No David this week, I'm sorry to report. No, you're stuck with me. Before we get rolling, I'll establish my 'cred', so to speak. I started playing Dungeons and Dragons in 1981, when I was ten years old. You can scroll down the page at the Acaeum till you hit the eight edition: that's the set my mom bought for me at a local department store. To this day I still remember the Erol Otus cover. From there, it's been a long, rambling flirtation with the genre, from AD&D to the Hero System (Champions mostly) to Steve Jackson's GURPS to the various FASA offerings (mostly Mechwarrior and Shadowrun, I liked Earthdawn but no one else wanted to play it) to Chaosium's Pendragon and Call of Cthulhu lines (and Stormbringer, the Elric RPG) to the present day, with d20 system games like Mutants and Masterminds and Arcana Evolved ans well asWhite Wolf's Exalted setting being in my current pile.
As a result, when I first got into World of Warcraft, I was under the impression that you were expected to role play your character. My poor human paladin (who I had decided had been sent to the order as a child because his parents didn't particularly care to feed yet another mouth after the war, and who was frankly too slow to grasp book learning to make a good priest) quickly learned that any attempt to discuss epic adventure, make comments about how boring life at the Abbey had been, or even treat kobolds as anything other than copper shedding piñatas to be beaten until the glittering candy came out would be treated with extreme derision. I didn't know about things like roleplaying servers back then.