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Posts with tag TBC

WoW Moviewatch: The Hunt [NSFW]

Having exhausted all the newer machinima that I cared to post, I decided to go digging deep into the WoW Insider archives for something really ancient that hadn't seen the light of day in a while. Serendipitously, the first thing I found ended up leading me to something we've never actually posted on the site before. Convenient, huh? It would seem that back in 2008, we posted a trailer for a feature-length machinima called The Hunt, but when the final version was released in August 2011, it was off our radar and never got published. Three and a half years will do that, I suppose!

Before we get started, please note that the video has some cursing, graphic violence, and a very short sex scene (less than 2 seconds) that you may not want your small children or boss to see or hear. That said, the whole thing runs 60 minutes long, so you'll probably want to sit down to this like a movie when you're at home anyway.

So overall, I have to say I was really pleasantly surprised by The Hunt. It's very different from the other narrative story machinima I've seen, using modern storytelling techniques, music, and even modern dialogue. The result is a simultaneously epic and ridiculous movie that's a whole lot of fun to watch, provided you're able to let yourself go with it.

I say that last bit because I do expect some of you to hate this machinima. Some of you will hate it for its unpolished voice acting, while others will hate it for the liberties it takes with the Warcraft lore. Now, I can't really help you if you're a lore buff, but concerning the voice acting, I've got a thing or two to say. First, yes, I'll admit that it's not the best -- but personally, I do think it works. The whole movie is a sort of genre parody, mixing serious fantasy story elements with comedy (think The Princess Bride), and within that world, goofy, over-the-top voices aren't out of place. The real complaint to be had with the voice acting is simply that there are only three voice actors for all the characters, and at times, some of the characters just sound too similar.

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Filed under: WoW Moviewatch

The Queue: You are slightly more prepared than you were

Welcome back to The Queue,'s daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

That's a trailer we haven't seen in awhile, huh? It's relevant today, I promise! Besides, a little nostalgia is always fun. If I have one grievance with Wrath of the Lich King's cinematic, it's that they didn't give us an incredibly corny catchphrase to spout for nearly two years.

Discolando asked...

"Is there any substance to the rumor I've recently read that patch 3.3 will contain another yet unknown raid instance, and patch 3.4 will contain Icecrown Citadel? It does seem more logical to 'finish' the expansion with the advertised antagonist instead of a deux ex machina like patch 2.4 gave us."

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Filed under: Analysis / Opinion, The Burning Crusade, Wrath of the Lich King, The Queue

Encrypted Text: Guide to Rogue stats for new raiders

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we'll discuss what stats are important for raiding Rogues in today's end-game.

Wrath's first true raid instances come in the form of a level 60 raid instance put in the microwave for 20 levels and served with a side of dragons. Don't get me wrong; I love the retouched Naxxramas. I never got to experience all of the fights against Kel'Thuzad's minions before they relocated to Northrend, so being able to re-enter the citadel of death and slay some undead is a welcome opportunity.

If you search for "naxx 60 rogue gear guide" I'm sure you'll find a bunch of articles that recommend you sport at least 8/8 Bloodfang and maybe a weapon or two from Ahn'Qiraj. Times have changed, and so have the gear requirements. There are a few magic numbers that every Rogue wants to shoot for. After the cut I'll detail these vital stats and explain why they're so important to us.

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Filed under: Rogue, Instances, Raiding, Guides, Enchants, (Rogue) Encrypted Text, Wrath of the Lich King

Bornakk on item scaling in WotLK

We're already seeing some significant changes to the way gear works in Wrath of the Lich King. However, in a thread on the official forums about the ever-increasing character level cap, Bornakk steps in to set at least a few minds at ease regarding the way gear will scale. He says the developers don't plan on overhauling gear in Wrath quite the same way they had when TBC came out. So, while the items will be more powerful, we shouldn't see the same disparity between WotLK items and pre-WotLK items that we did for BC gear and pre-BC gear. It won't be like you'll pick up a green from a level 71 quest that replaces your S4 gear.

But there's a bunch of stat changes in WotLK that've already been revealed. Does this mean the spellpower changes will go back through all of the BC gear, or is it just that the item level is going to remain a steady scale? Or will unified spellpower only be available in Northrend? Eh, we're only in Alpha right now. Just the notion that Blizzard is aware and considering this issue is enough for now, and I guess we can wait and see how the drops will look.

Filed under: Items, Analysis / Opinion, News items, Expansions, Leveling, Wrath of the Lich King

Forum Post of the Day: Burning Crusade constructive criticism

With Burning Crusade winding down as we get closer to WoTLK, Scarpa of the Bleeding Hollow server had the bright idea of starting a thread to do a little bit of post-mortem on the Burning Crusade: Praise the stuff you liked, and offer constructive critcism on stuff you didn't like, in hopes that it can be improved in the expansion. There's a lot of good commentary in there on raids, arenas, badge gear, and other stuff.

Some of my favorite criticism included Quaesitor's observation that a lot of reputation gear becomes automatically obsolete, because by the time you have the reputation (or the special tokens) to purchase it, you're too high level for it and probably have something better from a quest or dungeon anyway. I also tend to agree with many that they could tone down the trash a bit in raid dungeons. It's hard to clear the same trash over and over again every raid when you want to get to the generally much more interesting and lucrative boss fights.

As far as likes, I like that the reputation PvP sets mean you can get a good hand up to start PvP, then gradually work your way up through Honor gear and into the Arena sets. I am also glad to see many in the thread were big fans of badge gear. I've always liked the concept, it makes for a good reason to run dungeons and means I always feel like I'm working toward something instead of waiting forever for one certain thing that won't drop.

It's a great idea and a good positive thread that has even gotten some blue attention, so I'd say it's a perfect change for you to head in and deliver your own critiques and praises before BC is just a speed bump on the way to level 80.

Filed under: Analysis / Opinion, Odds and ends, Blizzard, The Burning Crusade, Forums

Gear transition between BC and WoTLK should be smoother, says Bornakk

We've known for a while that we've been getting a gear reset in WoTLK, and just this morning, we've discussed and speculated on how it will affect people as they transition into the 70-80 game, especially alt-o-holics. Here's some news that should strike a lot of people as good: Bornakk confirmed in a thread yesterday that we really won't be seeing quite as large a gear gap in the jump from Burning Crusade to Wrath of the Lich King as we did in the past: No more doubling of stamina values this time, guys.

This should be good news for raiders who feel like their epics don't mean that much anymore (although to be honest, I was using a few of my BWL and AQ40 drops well into my late 60s, so I don't think the gear reset was that bad after all). If the gear jump isn't that bad, your shiny new epics should still work pretty well. Heck, same goes for badge runners. I've suspected for a while that the new Badge of Justice gear was meant to be a partial preliminary gear rest ahead of time, and I'd bet this more or less confirms it: If there's not going to be as much as a jump, these Tameless Breeches might last my druid longer than one might think.

I think it's definitely a good middle road to take. We'll get a gear reset so alt-o-holics and casuals can jump right into the Howling Fjord, but the gap won't be quite as great, meaning that raiders and badge gear savers won't need to feel like they're watching months of work go down the drain when that first level 71 green drops.

Filed under: Items, Analysis / Opinion, Blizzard, News items, Leveling, Wrath of the Lich King

Blizz opens up brand new realm, more transfer opportunities

Blizzard has launched the first new realm since the release of The Burning Crusade. It's a PvE realm called Ghostlands, and it's part of the latest batch of free realm transfers. You ready for the list of available transfers? Okay, here we go!

If you're from the PvE realms Aerie Peak, Aggramar, Alexstrasza, Alleria, Argent Dawn, Blackhand, Cenarius, Doomhammer, Hellscream, or Whisperwind, you can move to Ghostlands.

The rest are PvP servers. Arthas, Burning Blade, Illidan, Skullcrusher, and Warsong residents may all move to Balnazzar. Folks from Mal'Ganis, Mug'thol, Sargeras, Tichondrius, and Twisting Nether may move to Onyxia. Finally, if you've been playing on Gorefiend, Kel'Thuzad, Mannoroth, Shattered Hand, or Smolderthorn, you can jump on over to Malorne.

Phew. So there it is. Anyway, it's exciting that a new realm is opening up. The community's been twiddling its thumbs for a while now.

Filed under: Realm News, Blizzard, News items

Forum Post of the Day: Upgrade online with caution

If you are among those who have not yet purchased the expansion, you might want to hold off from ordering it online. According to a recent forum post, some customers are having a bit of trouble when they attempt to buy The Burning Crusade through Blizzard's website: a bit of trouble in the wallet to be specific.

It appears that the website is having issues completing orders, but is totally fine with charging for them, sometimes multiple times. The blues offer suggestions on how to deal with the issue, ranging from contacting your bank about the multiple charges to clearing your internet cache or even trying a different card. This still leaves those who previously encountered the Error 202 in the lurch, so-to-speak, without much in the way of assistance.

Have any of you encountered this problem? It would seem to me to be a pretty big deal, getting charged like six times for a game that you don't even get to play. Do you have any suggestions for how to deal with this?

[thanks Matt]

Filed under: Blizzard, The Burning Crusade, Forums

Liquidor's rep calculator works for US realms, too

Ask and you shall be given-- the other day we posted about Liquidor's rep calculator, and lamented that it was EU only, and now only a few days later, he's updated it to not only include US realms, but he's completely revamped the design.

Sure enough, I punched in my character from the US realms, and I got the nice readout of where I'm at for all my reputations, and one click access to what exactly I need to do to move up a level (apparently I need to keep running Shadow Labs, grrr). Seems like it pulls everything directly from the Armory (where else would he get it from?), so all the info is as up to date as it is on Blizzard's official site.

There's also a checkbox now for "TBC Reputation only" that when unclicked gives a warning that says "Soon!," so apparently Liquidor is working on including Old World Azeroth rep as well. Just like we said the other day, this is a terrific tool for working on those all important rep grinds. Now, if you'll excuse me, I'm LFG Shadow Labs. Anyone? Please?

Filed under: Analysis / Opinion, Tips, Expansions, Leveling, Factions

Why are people leaving WoW?

When I read on Warcraftrealms that players have been steadily leaving WoW since the release of the expansion, I admit surprise. There is so much content in TBC I can't imagine anyone getting bored.

I can already hear the heckling from the back of the room as I say this, but think: the top raiding guild just downed Illidan. Exactly how long will it be until an average raiding guild, let alone a casual one, will be able to accomplish the same feat? Love it or hate it, the expansion increased not only the lands we were able to visit, but the quest lines we could follow, the races we could play, the factions we could prove ourselves to. I am overwhelmed by the amount of things I have the opportunity to do in the game now, to the point where I have trouble picking most times and end up bouncing between doing my daily quests on my mage and leveling my Draenei priest.

Why then are people leaving the game? Is it that they see it as something conquered once you reach 70? Is it that despite how much content Blizzard puts out it just never is enough? What do you think Blizzard can do to stem this downward spiral?

[via Warcraftrealms]

Filed under: Analysis / Opinion, Virtual selves, Blizzard

BC's effect on the census

The Burning Crusade has been upon us for two months, and already, as I'm sure you've all observed, it has had a dramatic effect on the race/class balance of the game. First off, due to the massive influx of Blood Elves -- they are now the most popular Horde race! -- the Alliance:Horde ratio is more even than ever at 1.3:1 (though of course individual servers do vary substantially). Draenei have not been quite as winning as our love-to-hate-'em elfly friends, placing solidly in the middle of the pack for Alliance races (between Gnomes and Dwarves on the one side and Humans and Night Elves on the other).

How about classes? Well, the stereotype is true: more Blood Elves are Paladins than are any other class (35%). This has made Paladins 6th most popular class for the Horde, which is kind of surprising for a class that just became available recently. Who thought so many Hordies had been secretly longing to bubble-hearth? This having been said, Draenei Shaman are even more popular, relatively speaking, than Blood Elf Paladins -- 49% of Draenei are Shaman. That's a lot of space totems. This also means Draenei represent almost half (48%) of all the Shaman in the game; 39% of Paladins are Blood Elves. Due to the relative unpopularity of Draenei, though, Shaman is still the least popular Alliance class, as it has been for the game's history (not entirely by choice for most of it, of course).

All of this data is from the ever-lovely census data, and ignores characters below level ten. Head over there if you want more detailed stats of any kind. How is your realm doing?

Filed under: Horde, Alliance, Analysis / Opinion, The Burning Crusade, Classes

WoW Moviewatch: Tempest Keep Exploration

After taking out Magtheridon, the guild Nihilum has been able to complete the attunement quest to access the Eye of Tempest Keep. And since they can get there and we can't, they've decided to share some video of the place with the rest of us, giving us a first look at the place. And if the video's not enough for you, there's also a preview of the instance with some pretty sweet screenshots.

[Via World of Raids]

Filed under: Machinima, Instances, Raiding, WoW Moviewatch

Confessions of an Outland clown, part 2

ClownI'm still feeling awfully silly running around in my set of Outland greens and blues. And I'm glad to see that I'm not the only one who thinks my character's appearance has taken a turn for the worst since leveling past 60. Even Drysc has chimed in on the topic, telling us...

...leveling items are almost always go to look more or less "plain". We want the end-game items to really stand out, both in ability/power and the way they look. The items you had at 60 were the end-game items, they were the best of the best and their look really showed that visually just running around the city. As you're leveling again you may be finding better gear than what you had, but it's not the uber end-game gear, and so it sort of has a plain look to match.

Of course, I don't think that my complaint is over the fact that the gear looks "plain" -- in fact, I think "plain" would be a major improvement over what I'm wearing now. And while all of us want the incredible end-game gear to look, well, incredible, that doesn't seem like a great reason to make the rest of the gear in the game look awful, or just as bad -- boring and recycled. With most of the sights in Outland making me want to gape in wonder, the fact that my character would look about the same (perhaps better -- I don't recall low level greens being this jarringly colored) if I went and geared myself with the best that Elwynn Forest had to offer is a little disappointing.

How could the current system be improved? Read on for some thoughts.

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Filed under: Items, Analysis / Opinion, Leveling

Breakfast Topic: Outlands at 58?

Currently, the lowest level at which you can pass through the Dark Portal and go to Outlands is 58 (although it is possible to be summoned or portaled to Outlands at any level). However, is it better to go straight for the portal when you hit 58, or are the quests going to be too hard, and would it then behoove one to wait until 60? Personally, I'll be taking all my alts in when/if they get high enough, because the quest rewards are just overwhelmingly good. Aeus agrees with me:
  • Outland would be your ticket there... did it with one of my alts; best thing I ever did..
On the other hand, some members of my guild (mostly Warriors) firmly maintain that Outlands is just too hard until 60. What do you think? Does it depend on class, and if so, which classes would you recommend leaving behind in Azeroth a little longer?

Filed under: Breakfast Topics, Expansions, Features, The Burning Crusade, Leveling

Ding! 70!

Lyta at level 70My warlock hit level 70 during one of the horrendous trash pulls in the Auchindoun's Shadow Labyrinth. It took about 2 weeks, a little over but for the first four days my server was unplayable.

I have a few suggestions for those of you who are trying to get 70 in the minimum amount of time spent. First, get out of Hellfire Peninsula as quickly as possible. There are so many people in that zone that I spent way too much time waiting for spawns. Second, unless you are a mage getting powerleveled with the help of a entire guild, quests are the way to go, not grinding and not instances. Finally, my pattern was Hellfire Peninsula to Zangarmarsh to Nagrand to Terokkar Forest to Blade's Edge to Shadowmoon Valley. I did Nagrand first Terokkar Forest was very heavily in use, and I wanted to stay out of that mess. They're about the same level, so it works out. I haven't even been into the Netherstorm area. Why did I skip Netherstorm? I'm a warlock. Shadowmoon Valley is full of demons. I was completely playing to my strengths.

I started The Burning Crusade with about 150 gold on my warlock. I ended with a tad over 1500, not counting green items (sold via my bank alt) but counting all consumables, repairs, flights, and other expenses. Whenever there were quest rewards with no usable options, I picked the 2 handed weapon or the plate armor, those items tended to sell better. Unless you blow all of your cash on tradeskills, you should have basic flying mount cash very quickly.

I managed to find groups to finish nearly all of my group quests on an ad hoc basis. On a couple of quests I got help from in-guild. Now that I've finished leveling, my goals are to finish up all my keys, do some instances, and help the rest of the people in my guild level.

Filed under: Analysis / Opinion, The Burning Crusade, Leveling

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