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The Queue: Uber Epic DPS


Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft. Adam Holisky will be your host today.

Let's jump right into The Queue today. Lots of questions answered after the break.

Valdorin asked...

"What DPS is expected before you start heroics, 10-mans, 25-mans?"

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Filed under: The Queue

Forum post of the day: Friends in low places

How much can you determine about someone from their guild tag? Andrys of Arathor believes that she should be able to rely on someone's performance based on the guild they're in. She's disappointed that she invited a low DPS player because of a guild tag. She then checked the armory profile to see that the player was ranked 8 in the guild, presumably a friends and family rank. The post finished with "Boot your friends."

I've been watching this thread for a couple of days, and am surprised it hasn't gotten more attention. Klepsacovic of Zul'jin pointed out that guild ranks are listed on the armory, and the OP should have checked there. Some people are in the habit of checking the armory for any potential groupmates? I am not, then again, I don't check guild tag either when PUGging. To me bad players can come in many flavors, tanks that don't pay attention to mana, low DPS that are not interested in constructive feedback, loot ninjas, unpleasant people, and anyone who refuses to follow directions or kill order.

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Filed under: Guilds, Instances, Raiding, Forums, Forum Post of the Day

Breakfast Topic: How do you tag necropolis mobs?

It was an interesting time in Azeroth yesterday. Thousands of people on each server showed up to fight against the scourge invasion. The masses were tagging mobs left and right, all in hopes to get some elusive Necrotic Runes.

All this open PvE fighting has brought up an interesting question, one that many people have some strong feelings on. What is the appropriate way to tag mobs? Is it okay to camp spawn points and AoE immediately in order to grab some scourge? Is it okay to take away another person's Shadow of Doom? What about if you accidently tag something you shouldn't have? Do you give them some gold in exchange?

I have to admit, after trying for over two hours to summon a Shadow of Doom and tag it, my group decided to go a different route. We went to a new spawn point, summoned all four, and threw out as much AoE as possible. Our thought was that doing this would mean we'd at least be able to get one Shadow (we ended up getting them all). This of course upset everyone else that was there – but we had tried for a while before hand to get a single one. And we did summon all the Shadows ourselves.

While this might be a questionable activity to some, it's what we did. But what would you do? How have you handled, and will you handle, tagging these mobs?

Filed under: Analysis / Opinion, Events

The science of snagging a tag

WoWWiki defines the tag as damaging a mob, thereby reserving the monster or NPC for you and your party so that only you may loot or gain XP from it. It also turns the status bar of the mob gray to other players to indicate that it has been tagged by another player. Rufushonkeriv asks an interesting question over at LiveJournal, however, about kill stealing and how it can happen in World of Warcraft. The tagging mechanism, which isn't present in more than a few MMOs, is supposed to prevent kill stealing in the game.

However, the poster asks how a mob he has tagged is sometimes tagged away from him and explains how, when attempting the same thing, he only ends up killing a grayed-out mob faster. It is quite possible that the poster uses a DoT spell to get a mob's aggro, only to lose it to another player who deals damage with an instant cast spell. Lag can also sometimes explain how a player might think she damaged a mob first, only to have it turn gray when another player hits it.

Technically, the first player to damage a mob tags it -- it isn't the player who has aggro or the player who first cast a non-damaging spell on the mob (such as Mana Tap or Hunter's Mark). There is some confusion as to the amount of damage needed to secure the tag. For example, if a player damages a mob for 1 point and a second later another player hits it for 1,000... who tags the mob? In theory, it should be the player who hit the mob for 1, because she damaged the mob first. The mechanic is pretty straightforward but in some cases players are confuddled through a mix of lag, lack of understanding about the tagging rules, and just plain old bad luck. As a rule of thumb, when tagging, hit it fast and hit it hard!

Filed under: Analysis / Opinion, Tips

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