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Posts with tag Sunwell-Isle

Arcane Brilliance: The best and worst of 2008



Each year, Arcane Brilliance cooks up 52 columns about Mages, each one roasted at precisely the right temperature for precisely the right amount of time (usually a couple hours on Saturday morning over a soggy bowl of Cinnamon Toast Crunch, to be honest). As we arrive at the 52nd week of 2008, Arcane Brilliance would like to thank each and every one of the Mages who come here every weekend to celebrate our wonderful class by reading a giant, well-cooked wall of text. Arcane Brilliance would also like to say to the Warlocks who come here to mock us and drink our delicious tears, "We hope your felhound eats you."


Wow, so 2008, huh?

A lot of things happened this year, right? Crazy.

We here at Arcane Brilliance thought that since next week's column will be posted in 2009, we should take a moment this week to remember the year that was, and what it meant to all of us who walk the path of magic. There were some pretty high highs, and some exceptionally low lows, so we figured it would be fun to throw the highs into a ring with the lows and let them fight to the death. Join us after the break to see who wins!

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Filed under: Mage, Patches, Analysis / Opinion, PvP, Expansions, Features, Raiding, Classes, (Mage) Arcane Brilliance, Wrath of the Lich King

Report Card: Phase 4 daily quests

Phase 4 is now well underway, with about 50 servers having it unlocked according to us.gorgonnash.info at the time of this writing. There's still a few more things to unlock, but for the most part, the Sunwell Isle is complete, and what you see is what you get as far as resources and places to fight. So, once again, it is time to ask the question: How do these quests fit into your busy up-to-25-daily-quests-to-do lifestyle?

They fit pretty well, actually!

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Filed under: Patches, Analysis / Opinion, Quests, Making money

Hybrid Theory: Brutallus and You


Every week, Alex Ziebart comes to you with Hybrid Theory. A column with... theories about hybrids, I guess. I mean, that's what it says at least. I guess it could be something else, but probably not. Honestly, you should probably just read it and find out for yourself.

In the past here on Hybrid Theory, we've discussed what Hybrids are capable of doing in a raid, as far as beneficial talents and utilities. We talked about the fact that a few well-placed hybrids in your raid can take your DPS from 'good' to 'horrifyingly good.' All of this comes to the front again in a boss that many high-end raid groups are clashing against right now: Brutallus.

If you haven't read anything on this boss yet, it's the single largest gear check in WoW yet. It's Burning Crusade's Patchwerk, mostly. To beat Brutallus, you need roughly 29,000 sustained DPS across your entire raid. If you don't pull that off, you hit his enrage timer and he destroys all of you. Simple as that! If you're lucky you can burn off a final two or three percent of his health after the enrage, but that's about as far as you go. That three percent is about 300,000 health, so don't get too confident.

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Filed under: Druid, Paladin, Priest, Shaman, Warrior, Analysis / Opinion, Raiding, The Burning Crusade, Bosses, Hybrid Theory

Phase 4 Dailies: A Charitable Donation

Acquired from Anchorite Ayuri just outside of Sun's Reach Sanctum, A Charitable Donation marks the final step on the reclaiming of Quel'Danas and the construction of the Shattered Sun Stronghold. It isn't a daily quest so much as it is a daily reputation vendor.

It's easy to look at the quest and get angry, because it's a fairly obvious money sink. Give 10 gold, get 150 reputation. Keep in mind that it's completely optional, and the only thing it unlocks is a little flavor for the world. If you don't want to do it, don't do it, don't feel bad avoiding it. It won't hurt anybody.

If you do want to contribute, though, donating that 10 gold moves the server toward earning a pretty neat thing. After enough donations, a statue will be built commemorating those that died in the battle for the Sunwell Plateau, and the friends and family they left behind. It is also a sign of unity between the Aldor and the Scryers; the monument has two sides, one with a Draenei and one with a Blood Elf. It has no real effect on the world, but it's pretty cool to look at.

As I mentioned, this quest is basically a reputation vendor. You buy reputation, and this can only be done once a day. You pay 10 gold and get 150 SSO rep, so if you run one of the easy dailies(such as Distraction at the Dead Scar) for roughly 10 gold and 250 rep, you can turn that into a total of 400 rep. That sure beats buying Coilfang Armaments for 25 gold each, to turn in for 75 reputation. If you do this quest regularly, you can shave a few Magisters' Terrace runs off of your grind to Exalted.

As always, if you need to know more about this quest, take a look at Wowwiki or Wowhead!

Filed under: Walkthroughs, Quests, Factions, Guides, Making money

Breakfast Topic: Adamantite and Mana Thistle on Azeroth?


Mana Thistle grows in Outland. Some of the mines of Outland contain Adamantite Ore. So how do plants and ore that are native to a completely different planet occur on the Isle of Quel'Danas?

I understand that it is a level 70 zone and therefore they put level 70 gathering nodes there. But story-wise it makes no sense. The Lore of WoW is rich and entertaining and is one of the best parts of playing this game. Inconsistencies like this mar the immersion of what is otherwise a very fun new zone.

Lasica responded to Battery's question about this on the forums with a suggestion that they fell out of the Exodar as it passed overhead. This could easily explain the Mana Thistle, if it took to the fertile soil on the Isle, but metals don't grow like plants, so this explanation can't really be stretched to the Adamantite.

Do you have an explanation to satisfy the lore-nerds like me? Or are you just happy to have another place to farm?

[Thanks Henric!]


Filed under: Herbalism, Mining, Analysis / Opinion, Breakfast Topics, Lore, Forums

Magisters' Terrace illuminated

Patch 2.4 is just a win all around, if you ask me. Very casual player? Only have an hour or less to play? Hit the dailies. Super-hardcore raider? Sunwell Plateau, baby, the hardest raid yet (or so I hear; I'll likely never see it myself). And if, like me, you flat-out love five-man dungeons, you have a new playground too: Magisters' Terrace, lovingly known as MrT.

The gallery below is a comprehensive, step-by-step, illustrated guide to the Terrace on normal mode, starting from the first pull and going all the way through to Kael'thas. First, some quick notes on group composition. In my opinion this isn't the hardest of the level 70 instances (that honor would go to Arcactraz or Black Morrass), so you don't need everyone to be group-specced or raid-geared, but it does help tremendously to have some crowd control available. The more, the better. And if you don't have much CC, you'd better hope you have a tank that can keep threat on multiple targets (might be a bit more difficult for Druids).

The good news is that the bulk of the mobs in the instance are humanoids, and can therefore be sheeped or seduced; traps also work well. There are also a few demons around that can be banished.

But before you can start pulling, you've got to get there. The Terrace is on the new Isle of Quel'Danas (IoQD); taxis from Ironforge and the Silvermoon City will get you there quickly for 25 silver or so. Or, if your realm has completed the quests to activate the Sunwell portal, you can port straight from Shattrath to IoQD. Once you get on the island, just ride east up the road to get to the instance. It's hard to miss, what with the meeting stone and big glowing portal and all.

Click on to the gallery below to see a picture of where it is on the map, and the rest of the walkthough.

Filed under: Walkthroughs, Instances, Bosses, Guides

Phase 3 Dailies: Making Ready


Though the Sun's Reach Armory has been taken by the Shattered Sun Offensive, it is still not fully stocked and equipped. This is where you come in. Smith Hauthaa just outside of the Armory needs you to gather ore so she can make the Armory an Anvil.

Supplies are on the way, she says, but she doesn't want to waste time while she waits. She sends you to retrieve three pieces of Darkspine Iron Ore. You won't be mining for this ore, nothing as simple as that. You need to kill Darkspine Myrmidons along the eastern coast of Quel'Danas. They drop Darkspine Chest Keys which are then used to open chests along the naga encampments. The Myrmidons fight like really boring Warriors, using Sunder Armor and Demoralizing Shout. The area is also lousy with Darkspine Sirens, which fight like Frost Mages. Ice Armor, Frostbolt, Frost Nova, that sort of thing.

You'll likely need to do quite a bit of fighting to get your three pieces of ore, simply because there are so many mobs in the area. Once you work into a rhythm, it should only take as long as 'Arm the Wards!' does each day. While this quest may seem like one of the more time consuming Quel'Danas dailies, it is certainly worth the effort. Why? Because when this quest is completed a certain number of times, it unlocks the Anvil. Unlocking the Anvil unlocks the new Badge of Justice rewards, and yet another daily quest. If you're itching to make a purchase from Smith Hauthaa, encourage your friends to do this quest as often as they're able.

Aside from unlocking the next step of Quel'Danas, this quest has another reward. Upon completion, you will receive 11 gold, 99 silver, and 250 Shattered Sun Offensive reputation. Once the anvil and Badge of Justice rewards have been unlocked, this quest becomes 'Don't Stop Now...' and retains the same objectives. For further information on this quest, you can head on over to Wowwiki or Wowhead.

Filed under: Quests, Factions, Guides, Making money

Sunwell Phase 3 daily quest walkthroughs

Though no servers have reached phase 3 of the reclaiming of Quel'Danas, it's always good to be prepared. Many servers began Phase 2 just yesterday, and phase 3 is well under way. My server sits at around 14% complete of retaking the Armory after Day One, and I expect this to pick up over the weekend. Within a week, many of us will likely be transitioning into the most anticipated of the phases.

Why is it the most anticipated? Well, as soon as this phase begins, you gain access to a General Goods vendor, vendors to trade PvE tier tokens for PvP gear, as well as a handful of new daily quests. As you progress through this phase, you also gain access to the new Badge of Justice rewards vendor. The ultimate goal of this phase? Capturing the Sun's Reach Harbor.



Take a look behind the jump for walkthroughs for each of the phase 3 daily quests!

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Filed under: Walkthroughs, Quests, Factions, Guides, Making money

Sunwell Isle Realm progression list


Are you interested in which phase each Realm is on in the race to complete the Shattered Sun Offensive? Well then Masterdragon has the list you need. He has compiled a list of all of the servers and which phase is currently being worked on. Drysc has blessed the thread with a blue post congratulating him on his endeavors -- and presumably to make the list easier to find.

Masterdragon will be updating the list two or three times a day and requests that you check the list before posting your server's phase status.

I'm impressed that Masterdragon is putting in all this effort to update this tracking list. It's too bad that Blizzard can't provide one for us so that he doesn't have to. An official list could indicate the percentage completed for each phase as well. But I suppose they have enough work putting a spin on the undocumented changes that have popped up in Patch 2.4.

Do you think Blizzard should have an official list? Or are you just happy that a fellow player took the initiative to make one himself?

Filed under: Realm News, Patches, Events, Quests, Forums

Extended maintenance extended

A fresh popup from the in-game breaking news section tells us that the extended maintenance has been extended until 12:30 p.m. PDT. They are hard at work getting patch 2.4 ready.

If Blizzard is actually able to pull this patch off with these short down times, I believe it'll be the first one that they've not had to extend maintenance by hours and hours and hours. I for one am hopeful that they'll be able to do this, and am looking forward to some afternoon romping around Sunwell Isle.

Our coverage, and your comments and tips, have been non-stop today! Keep checking back with us throughout the day and the evening for the latest. We'll be sure to post and let you know when the servers are up – whenever that may be.

Filed under: Realm News, Patches, Realm Status, News items

Sunwell Isle world quest walkthrough


During Patch 2.4's time on the PTR, our own John Himes was there to participate in the world daily quests designed to unlock the content on Sunwell Isle. There are four phases and once enough daily quests are completed by your server, new daily quests become available to unlock the next phase.

Not only are you benefiting with cash for completing these quests, but after Phase 2 is completed, a permanent portal from Shattrath leading to Sunwell Isle is established. Phase 3 introduces vendors that allow you to gain PvP gear for Badges of Honor and raid tokens. Phase 4 brings even more amenities including the ability to set your hearthstone, Shattered Sun Offensive faction vendors and even a title.

You may have heard that the new 25-man raid, Sunwell Plateau, had world daily quests to unlock the last three bosses, but those were removed during testing. Now that content will become available after a set amount of time has passed (it wasn't revealed how long that would be.)

One caveat before you dive in: these quests may have changed in small ways from Test to Live, so don't take this as gospel, but they will be a good overview of what to expect.
Patch 2.4 sounds great, but what's in it for you? Find out on our Sunwell Isle page where we list the impact on classes, professions, PvP, Raiders and many other playstyles and interests. And don't miss our list of Top 5 Must Do's In Patch 2.4.

Filed under: Patches, Events, Walkthroughs, Quests, Guides

Top 5 must-dos in Patch 2.4

Patch 2.4 is finally going live, and with all of the new content, it will be pretty overwhelming when you first log on and attempt to decide what you want to do.

With new loot, new quests, and new areas to explore, there will be plenty to keep you busy!

05. Regarding your User Interface:
The default UI is changing, so along with updating and reconfiguring add-ons, you should learn more about the changes you're going to need to make.

04. For the explorer:
If you like to be prepared, check out our coverage of the maps for Sunwell Isle. If you'd rather dive right in and be surprised, then check out your own map of the Eastern Kingdoms. The little island at the very top is your new destination! Either way, the easiest way to get there is from the Ironforge (Alliance) or Silvermoon City (Horde) Flightmaster.

For the rest of the countdown, hop through the break!

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Filed under: Patches, Items, Analysis / Opinion, PvP, Instances, Quests, Factions, Battlegrounds

Breakfast Topic: First Things First


We know that patch 2.4 is on its way, sometime soon. The World of Warcraft page has been updated and the background downloader has appeared. Many of us are itching to experience the Fury of the Sunwell. Tomorrow was the second most frequently projected date in our "Guess the release day" contest. As always, Blizzard says it'll go live when it's ready, but tomorrow seems likely to me.

The first thing I'm going to do when the patch goes live is check out the patch notes and see which changes were actually included, what's been rolled back, and what's been replaced. After that I'll be heading into Warsong Gulch to see if the developers have found a way to make the battleground experience a little better. I hope they did better than the promised debuff after five minutes of flag-carrying time.

What's the first thing you're going to do once the patch drops?

Filed under: Patches, Blizzard, Breakfast Topics, Battlegrounds, Rumors

Breakfast Topic: Patch 2.4, for better or for worse?


Patch 2.4 draws closer every day. Many players were speculating that it was going to be released yesterday (March 18, 2008). Blizzard has promised that the patch is coming soon and the background downloader has appeared. My best guest is that we'll be visiting Sunwell Isle on March 25, 2008.

The day that patch 2.3 was released I attempted to rush home from work to check out the new changes, but was thwarted by cross-town traffic. There are some things that I'm excited about for in the newest patch, but I'm not nearly as stoked as I was for the last major update. I try to keep in mind that what we've seen so far on the Public Test Realm is not the final product for the patch, but it gives us a pretty good indication of what's coming.

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Filed under: Patches, Analysis / Opinion, Blizzard, Breakfast Topics

An optimists roundup: Things I'm excited about in Patch 2.4

Every new patch to World of Warcraft brings buffs, nerfs, new content, and sweeping changes. The game has evolved tremendously from when I first started playing two years ago. I was thrilled with Hunter changes and leveling tweaking in patch 2.3. Sure there are plenty of things to be unhappy about, but I'm a "glass is half full" kind of girl. Read on for a roundup of the top ten changes I'm most excited about.

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Filed under: Patches, Analysis / Opinion, Blizzard, Classes, Rumors

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