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Posts with tag Sun-touched-Satchel

Magister's Terrace round-up

If you're like me, you'll be running the brand-new 5-man dungeon of 2.4, Magister's Terrace, as soon as you can. How can you not love a 5-man with four bosses borrowing elements from 25-man raids, a cutscene, and a guaranteed epic even on normal? If you're looking for more information on what to expect, here's a round-up of WoW Insider's coverage to date and our Magister's Terrace gallery.

Follow the cut for a host of helpful articles on bosses, drops, videos, and scenery!

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Filed under: Items, Tips, How-tos, Instances, Lore, Bosses, Guides, NPCs

Top 7 reasons I am looking forward to 2.4

So with patch 2.4 coming on us soon, I was thinking about it, and I have to say that I can't remember the last time I was filled with this much anticipation over a patch. Aside from 1.8, which made Feral Druids viable, this might be my favorite patch. But why do I love it? Why can't I wait until the servers come up on patch day and we're allowed in?

Let me count the ways! Here's 7 relatively simple reasons that I am watching my computer like a hawk, waiting for 2.4 to make it live.

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Filed under: Enchanting, Patches, Items, Analysis / Opinion, Odds and ends, Quests, NPCs, Mounts

Hybrid Theory: Dear engineers, please build me a walking bank


Welcome to another installment of Hybrid Theory, wherein columnist Alex Ziebart assures the world that he does not, in fact, hate Retribution Protection Paladins. In fact, he raids with a Retribution Protection Paladin. Really. He does. Pinky swear.

Nearly every hybrid has felt the sorrows of lacking itemization at one time or another. Every hybrid has seen its ups and its down, has watched class balance fall into and out of order, and embraced their spec through the good and the bad. Throughout all of this, though, there has always been one ever-present issue. Completely unchanging. Viability and acceptance? Oh, no no no.

Bag space. The Blue Crew of Blizzard has made it very clear over the last few years that limited bag space is fully intended. It's viewed as an important aspect of game play. A mini-game, if you will. I must say, being forced into choosing whether you want to keep an item you enjoy or vendor it in favor of that new piece of resist gear that is mandatory for your raid's upcoming boss fight is the worst game ever. Sometimes little vanity items mean quite a bit, like your first epic. A lot of them are just plain neat, like the furbolg outfit maker.

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Filed under: Druid, Paladin, Shaman, Analysis / Opinion, Hybrid Theory

How to maximize your bag space with 20 slot bags

Our guild alliance's resident science and technology geek (and I mean that in a good way) linked us a somewhat confusing article yesterday. Apparently, scientists have figured out a way to store and retrieve empty space. Of course, a question naturally comes to mind upon hearing about this: How soon until I can buy my own bag of holding?

But seriously, while I tend to be a bit of a pack rat in real life, I'm an even bigger pack rat in WoW. I still keep gear and quest rewards from 50 levels ago because they look cool. In addition, I play a Hunter (with a quiver), a Warlock (with a shard bag) and a Druid (with Cat Form, Bear Form, and healing gear on me at all times). As a result, I'm always on the lookout for ways to increase my bag space so I can fit in a little bit of loot once I'm stocked up on gear, consumables, reagents, and all the rest.

Luckily, I've found that upgrading your bag space doesn't have to break the bank or send you after waves of elite mobs that require 25-40 people to take down, and I'll share a few upgrading tips after the break.

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Filed under: Tailoring, Items, Tips, Tricks, How-tos, Walkthroughs, Instances, Quests, Raiding

Some good news, some bag news

Yet another fun little tidbit slipped by unnoticed in the recent frenzy of 2.4 news, but no longer! Behold, a WoW Insider exclusive!

Okay, so it's not that special and I may have exaggerated the weight of this news item just a little, but I think most of you will be happy to know that the Magisters' Terrace drops a 20 slot bag: The Sun Touched Satchel. It is unique, but it seems to be a fairly common drop off of the trash inside of the instance. I don't have statistics and percentages for you but when I mentioned it in General chat, a fair number of people spoke up to say they had one as well. Judging entirely off of that, I assume it won't take you dozens and dozens of runs to get your own.

I'm sure this is a bit of a sting in the bum of Primal Mooncloth tailors when combined with the near-free 20 slot bags from Zul'Aman, but keep in mind that the bag is unique. I don't expect this will cause the market for 20 slotters to change much, if at all. Besides, I think everyone in WoW can agree that more bag space is a good thing, no matter the source.

Filed under: Tailoring, Patches, News items, Economy

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