Would it be World of Warcraft
without the Horde and Alliance? Even if they don't need to be in direct conflict, do they need to be
for it to be the Warcraft
setting? It's certainly been argued in the past, both that the factions are absolutely necessary
and that they are not. I've personally argued in the past that, whether or not the game has
factions, it shouldn't prevent people from playing with their friends, but the counter argument must be considered - if I can play with my friends on the Horde side, and vice versa, what purpose do factions serve?
So let's actually ask that
question, then - what purpose do
factions serve in World of Warcraft
We can break down the purpose of the faction divide as follows, at least in terms of intent.
- Factions exist in World of Warcraft because at its heart, the setting was born in the original RTS. The factions help keep this flavor alive.
- Factions allow for PvP content to be more channeled and to have team-building potential built right in. Horde players fight Alliance players, and vice versa. In the Warcraft setting, you always know who the enemy is.
- Factions allow for more variety of experience. The quests differ - sometimes vastly so - and there can be elements at every point of the game that make use of the distinction between the factions.
There could be more arguments for factional divide - for instance, it's very hard to imagine a WoW
where orcs and draenei were on the same faction - but let's discuss how these three work, or if they work.
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Filed under: Analysis / Opinion, Blizzard, Lore