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Posts with tag Tauren

Hellscream is not my Warchief

Hellscream is not my warchief ANY
Sometimes, it's not just about the race you choose to play -- it's about how the story behind it is handled. Matthew Rossi wrote an interesting piece about how the race one plays has a direct effect on how one approaches the story in the game. Playing an orc and keeping in mind what it is to be an orc makes Garrosh and his plans look infinitely more appealing than one would consider straight off the bat.

But on the other end of the equation, there are lots of Horde players who don't play an orc. Take me, for example -- while I started out as a Forsaken priest, I've now played a blood elf rogue for far longer. To me, Hellscream's actions are questionable at best, horrific beyond imagining at worst. Yet here I am, still playing Horde and carrying out the orders of Hellscream. The why of it all is the part that is an incredibly clever design move on the part of the story development team.

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Filed under: Analysis / Opinion, Lore, Mists of Pandaria

Reputation in review: The Dominance Offensive

It took until patch 5.1, but we got it. The most perfect reputation grind in the game to date. I don't say these words lightly, because let's face it, I have pretty high standards for what I like and what I don't like with daily quests. But the Dominance Offensive appears to have taken the best out of all previous reputation grinds and wrapped it all together in a delightful ball of compelling story and quests that barely feels like a grind at all.

Please note that this is a review for the Dominance Offensive, which is the Horde side of the 5.1 reputation. At this point in time, I don't have an Alliance character at level 90, so I'm unable to play through the Operation Shieldwall quests. However, I have been assured that not only are the Operation Shieldwall quests just as good, in some ways they are even better than the Dominance Offensive material. I'm not even sure how this is possible, because these dailies are just that good.

But enough gushing. Let's get into the nuts and bolts of what makes this reputation grind so different from everything before it.

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Filed under: Analysis / Opinion, Mists of Pandaria

Know Your Lore: The Yaungol

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

This week we're shifting gears. The last week, both Anne and myself covered different related KYL possibilities, so for myself I want to talk about the lore of Pandaria's yaungol, an offshoot of the tauren and taunka peoples. Not every race brought along when Shaohao, the last pandaren emperor, created the mists and sealed Pandaria away for 10,000 years was ready for the Sundering. No one bothered to tell the ancient ancestors of the modern yaungol what was transpiring when the flames fell from the sky and the demonic invasion began. No one told the yaungol what to expect when the world was torn apart and the mists descended to hide them forever apart from their people. So stranded, the yaungol endured.

The culture of the yaungol is shaped by that struggle to survive. Cut off from the world, they have found a way to survive in the Townlong Steppes, a harsh land where they could no longer rely upon the cycles of the seasons and the old faith in the Earthmother. Instead, the yaungol learned to harness fire and burning oil as both fuel and weapon, and in so doing held off even the mantid swarm for thousands of years. Only recently, with the machinations of Grand Empress Shek'zeer, have the yangol been forced from their fire camps throughout the steppes and driven into the lowlands of the Kun-Lai region.

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Filed under: Lore, Know your Lore, Mists of Pandaria

Baine Bloodhoof stomps his way into WoW TCG's War of the Ancients

Baine Bloodhoof stomps his way into WoW TCG's War of the Ancients
As one of the featured races in the upcoming WoW TCG Timewalkers block, the tauren received the powerful Tribe keyword, which lets them activate each others' powers when they come into play. But they can't protect the timeways alone -- they need a chieftain to lead the charge and protect them. Enter Baine, Son of Cairne, the epic tauren ally in the upcoming War of the Ancients set that Cryptozoic sent us to preview.

Baine comes packing the powerful War Stomp keyword, knocking out a hero or ally when he swings, and further damaging them when they exhaust. His high health pool and Protector keyword will let him protect your weaker allies to keep their Tribe powers rolling in the late game.

We previewed the ultra-rare extended art version of the Malorne the White Stag master hero card last week, and Cryptozoic has begun their own official previews of War of the Ancients, which features playable lore characters as heroes for the first time in a standard WoW TCG set. Play as Malfurion, Queen Azshara, Broxigar the Red, and more heroes from every era of Warcraft history as you protect the timeways of the Caverns of Time with the Timewalkers faction.

Timewalkers: War of the Ancients releases October 2nd.

Filed under: WoW TCG

Mists of Pandaria: Sunwalker Dezco for Warchief

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Spoilers for Mists of Pandaria in this post.

I cannot tell you how much I enjoy Sunwalker Dezco. As a tauren, I love the idea that there's a tauren presence in Pandaria, and that unlike most of the Horde the leadership of said tauren, actually uses the quotes around the word Warchief when talking about Messere Hellscream.

I first met the Sunwalker in the Krasarang Wilds. He was leading an expedition to Pandaria inspired by the visions of his wife. After that, I ran into him again helping out against the mantid, then in Kun-Lai Summit at the Temple of the White Tiger, where he gives out a quest to meet with one of the August Celestials within the Temple of the White Tiger. After Xuen, the White Tiger, tests your mettle, he allows you and Dezco (if you're Horde) to go south. Pretty much everything Dezco says or does shows that he's loyal to the Horde, but clearly less than enamored with Garrosh and his particular way of leading it. Dezco is very involved with the quests leading to the Vale of Eternal Blossoms as well as Krasarang and Valley of the Four Winds, and he's at once a determined bringer of the light and a much more tolerant and reasonable Horde figure than we've seen in some time.

I'm just glad to see a new, no-nonsense tauren lore figure, and to see the tauren taking some initiative in Pandaria. And I admit, I love the idea of a sarcastic tauren paladin.


It's open warfare between Alliance and Horde in Mists of Pandaria, World of Warcraft's next expansion. Jump into five new levels with new talents and class mechanics, try the new monk class, and create a pandaren character to ally with either Horde or Alliance. Look for expansion basics in our Mists FAQ, or dig into our spring press event coverage for more details!

Filed under: Analysis / Opinion, Lore, Mists of Pandaria

The most wicked creatures in WoW

Warcraft is a game that seems fairly straightforward in faction division. Alliance is good; Horde is bad. But once you delve into it, that straightforwardness becomes muddled and marred. The Alliance may seem like good guys, but they have their bad moments, and the Horde may seem evil, but even they've got their shining examples of goodness buried within. And when you examine the story and lore closely, you begin to realize that there is no black-and-white division between good and evil; all characters are loosely scattered and somewhere in shades of gray.

Sure, you can argue that the orcs are evil -- and they absolutely were, back in the day. But when you start looking at the justifications for the orcs' actions, that label of pure evil comes into question. As for the Alliance, you can argue that the human race is a bastion of goodness and light -- but then you look at things like the Scarlet Crusade, at Benedictus' betrayal, and you begin to wonder whether the human race is inherently good or just as scattered as the rest of the world.

... Unless, of course, you look at the one place where evil characters always hang out: instances.

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Filed under: Analysis / Opinion

Third faction or logistical nightmare?

In the beginning, there was Azeroth and there was Draenor. The two worlds clashed together repeatedly over the course of three RTS games, each with expansions. But it didn't stay Azeroth vs. Draenor -- the orcs of Draenor had made Azeroth their new home, and the feud between the Alliance and Horde was forever etched in Warcraft history. And when World of Warcraft was released, players could choose either side" the native races of Azeroth, united as the Alliance, a group of good guys, or the orcs and other castaway races, thrown together as one motley group of bad guys, the Horde.

Each side has its own justifications for what they view as right, just, and honorable. Yet there are races on either side that seem more neutral than anything, whether it be the peaceful draenei, the equally peaceful tauren, or even the blood elves, who have spent time on both sides of the faction fence. These races participate in the battles and bloodshed as readily as any other, but their motives never seem quite in the right place.

And that's caused more than one person to wonder: Just what exactly would happen if World of Warcraft created a third faction?

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Filed under: Analysis / Opinion

Totem Talk: Horde races for elemental shaman

Tauren shaman on flying carpet
Every week, WoW Insider brings you Totem Talk for elemental, enhancement, and restoration shaman. Josh Myers once only tackled the hard questions about enhancement but has recently expanded his sphere of responsibility to all shaman DPS specs. (And no, two-handed enhancement is still never coming back.)

I really like Tauren. If I had my way, the Horde would be comprised of six different tribes of Tauren who spent most of their days participating in competitive flower picking and saying "Walk with the Earthmother." Unfortunately, the Herd is not a real faction, and most people aren't Tauren.

While some players make racial choices for game immersion or fun, there are players who choose their character's race for the best performance. A tank might choose Tauren for the 5% base health bonus, a PVPer might choose human for the extra trinket slot, and a healer might choose Blood Elf for the 2-minute cooldown mana return. For Horde elemental shaman, there's a reason to play any of the four available options, but the choice is largely up to your playstyle.

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Filed under: Shaman, (Shaman) Totem Talk, Cataclysm

All the World's a Stage: Plot points for tauren roleplayers

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW.

The Horde has experienced a number of dramatic changes in the Cataclysm expansion. In vanilla, the Horde was struggling, largely due to a lack of resources. In Cataclysm, largely due to Garrosh Hellscream's efforts, the Horde has expanded its borders. With the help of the goblins, Azshara is being mined for a wealth of resources, and land is being grabbed all over Kalimdor. Things are beginning to look up for the Horde -- well, if you're in Orgrimmar. Elsewhere, the land is riddled with turmoil and tragedy.

If you're roleplaying a tauren, the events of Cataclysm are a bitter pill to swallow. A leader has been lost, entire settlements have been wiped from the map, racial infighting between the Grimtotem and the tauren of Thunder Bluff continues to rage. Yet in between it all are moments of hope -- and it's up to roleplayers to decide whether to wallow in the sorrow, fight back in fury, or simply try and keep an optimistic amidst it all.

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Filed under: All the World's a Stage (Roleplaying)

Know Your Lore: Arch Druid Hamuul Runetotem

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

He befriends those who might be his enemies, yet he is unafraid to strike down those who harm his people, his students, even his allies. Elderly, he has but recently become a druid; his meteoric rise to the rank of Archdruid is a testament to his strength of character and his sincere desire to achieve balance in all things. A childhood friend of Cairne Bloodhoof, in that worthy's death, he has become the Old Bull of his people, even as Cairne's son Baine has taken the role of leader.

Today, while Baine rules, it is Hamuul Runetotem who is the heart of the shu'halo, the tauren people. And he does not like what he is seeing.

Stevie Nix - Baine Bloodhoof: As Our Fathers Before Us
Hamuul shook his head as if to clear it. "We existed in a time before the coming of the orcs, if you'll remember. Your father may have owed a debt to Thrall for all he did for our people, but this is a new Horde. I have heard whispers of other tauren. Some are wondering if this Horde is really something we should be a part of anymore." He snorted. "The Horde has done much and we owe much to it, but you must admit that their sentiments are not completely without merit."

Hammul does not pretend to perfection, and while he is wise, he admits to all the shocks that flesh is heir to and all the emotion a shu'halo can face dealing with the chaos of the world while attempting to honor the Earthmother.

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Filed under: Analysis / Opinion, Lore, Know your Lore, Cataclysm

Baine Bloodhoof leader short story now available

The tauren have witnessed great change within their own society and culture with the coming of the cataclysm, from political upheaval and great sadness to unbearable loss. With the death of Cairne Bloodhoof, the tauren people turned to his son, Baine, with reverence and hope that he would lead in his father's footsteps and be as great a high chieftain. With the ascension of Garrosh Hellscream to warchief and the bonds that held the orcs and the tauren together stretching thinner, Baine must work through his troubles and the troubles of the tauren people and help hold the Horde together.

Baine Bloodhoof: As Our Fathers Before Us by Stevie Nix (not Stevie Nicks) begins with Durotar in dire straights. The goblins, now fully members of the Horde, have gummed up the Southfury river and made the water undrinkable. Garrosh has come to Mulgore to work with the tauren to begin water shipments to Durotar of fresh, clean water. Attacks on these water caravans, now frequent, pose a huge threat to the survivability of Orgrimmar. Hamuul Runetotem does not let his emotions get in the way as he confides in Baine that his love for Garrosh is lax. Baine insists that despite Garrosh's foolishness, the tauren are to remain as members of the Horde, just as his father had wanted.

Check out the full story, Baine Bloodhoof: As Our Fathers Before Us, for some intriguing and action-packed new lore about our favorite tauren's son and his rise to chieftain.

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Filed under: Lore, Cataclysm

Know Your Lore: The shu'halo

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

We talked about their origins last week (although that was primarily speculation), and we've talked about their politics and how they fit within the Horde. We've discussed Cairne and his son Baine, the great leaders of their people, and Magatha, the greatest living villain. But what of the shu'halo, the tauren people themselves? Who are they?

The tauren today are in a very unusual position. They revere the Earthmother and yet are allied to people who stripmine her very flesh to plunder her resources, chop down her forests, and poison her creatures with plague. Former nomads, harried by enemies, they now reside in their ancestral homeland due to those same alliances. The Horde gave them much and now asks for much. For the tauren, the shu'halo, the debt owed when Thrall and his people helped them reach their promised land has never faded. But who were they before it?

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Filed under: Analysis / Opinion, Lore, Know your Lore

Know Your Lore: Tauren origins and tinfoil hats

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Where, exactly, do tauren come from? Yes, there's the old standby about a mommy tauren and a daddy tauren -- but in a world where some beings trace their origins back to stone constructs and ancient curses while others are native and still others were altered by the Well of Eternity, the question of where a people originated can be an important and convoluted one.

The most recent Ask Creative Development thread from the official forums managed to cover a lot of subject matter, from Elune and her relationship with the Naaru to whether Forsaken priests could actually blow themselves up by channeling too much of the Holy Light. But the question and answer that most interested me was the following:

Q: What races were on Azeroth before the coming of the titans?

A: Besides the elementals, the only known sentient races on Azeroth when the titans' forces arrived to subdue the Old Gods were the trolls, the race known as "faceless ones," and the aqir. Due to the Old Gods' war against the titans, as well as the extensive terraforming that followed the war's conclusion, records of what races existed before even the Old Gods' arrival have likely been lost forever.

Anne already discussed this to a degree, but I wanted to take a longer look at the tauren, their history and mythology, what they seem to believe about their origins, and why it might matter to this question. Where did the tauren come from?

Please remember the rules. This is all speculation, and while I try and build it on the framework of the lore we're supplied in game, I'm going to end up somewhere that is absolutely not at all in game.

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Filed under: Analysis / Opinion, Lore, Know your Lore

All the World's a Stage: Tauren and timelines in roleplay

All the world's a stage, and all the men and women merely players. In World of Warcraft, that player is you! Each week, Anne Stickney brings you All the World's a Stage with helpful hints, tips and tricks on the art of roleplay in WoW. Have questions about roleplaying, or roleplaying issues? Email me -- I'm always open to suggestions!

Last week, we discussed the timelines of gnomes and dwarves, two races that recently discovered their roots. Though the dwarves and gnomes were originally Titan creations, today we're going to talk about a race that has simply been here since the beginning -- the tauren. Much like the night elves, the tauren have a gigantic chunk of history that is simply ... missing, though the tauren have more of an explanation for that absence of information than their night elf counterparts.

For tauren roleplayers, however, the past isn't really an issue so much as current events -- and the tauren race has a lot to think about. The tauren have often been thought of as the "nicest" of the Horde races, peaceful and generally kind to all. That's what makes what happens to the tauren race in Cataclysm twice as bitter -- their people turned on, their leader killed in cold blood, and their home under siege. Despite all this, the tauren remain staunch allies of the Horde, willing to lay down their lives for honor.

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Filed under: All the World's a Stage (Roleplaying)

Lichborne: Racial abilities for death knights

Every week, WoW Insider brings you Lichborne for blood, frost, and unholy death knights. In the post-Cataclysm era, death knights are no longer the new kids on the block. Let's show the other classes how a hero class gets things done.

With all the upheaval regarding death knight abilities and DPS happening right now, it's sometimes a good idea to go back to the basics and figure out some of the stuff that underlies a good, solid death knight.

One of the most basic cornerstones of choosing a death knight is choosing your race. Since every single race can be a death knight, you have your pick, and since there's a race change service, you don't even have to stay the same race forever. Personally, I tend to say that you choose whatever race feels right for you -- but for those who want to pick a race (or change your current race) based on what racials are "best," this guide is for you.

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Filed under: Death Knight, (Death Knight) Lichborne

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