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Posts with tag Tagging

The risks and rewards of mob sharing

The risk of sharing
Lead Systems Designer Greg "Ghostcrawler" Street was on Twitter yesterday, discussing the implications of the planned mob-sharing mechanic being introduced in patch 5.2. If you missed this, MMO-Champion reported on it a few days ago, but the jist of it is that several players can take on rares and quest mobs, regardless of faction, and have a chance at loot without affecting that of the original player attacking the mob. However, the mob's health will increase with every new player attacking it. Ghostcrawler comments as follows:

The concern is that the system will be exploited, as many forum readers have commented, by players who just hit the mob once to get their presence recognized, then leave the original player fighting it to a harder job.

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Filed under: Analysis / Opinion

Raid Rx: Tagging out and tagging in healers

Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poohbah of World of Matticus and a founder of Plus Heal, a discussion community for healers of all experience levels and interests. Catch his weekly podcast on healing, raiding and leading, the Matticast.

Ever had to swap a healer in the middle of a raid? Maybe he requested it. Maybe he's experiencing connection-related problems. The most common reason I can think of is because he's not able to handle his position well at all. I'm also guessing you tried to switch healer assignments in case he kept striking out. Clearly that didn't work, because you're in the process of bringing in a new player to replace him.

When doing this, you need to talk to the player twice: once to signal his stepping out, and then once again after the raid for a diagnostic on what he messed up on.

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Filed under: Raid Rx (Raid Healing)

Forum post of the day: Friends in low places

How much can you determine about someone from their guild tag? Andrys of Arathor believes that she should be able to rely on someone's performance based on the guild they're in. She's disappointed that she invited a low DPS player because of a guild tag. She then checked the armory profile to see that the player was ranked 8 in the guild, presumably a friends and family rank. The post finished with "Boot your friends."

I've been watching this thread for a couple of days, and am surprised it hasn't gotten more attention. Klepsacovic of Zul'jin pointed out that guild ranks are listed on the armory, and the OP should have checked there. Some people are in the habit of checking the armory for any potential groupmates? I am not, then again, I don't check guild tag either when PUGging. To me bad players can come in many flavors, tanks that don't pay attention to mana, low DPS that are not interested in constructive feedback, loot ninjas, unpleasant people, and anyone who refuses to follow directions or kill order.

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Filed under: Guilds, Instances, Raiding, Forums, Forum Post of the Day

Breakfast Topic: How do you tag necropolis mobs?

It was an interesting time in Azeroth yesterday. Thousands of people on each server showed up to fight against the scourge invasion. The masses were tagging mobs left and right, all in hopes to get some elusive Necrotic Runes.

All this open PvE fighting has brought up an interesting question, one that many people have some strong feelings on. What is the appropriate way to tag mobs? Is it okay to camp spawn points and AoE immediately in order to grab some scourge? Is it okay to take away another person's Shadow of Doom? What about if you accidently tag something you shouldn't have? Do you give them some gold in exchange?

I have to admit, after trying for over two hours to summon a Shadow of Doom and tag it, my group decided to go a different route. We went to a new spawn point, summoned all four, and threw out as much AoE as possible. Our thought was that doing this would mean we'd at least be able to get one Shadow (we ended up getting them all). This of course upset everyone else that was there – but we had tried for a while before hand to get a single one. And we did summon all the Shadows ourselves.

While this might be a questionable activity to some, it's what we did. But what would you do? How have you handled, and will you handle, tagging these mobs?

Filed under: Analysis / Opinion, Events

The science of snagging a tag

WoWWiki defines the tag as damaging a mob, thereby reserving the monster or NPC for you and your party so that only you may loot or gain XP from it. It also turns the status bar of the mob gray to other players to indicate that it has been tagged by another player. Rufushonkeriv asks an interesting question over at LiveJournal, however, about kill stealing and how it can happen in World of Warcraft. The tagging mechanism, which isn't present in more than a few MMOs, is supposed to prevent kill stealing in the game.

However, the poster asks how a mob he has tagged is sometimes tagged away from him and explains how, when attempting the same thing, he only ends up killing a grayed-out mob faster. It is quite possible that the poster uses a DoT spell to get a mob's aggro, only to lose it to another player who deals damage with an instant cast spell. Lag can also sometimes explain how a player might think she damaged a mob first, only to have it turn gray when another player hits it.

Technically, the first player to damage a mob tags it -- it isn't the player who has aggro or the player who first cast a non-damaging spell on the mob (such as Mana Tap or Hunter's Mark). There is some confusion as to the amount of damage needed to secure the tag. For example, if a player damages a mob for 1 point and a second later another player hits it for 1,000... who tags the mob? In theory, it should be the player who hit the mob for 1, because she damaged the mob first. The mechanic is pretty straightforward but in some cases players are confuddled through a mix of lag, lack of understanding about the tagging rules, and just plain old bad luck. As a rule of thumb, when tagging, hit it fast and hit it hard!

Filed under: Analysis / Opinion, Tips

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