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Posts with tag Sunfire

Shifting Perspectives: Further redesigns to the Mists of Pandaria balance druid rotation

Shifting Perspectives Beta changes
Every week, WoW Insider brings you Shifting Perspectives for cat, bear, restoration and balance druids. Welcome to our DPS edition, brought to you by Chase Hasbrouck, aka Alaron of The Fluid Druid blog. This week, we make ch-ch-ch-changes.

A new week, a new beta patch, and a new design for the balance druid rotation (again)! There are some large changes here, as it appears the developers have scrapped a few of the new ideas that they were trying in the beta and have reverted to more of a Cataclysm-style model. All the theorycrafting on this is still being done, so some caution is in order, but I'm tentatively excited about how this is turning out.

First, here's a quick list of the new changes (thanks to Elrahd):
  • Moonfire and Sunfire are now two separate spells independent of Eclipse. Base damage of DoT component damage for both spells increased by 50% and duration reverted to 18 seconds.
  • When Celestial Alignment is activated, casting Moonfire will apply both DoTs.
  • Crits from Starfire and Wrath increase the duration of Moonfire and Sunfire respectively by 2 seconds. Starsurge crits increases both by 2 seconds. This effect is independent of Eclipse.
  • Fae Empowerment no longer exists.
  • Euphoria is no longer a proc but a passive that guarantees double energy generation from nukes outside of Eclipse.
  • Shooting Stars proc rate now 30%, down from 40%.
  • Astral Communion now channels 25 eclipse energy per second for 4 seconds, from 15 energy per second for 7 seconds.
  • New PvP 4 set bonus allows Astral Communion to be channeled while moving.

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Filed under: Druid, (Druid) Shifting Perspectives

Shifting Perspectives: Murmurs' moonkin mailbag

Every week, WoW Insider brings you Shifting Perspectives for cat , bear , restoration and balance druids. Balance news comes at you every Friday -- learn how to master the forces of nature, and know what it means to be a giant laser turkey! Send your questions, comments, or something you'd like to see to tyler@wowinsider.com.

Greetings once again, fellow owlbirds. I've returned once again after a weekend visit with the enemy. I'll spare the gritty details, but suffice to say that I was bored to tears for a majority of the trip and, in fact, the 15-hour drive there and then again coming back home was the most exciting portion of the trip. Not to mention, shadow priests make the worst hosts. Chalk that up as another reason why balance druids are just plain better.

While I was away, my inbox got a little bit piled up, so I figured this was the perfect time to address all those burning questions in people's minds. Maybe it's a bit lazy of me, but, you know, I like being efficient sometimes (just not often). Let's hit the virtual books, shall we?

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Filed under: Druid, (Druid) Shifting Perspectives

The Art of War(craft): Must-have PvP talents for druids in 4.0.1

Every week, WoW Insider brings you The Art of War(craft), covering battlegrounds and world PvP, and Blood Sport, with the inside line for arena enthusiasts. Want to crush your enemies, see them driven before you and hear the lamentation of their women? Battlemaster Zach Yonzon, old-world PvP grinder and casual battleground habitué, rambles on about anything and everything PvP.

Let's try to get you prepared for Cataclysm, shall we? In the new (banged-up, broken and burnt) world of the expansion, battlegrounds play will stand toe to toe with arenas as far as gear acquisition and quite possibly have even better participation. You don't want to miss out on that. Today we'll discuss the best PvP talents you can pick up as a druid, and you can decide for yourself what other talents to round out your PvP spec.

Perhaps the biggest change for druids in patch 4.0.1 is a new mechanic for balance druids called Eclipse, which relies on the buildup of lunar or solar energy conferred by casting either nature or arcane damage spells, respectively. This means that balance druids will be constantly trying to achieve an Eclipse by casting spells from one school, then shifting to another school once they've gotten the bonus. Out of all specs, balance plays the most differently compared to before the patch, but everyone gets fun tools to use in PvP. Let's check out all these toys across all specs.

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Filed under: Druid, Analysis / Opinion, PvP, The Art of War(craft) (PvP)

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