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Posts with tag TalentSpec

Breakfast Topic: The illusion of choice

My first reaction to seeing the new, streamlined talent trees was, "We'll all be cookie cutter specs now!" I mulled it over for a bit, hashed it out with some people on Twitter and came to the conclusion that the new streamlined specs are a good thing, in principle. Ask yourself, when was the last time you respecced to move one to two points around? How much are you really losing with the slimmed-down trees?

My shaman, Stoneybaby, hasn't respecced in ... I don't even know when, but I'm sure it's been many months. I have my raiding spec, in which I could move one or two points around -- should I take 2/3 Improved Shields or 3/3 Improved Shields? Ultimately, it makes little difference; I picked my raiding spec and my PvP spec, and I go forth with those until the game requires a change. I don't need a lot of choice because I won't use it.

On the other hand, my druid is a bit different. He's specced balance for AoE farming Chunk o' Mammoth (my wolves need their Spiced Mammoth Treats!) and feral bear for tanking alt raids. For raids, I either tank or I tank -- take your pick. He's mostly useless as DPS in raids because he doesn't have the proper hit, mana regen or focused damage talents; he's built to kill a dozen mobs at once out in the field. I like the choice so I can specialize in AoE farming.

In the case of my shaman, I really don't need that one- or two-point customization, and so lamenting the loss of deep, complex talent trees is just the loss of choice for the sake of choice. For my druid, I really do want and use the complexity of the current specs. Overall though, I think the slimmed-down trees will enrich the game without dumbing it down.

What about you? Do you really want deep choice in spec customization, or are you just lamenting the loss of the illusion of choice?

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Filed under: Breakfast Topics

Totem Talk: Prelude to restoration's new talents

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how, brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast.

Back at the beginning of April, we were treated to the Cataclysm preview for all of the classes. Many people were excited, some were disappointed, but everyone had news to digest. This past week has seen the Cataclysm friends and family alpha start and since then, we have seen a plethora of leaks: everything from images of the changes to old zones and new instances up to some data-mined information about female worgen. Needless to say, it has been a pretty busy week.

This last week has also seen a lot of discussion about the leaked talent trees as they are in the alpha now. I thought now would be a good time to take a break from boss talks to talk about what we know so far about the shaman talent trees and maybe find out your opinions on them as well.

The information in the link above is leaked and is in no way official. If you are waiting for an official release or don't want to see any potential spoilers, don't click the link. Otherwise let us take a look at some of the potential changes.

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Filed under: Shaman, (Shaman) Totem Talk

The Light and How to Swing It: Retribution 102

With the Light as his strength, Gregg Reece of The Light and How to Swing It faces down the demons of the Burning Legion, the undead of the Scourge, and helps with the puppet shows at the Argent Ren Faire up in Icecrown.

We're back again. I wasn't sure I'd be available to write the article this week as I've got a little paladin on the way and she's due any day now. The closest the doctor would give us was "soon." However, let's get down to business.

Last week we did a Retribution 101 article on what qualities make up a ret pally and what to expect from the spec. This week we're going to look at the basic talent spec as well as what our talents do for us. It's a fairly long post, so feel free to go grab something to drink now and then catch us after the break.

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Filed under: Paladin, (Paladin) The Light and How to Swing It

Totem Talk: Restoration spells and totems

Want to be a sultan of swing healing? A champion of Chain Heal? Totem Talk: Restoration will show you how. Brought to you by Joe Perez, otherwise known as Lodur from World of Matticus and the For The Lore podcast.

Last week in Totem Talk: Restoration we talked about talents and glyphs a bit more in depth, today I'd like to continue our class 101 series by going over your spells and totems as well as leveling restoration specced. We will discuss the tools of the shaman's healing kit and specifics about totems.

The shaman toolkit might not have as many tools as say a holy priest, but the ones we do have are quite effective at their specific task. Each one is useful and colorful and we do have several that are quite unique. Lets take a look at them shall we?

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Filed under: Shaman, (Shaman) Totem Talk

Scattered Shots: Where to find Hunter information

Dwarf HunterWoW.com decided it was time to bring back some Hunter luvin'. It was that or they just needed a new Dwarf to pick on. So now you got me Eddie "Brigwyn" Carrington from The Hunting Lodge. Make sure to drop by here every Thursday as we explore what it takes to play a Hunter.

Have you ever caught yourself wondering, "Hmm... where I should go for my next upgrade?" Or how about "I wonder what pet I should get for raiding?" Another favorite of mine is "What spec should I use for raiding?" (This is always a trap. Even if you give a solid spec, someone will always find a something wrong with it.) For these types of questions, I feel it's always better to follow the maxim "Give a man a fish and you feed him for a day. Teach a man to fish and you feed him for a lifetime."

What's my point? Well, it seems that many Hunters don't know that there is a wealth of information out there. I would bet that there is probably a resource that can help answer all of your questions. You just need to know where to look.

For solid information, we all know about Elitist Jerks. But sometimes finding you can't help but say to yourself, "There has to be an easier way." Believe it or not, there is. There are many other resources and sites out there.

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Filed under: Hunter, Items, Analysis / Opinion, How-tos, Raiding, Guides, Classes, Talents, Buffs, Enchants, (Hunter) Scattered Shots

Scattered Shots: Dual specs mean double the fun for hunters



Scattered Shots is your weekly guide to improving your Hunter skills, brought to you by Jessica "Lassirra" Klein of The Hunter's Mark, covering a variety of Huntery topics. Today, we'll be diving into what hunters will have to look forward to from the world of dual specs.

So far the uproar about the dual spec feature coming to us in patch 3.1 has been predominantly from classes that are able to fill multiple roles in a raid environment, giving them more flexibility to swap between tanking, healing and dealing damage based on the needs of their group at the time. The 1000g price tag on this feature may seem a bit daunting to some, but the benefits of being able to swap between tanking and healing at a moment's notice without costly respec fees or inconvenient trips to the nearest not-so-nearby trainer are obvious. This all begs the question, though: what's in it for us pure DPS folks?

The easy answer to that is being able to swap seamlessly from a PvP build to your raid build when invites start going out for the night. And lets not forget that Survival Hunters are the new Shadow Priest, right? If you're missing one of your friendly neighborhood mana batteries one night, you can swap into a spec for that at the drop of a hat. There are also plenty of opportunities for enterprising young Hunters looking to farm old world raid bosses solo, and there's a spec for that, too. There's plenty of fun to be had for us Hunters, and this new dual spec feature will make the transition from conquering the wilds of our world as a lone tracker to wiping the floor with the deadliest of raid bosses that much easier.

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Filed under: Hunter, Tips, Talents, (Hunter) Scattered Shots

BigRedKitty: Channeling Larry King

Daniel Howell contributes BigRedKitty, a column with strategies, tips and tricks for and about the Hunter class, sprinkled with a healthy dose of completely improper, sometimes libelous, personal commentary.

Dear BigRedKitty,

WWWUUUAAAAAAAAGGGHHHH!!

Yours In Friendship,

The Non-WotLK Beta Hunter Community

P.S. WWWUUUAAGHHH!! Seriously.

So. Are you hunters suitably Wrath-Freaked yet? Now now, be honest. You've read articles, forums, and some bloggers. You've been skimming the talent lists, the spells, and the patch notes. And your world is spinning.

Aspect Mastery is nerfed! Lock and Load has been gutted! Did you see what they did to Expose Weakness! Cats got kneecapped! Too many pets! Sporebats don't suck? Where'd the crit go! Rogues can avoid Flares?! Haste is a Lie! A damn lie, I say!

Oh behave. We've been in the beta a long time, leveled as all three specs, tried just about every pet there is, had the game lock up due to lag in every zone available in Northrend, and we're still breathing.

So grab yourself a raspberry latte and come join us in a calm, cool discussion about what hunters are going to be doing in WotLK.

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Filed under: Hunter, (Hunter) Big Red Kitty, Wrath of the Lich King

Spiritual Guidance: Grouping with Priests


Every Saturday, Eliah or Elizabeth will bring you their thoughts on the Priest class. Whether it's keeping your fellow players alive or melting their faces, you can read about it here!

Priests always seems to be in demand. Exploring or questing in any area of the game, at any level, whether Horde or Alliance, a Priest player can expect to be pestered with whispers for instance runs. Some polite, some demanding, some who need to be put on our ignore lists, and some who don't make any sense at all, but seem to be asking for something. What's a Priest to do when being asked to go here, there, or elsewhere? And what's a player to do when they need a Priest's help? Well, I'm going to try to explain here, in something of a how-to guide for grouping, for the Priests and non-Priests among us. So whether this is your first time partying with a Priest or your hundredth -- keep reading. There's plenty to know about how to act in a group, and we're only going to scratch the surface.

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Filed under: Priest, (Priest) Spiritual Guidance

Forum Post of the Day: Cheap respecs make the game more fun

Priest on GryphonWell, I tend to agree with the sentiment expressed by this thread on the beta forums, which praises the 1 copper respecs currently available to beta players. Of course, not everyone agrees -- there are also those who side with Blizzard's standing opinion on the matter, which states that your talent spec shouldn't be a casual decision, and ought to mean something. And perhaps poster Warrenders hits the nail on the head when he explains that:

It would invalidate talent choices and specs as everyone can be any spec they want any time they wanted. Why not just make all talents baseline skills and be done with it then?

But regardless of your opinion on the issue, there is some excellent discussion -- from both sides of the fence -- here.

Filed under: Analysis / Opinion, Odds and ends

Breakfast Topic: Favorite Expansion Build

You've seen the expansion talents for most classes, so now's the time to ask - what do you think? (And if you haven't seen them, you can check them out at the official site or on Wowhead.) Do you already have a talent build all planned out or are you having trouble deciding? Since the priest changes haven't yet been announced yet, I have been busy drooling over the talent trees of other healing classes and plotting out my paladin-to-be. (I think at least 42 points in holy is called for!) So, have you got the perfect talent build yet? Tell us all about it!

Filed under: Breakfast Topics, Expansions

Breakfast Topic: Class Reviews


With patch 1.12, we will have seen talent reviews for every class in the game. Every class has seen changes - both small and large - since the game's launch, and Blizzard has stated that there won't be any more large-scale reviews of this nature in the future. With that in mind, which class do you think has come out on top after this review process? I cannot, personally, think of a clear winner for PvE or PvP, as there is still much to be said for a player's specific build and skill, regardless of class. However, do any of you see a particular class winning out above all the rest?

Filed under: Patches, Breakfast Topics

My Secret Life as a Rogue: Of Talents and Talent Builds

It's been some time since I wrote about my initial attempts at playing the rogue class. And, no, I haven't given it up yet! I've only reached the fairly puny level of 33, but the rogue changes coming in the next patch have me excited about continued leveling - after all, there's little joy in having half of a talent build.

However, my recent efforts have been divided between my own rogue on the live realms and a pre-made level 60 rogue on the test realms. After some initial goofing off - it is, after all, a bit disorienting to jump from a low-30s character in mostly greens to a level 60 character with dual crusader enchants - I set to work trying different talent builds. Of course I've read all of the discussion on possible builds, but sometimes there's just no substitute for experience - and the test realms provide an ideal opportunity to see just what the class is capable of, with all possible talent permutations.

And, perhaps, some experimentation could teach me something about how to play my own, lesser rogue a bit better...

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Filed under: Rogue, Patches, Virtual selves

Patch 1.12: Rogue Review Revisited


CM Drysc has updated us with additional news of the rogue review - including some substantial changes. The talent calculator has been updated to reflect these new changes, and presents rogues with some interesting new opportunities in the subtlety tree.

The changes are as follows:
  • Murder has been changed to increase damage caused against Humanoid, Giant, Beast, and Dragonkin by 1%/2%.
  • Remorseless Attacks has been reduced to 2 ranks, with the new effectiveness being 20% and 40%.
  • Endurance has been changed to reduce the cooldown of your Sprint and Evasion abilities by 45 sec/1.5 min. It no longer increases the duration of Evasion.
  • Weapon Expertise will now increases your skill with Fist, Dagger, and Sword weapons. It will no longer affect Maces.
  • Mace Specialization will now also add 1-5 weapon skill with Maces, in addition to the stun effect the talent already provides.
  • Adrenaline Rush now has a reduced cooldown of 5 min.
  • Elusiveness has been reduced to a 2 point talent and now reduces the cooldown of Vanish and Blind by 45 sec/1.5 min. It no longer reduces the cooldown for Evasion.
  • Opportunity is being moved to a tier 1 talent, swapping places with Camouflage.
  • Ghostly Strike has been reverted back to the previous 125% weapon damage, but retains its new Energy cost of 40.
  • Setup will now also provide combo points if you fully resist an attackers spell.
  • Improved Rupture, Improved Cheap Shot, and Improved Garrote have been removed.
  • New talent 'Serrated Blades' is a tier 4 talent in the Subtlety tree, causes your attacks to ignore X of your targets Armor, and increases the damage dealt by your Rupture ability. The amount of Armor reduced increases with your level. At level 60, the ranks will reduce target Armor by 100/200/300 respectively.
  • New talent 'Dirty Deeds' replaces the Improved Cheap Shot talent, reducing the Energy cost of both the Cheap Shot and Garrote abilities by 10/20.
  • Garrote, Eviscerate, and Rupture now all scale with Attack Power. (For the druids in the audience, Drysc has confirmed that the druid's cat form abilities ferocious bite and rip will also scale in this way come patch day.)

Filed under: Rogue, Patches, News items

Patch 1.12: Rogue Talent Calculator Live


A new talent calculator showcasing the rogue changes went online today.  With it, of course, comes plenty of speculation about possible new talent combinations and viable builds.  I don't think the combat build I've been putting together with my own rogue has changed much, there are more viable options in the assassination and subtlety trees to pair with it.  Decisions, decisions....

Filed under: Rogue, Patches

Life as a Shadow Priest: Day One

When I first rolled my priest, I planned to do more PvP with it than I had with my other characters.  And as I leveled up, I'd usually spend an evening or two a week running through Warsong Gulch, Arathi Basin, and eventually Alterac Valley.  But after hitting 60, I found myself wanting to PvP less and less.  I've talked a bit about struggling with healing in PvP, and while it's certainly possible, I can always tend to think up more entertaining things to do than venture into the battlegrounds these days.

Yesterday, when a friend asked me if I wanted to go to Alterac Valley with him, I replied immediately:  "No - all I do there is die over and over.  I'm no shadow priest!"  My friend had a quick comeback: "Why not respec?" 

I didn't have any response to that.  I'd leveled up with a holy/discipline build that had served me well, but in the past few days respeced several times in an attempt to make solo and PvP a little more fun, without gimping my healing abilities.  I hadn't been entirely happy with any of the results, so perhaps this was the time to consider more serious measures.  I headed straight for the priest trainer and, after some hesitation, paid the fee to unlearn my talents.

I put 20 points in discipline and remaining 31 in shadow.  I was now, officially, a shadow priest.

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Filed under: Priest, Analysis / Opinion, PvP, Instances

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