I saved the best for last. Best if only because Retribution is the tree I've enjoyed the most while on my
Paladin, and because a quick perusal of the new talents show that Blizzard seems to be taking the right steps for the tree. Few class specs have had more stigma than Retribution, mainly because the class traditionally performed better in other trees and also because the Retadin, who could only muster average DPS, provided little by way of raid utility. It doesn't help that Kalgan openly ridicules the class, either, whether or not in jest.
Patch 2.3 saw a bunch of awesome changes for Retribution, dealing with threat management as well as some solid PvP-oriented talents. Despite that, few raids brought Retadins along, especially on progression. It's an old stigma that has carried over and has proven hard to shake. The other trees received fantastic upgrades -- you can read my overview of the Holy tree
here, and my thoughts on the Protection tree
here. You can read the entirety of the patch notes
in my first post of this series, and my analysis on the changes to baseline abilities and existing talents in the
follow-up.
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Filed under: Paladin, Analysis / Opinion, Blizzard, Wrath of the Lich King