need those greens, they're mine!

Filed under: Analysis / Opinion, Tips, Odds and ends

Zandalari on Moon Guard hosting a Story Circle tonight

Here's another player-run RP event that looks like a lot of fun -- the Zandalari, a 'tribe' (read: guild) on the Moon Guard server apparently hosts a weekly "story circle," in which they sit around and tell stories of all kinds. As usual, I remain not so into RP, but I am very much into storytelling and fun player-run events, and this evening sounds like a good time, especially if you just sit and listen (or read, as the case may be).

If you'd like to go, it'll be at the Grom'gol base camp in Stranglethorn (so it's Horde only, but you can roll an alt and fly from Orgrimmar) over on Moon Guard this evening (and every Thursday) at 8pm server. And I'm sure I don't have to say this, but if you do go, be sure to be respectful, or they'll definitely whip out the ignore stick on you, or worse -- it's an RP server, so no monkey business.

And be sure to take lots of pics and send them to us if you like -- we always love hearing about creative player-run events on the servers.

Filed under: Horde, Analysis / Opinion, Events, Fan stuff, Guilds

The joy of grinding

I couldn't agree more with Mystic Chicanery -- despite the fact that most players consider the "level grind" to be the most boring part of the game, a stodgy run towards the much more interesting endgame, I've found that I tend to invest myself more in my character while actually leveling up, strangely enough, and it seems to me that endgame is the much more boring part of the equation. While leveling, you get a constant meter (literally) of how much your character is progressing, but after 70, progression becomes much more nebulous, and you have to do a lot more poking around for things like enchants and gems.

Of course, the main complaint with the level grind isn't doing it the first time, it's doing it again and again, and thankfully, as Mystic notes, will bring us ten brand new levels to roll through. But maybe I have a bad memory, because even when I do hit 70 with a character, going back to the beginning with a new class or a new faction is a new experience. And Wrathgoing through the same content a second time makes it faster and more interesting to me -- I already know where the hard quest targets are, and I can catch up on lore or secrets that I may have missed.

Each to their own, of course -- maybe you've already leveled all nine classes to 70 and couldn't imagine going back and running through Stranglethorn Vale or Hellfire Peninsula one more time. But I've found that I almost prefer the leveling "grind" -- it seems more core to me, improving the character constantly with an XP meter, than the current method at endgame of raiding your way through the instances for gear upgrades.

Filed under: Analysis / Opinion, Blizzard, Expansions, Leveling, Wrath of the Lich King

Breakfast Topic: Mount money and patch 2.4.3

What is this cost of riding training everyone keeps mentioning? The most anticipated change coming with patch 2.4.3 for a good portion of the player base is the lowering of the requirement for basic land mounts to level 30, complete with a slash of the price of training down to 35 gold. Overall, this is very good news for anyone who is leveling or plans to level a new character any time soon.

With this change, though, has come a dilemma for many people with characters in the level 30-40+ range in the past few weeks:

  • If my character just hit 30, do I keep on going, or shelve him until I can buy a mount so I don't have to hoof it through Stranglethorn Vale?
  • If my character just hit 40, do I buy the mount now, or do I wait until the patch so I can save a whole pile of gold?

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Filed under: Patches, Analysis / Opinion, Breakfast Topics, Leveling, Making money, Mounts, Alts

Breakfast Topic: Camping out


I have a love/hate relationship with Stranglethron Vale. I find the quests to be interesting, and I like the colors used in the zone. It is, however, a hotbed of PvP action. On a PvP server there are always opportunities to gank or be ganked. This tends to lead to an escalation of alts. It goes something like this.

1. You get ganked while killing Bloodscalp Trolls.
2. You resurrect and wait for the perfect opportunity to exact your retribution.
3. They log onto their level 70 and one-shot your level 32 alt.
4. You log into your 70, fold, spindle, and mutilate your foe's 70 until they cry for help.
5. Their buddy joins the fight.
6. Your buddy joins the fight.
7. Half of their guild rushes to STV.
8. Your guild matches their fire power.

It's really interesting to watch something like that happen. I'm not sure how anyone who has no 70s on the server survives the most ganktastic zones in the game. I can't quite comprehend how people can feel compelled to hang out in these zones at high levels just for ganking. I imagine that they're all either bitter about their own leveling experiences, or maybe they're short.

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Filed under: Analysis / Opinion, PvP, Breakfast Topics, Leveling, Factions, Alts

An interview with J. Allen Brack

Here's one more tidbit of WoTLK information for you, courtesy of Gamespy. They sat down for an interview with co-lead design J. Allen Brack. Most of the information is stuff we've heard in the past or have already posted on in this morning's massive flurry, but it's always nice to get a peek into the brain of the folks who bring us this amazing game.

Among some of the things discussed by J. Allen Brack and Gamespy:

  • Flying Mounts are gone until level 77, at which point you will either complete a quest or a visit a trainer to be able to use them again. You will still not be able to use the mounts in the old world, so even though Naxxramas is on Azeroth, your flying mount will not be able to cross back over the sea to visit the old stomping grounds. The Old World was designed using too many graphical shortcuts in places people were not meant to access to allow flying mounts.
  • They have recieved massive positive feedback so far about the return to Azeroth and the old traditional fantasy as opposed to the sci-fi feel of the Burning Crusade. In that same vein, they are bringing back many familiar sights and storylines from Old Azeroth. Sholozar Basin will be Un'goro 2.0, complete with crystals and pylons. No word on whether it will also contain more Land of the Lost and Nintendo references. It will also contain some of the flavors of Stranglethorn and the old Netherstorm biodomes, says J. Allen.
  • In a similar vein, we can expect to see more of the ever-popular Scarlet Crusade, this time in the form of the Scarlet Onslaught. The Worgen are back in homage to the Sons of Arugal and Shadowfang Keep.
  • While the city of Dalaran will be headed up to WoTLK, don't expect to see nothing but a hole in the ground where it used to be in Alterac. J. Allen reveals that they do have plans for the spot, and the concept drawings they have for it look very cool.
  • The Dragonblight, J. Allen Brack said, is probably his favorite new piece of content for the expansion. It is where the Dragons were born, where they recieved sentience from the Titans, and where they come to die, and where the Lich King has been twisting Dragon corpses to serve him as Frost Wyrms, so there's a lot of great lore and history there. It will include a raid instance called the Chamber of the Aspects, and while no bosses have been designed for it yet, it will probably have bosses representing each of the Dragonflights.

It sounds like the developers are nearly as excited about WoTLK as we are, which is usually a good sign of things to come. We hope you've enjoyed all this awesome new information we've found for you tonight. There may be more to come, so stay tuned as we scour all the latest news.

Filed under: Analysis / Opinion, Blizzard, News items, Instances, Quests, Expansions, Raiding, Lore, Mounts, Interviews, Wrath of the Lich King

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