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Posts with tag Thorim

Watcher on changes to raid soloing in patch 6.0

If you're like me, you do a lot of older instances for transmog gear, and as such fights like Thorim are exceedingly irksome because they can only be soloed with certain classes or professions (a death knight or hunter using a pet, an engineer with a target dummy, and some good luck on getting through the gauntlet fast) due to mechanics that you can't really outgear. Now Watcher comes with news about not just the annoying Thorim fight, but this tweet about Valithria Dreamwalker as well.

As a warrior who put together my Shadowmourne via running ICC 25 this past year, I hated Dreamwalker, the fight I had no chance of soloing and no way to get around. Making it skippable would at least allow me to kill Arthas for transmog loot and not force me to stop after clearing two wings. It's an excellent change and one I hope they get in.


Filed under: Analysis / Opinion, Blizzard, News items

Know Your Lore, Tinfoil Hat Edition: Carved by similar hands

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Spoilers for patch 5.3 to follow.

Well, if you like spoilers, this is going to be the post for you. Because it is based heavily in the spoilers revealed in Olivia's post about datamined patch 5.3 sound files, and my own musings about what certain things revealed in those files really mean. We find out that yes, as we've already suspected, the seventh Sha did in fact remain free from bondage for the past ten thousand years, that its sinister hand can be felt in everything that's befallen Pandaria, and that the mists parting did in fact have to happen for the good of all. We also hear hints that Y'shaarj may not be as dead as we all hope he is. The fact that digging in the Vale of Eternal Blossoms has something to do with his return is even more portentous. What does this all mean?

This week, I'm going to speculate wildly on one possible thing it could all mean. The Prophecy of C'thun has always fascinated me.

In the time before time, when the world was still in its infancy, a battle between a Titan and a being of unimaginable evil and power raged on this very soil. The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell. An Old God had also fallen - or so it was thought.

The interesting thing is in the lines "The prophecy is unclear about whether or not the Titan was vanquished in this battle but it illustrates that a Titan fell." Falling doesn't have to mean death. There are many different ways to fall, after all.

Read more →

Filed under: The Burning Crusade, Lore, Know your Lore, Wrath of the Lich King, Mists of Pandaria

Breakfast Topic: That voice you can't get out of your head

This Breakfast Topic has been brought to you by Seed, the Aol guest writer program that brings your words to WoW Insider's pages.

The Lion King
is one of those movies that everybody ought to see before they die. One of the strongest films from the Disney renaissance, it features some of the best voice acting in animation history. Who could forget James Earl Jones' deep voice imparting within Simba the need to reclaim his place as king? Or Jeremy Irons' cold, cunning, and manipulative growl with every word Scar spoke?

Voice acting can make or break films, and games are no different. As WoW has grown older, voice acting has become far more commonplace. All bosses now come with accompanying quotes. In Cataclysm, a great number of quests feature voice acting. We're surrounded on all sides by a world that is now living, breathing, and speaking.

Players have certainly caught on and appear to love the voice acting. In Wrath, several bosses went viral thanks to their memorable quotes. From Thorim's deep voice recalling meeting players "In the mountains ..." to the juvenile XT-002 lamenting the death of his toys, voices made these bosses come to life at a previously unseen level.

Which voices in the World of Warcraft are the most memorable for you, and how have they enhanced your experience?

Filed under: Breakfast Topics, Guest Posts

Know Your Lore: The Eternals part three -- the Titans


The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

The Eternals of Azeroth are by and large fairly well known by the mortal races -- the Ancients of the night elves were a strong presence in the War of the Ancients, and the trolls worked intimately with their Loa gods. But there are still Eternals out there that are by and large unknown quantities in the universe -- vague historical records have been made, but the mortal races are mostly in the dark as to who these Eternals really are, and what their purpose is in the world.

Of all of the Eternals, the ones that remain the biggest mystery are the Titans, specifically the Pantheon of titans that were responsible for Azeroth's creation as we know it today. While the dwarves have uncovered a lot of information recently, there are still large chunks of time seemingly out of order or unaccounted for. There are a few different timelines, and varying opinions on what exactly occurred in each timeline -- so writing about the Titans and the creation of the world is an exercise in careful speculation. Today we'll be looking at the Pantheon -- the titan high council -- who they were, what roles they played in Azeroth, and where they are today, as well as taking a look at the creation of Azeroth.

Read more →

Filed under: Lore, Know your Lore

The Queue: Naptime


Welcome back to The Queue, WoW.com's (almost) daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I'm going to kick off today's edition of The Queue with a question for you, the reader. It's a gravely important question, so read carefully! What should I order from the local Chinese joint for dinner tonight? Should I go with my usual, shameful choice of orange chicken? Or should I go a spicier route and go for the Kung Pao? Heck, maybe I should bring a little variety to the table with a Pu Pu Platter? Help me, WoW.com!

Sindrow asked...

"Remember how faction switching caused all AT progress to be wiped? Is it safe to say that race change will not have similar effects, since everything is occurring within the same faction? Can you guys think of *any* negative result of a race change?"

Read more →

Filed under: Analysis / Opinion, The Queue, Cataclysm

Thorim, remixed, in the mountains


Here's a great way to start off the weekend for sure. lockexenocide on WoW LJ points out this remix of Thorim's "In the mountains" speech, and I like it a lot. It's part of a speech Thorim gives when you first pull him, thrown in with some phat beats and cuts. Unfortunately, LJ doesn't know who put it together, but even stranger, a search reveals a another Thorim remix in the Youtube video above.

I'm surprised there aren't more remixes of Blizzard's music and/or audio -- these sound really good, and it'd be fun to hear someone like The Maiden of Virtue ("Cast out your corrupt thoughts!") or Noth ("Rise, my soldiers! Rise and fight once more!") get this treatment. There's probably a whole bunch of cool ways aspiring DJs could cut up and remix some of Blizzard's audio.

Update: Here's a cool Yogg Saron mix from Thebum in our comments.

Filed under: Fan stuff, Blizzard, Instances, Humor, Bosses, NPCs

Ready Check: Thorim



Ready Check is a twice-a-week column focusing on successful raiding for the serious raider. Hardcore or casual, Vault of Archavon or Ulduar, everyone can get in on the action and down some bosses. Today, we step back a little and look at endgame in the context of sports.


You've wrecked the Flame Leviathan. You euthanized Razorscale. You gave a cold shower to Ignis the Furnace Master. You marvelled at Deconstructor. When it came to Kologarn, you damned well shall pass. The Assembly of Iron said court was out of session, and Auriaya and her small legion of adds gave you no pause. You've asked Hodir, "Who's your Daddy?"

Now, though, it's time for Thorim.

While the Thorim encounter may not be as wildly unique as the Flame Leviathan fight, I think Thorim is probably going to be a fairly novel fight for most people. It has a similar to dynamic to Gothik the Harvester, but only in-as-much as you need to split your raid in half.

Here's the short, short, short version of the fight. You start the entire encounter by attacking the Jormungar (big worm) and associated adds in what's called the Arena. By finishing off the last of that group, you start the real fight. You'll note Thorim is standing up on a balcony. Thorim will become immediately ensconced in a sheath of power, which prevents even ranged DPS from really hurting him. To kill the boss, you need to get him to come off that balcony. But, how would you ever do such a thing?

Read more →

Filed under: Analysis / Opinion, Ready Check (Raiding)

World first of "Alone in the Darkness" a possible exploit

We reported last week that a guild named Exodus on the US realm of Ysondre had come out of nowhere to topple the world first of the Heroic: Alone in the Darkness achievement, which requires that you bring down the biggest bad currently in the game, Yogg-Saron, with no help from any of the Keepers in Ulduar. But not so fast, says Serennia over at WoWRiot -- over on their forums Ensidia is claiming that Exodus used an exploit, and that their kill doesn't count at all. Apparently, having Thorim help on the fight keeps the "Immortal Guardians" in the last phase of the fight from being a problem, and without Thorim, you have to not only do the fight without his extra 10% damage bonus (each Keeper ups your DPS that much), but you have to deal with the Guardians messing up your melee classes, and oh yeah: they both heal and get healed by Yogg. Not that it's impossible to do it, but it's definitely not easy, and Ensidia claims that Exodus found a known exploit that allows you to evade the Guardians out completely, thus turning the last phase into a straight tank-and-spank, obviously much easier.

After that, it gets into some guild back and forth (Ensidia apparently did something that might have been an exploit on Hodir, and when people call them out on that, they say that the exploits were different -- Ensidia's tactic was just an interesting use of game mechanics, while the exploit Exodus is suspected of using is more of a cheat), but the fact remains that Exodus is clearly not a guild that anyone expected to clear what might be the toughest raiding achievement in the game before anyone else, and yet that's exactly what they did. Ensidia says they won't be killing Yogg for the achievement using the exploit, and that they've reported the Exodus kill to the devs, so we'll have to see if the devs decide that Exodus did cheat, or if they let Exodus keep their achievements and mounts. We're not sure how much it all matters, with world first kills not being all that important any more (and that's exactly what the devs might say as well), but Ensidia is claiming that an exploit took place -- we'll have to see if that turns out to be true.

Thanks, Nimrod!

Filed under: Analysis / Opinion, Guilds, Blizzard, Raiding, Bosses, Forums

The Queue: The roof, the roof


Welcome back to The Queue, WoW.com's daily Q&A column where the WoW.com team answers your questions about the World of Warcraft. Alex Ziebart will be your host today.

I've received a load of e-mails, tweets, whispers, and whatever else since Eliah posted this past weekend's WRUP. Yes, my garage burned down. No, nobody was hurt. No, the house didn't burn down, the siding just melted a little. No, that wasn't my car, it was my neighbor's car. Yes, my office has smelled like someone barbequeing since it happened and I can't get the smell to go away. I appreciate the concern, guys. You are all awesome. I guess I should pick a relevant Song of the Day, huh? How about Billy Joel's We Didn't Start the Fire?

Jack Spicer asked...


"With each expansion Blizzard seems to be bringing underused talent specs around and making them highly desirable. In TBC, it seemed to be Feral Druids, Prot Pallies, Shadow Priests and BM Hunters. In Wrath, they really brought up Survival Hunters and Retribution Pallies.

But I'm curious. From a PvE perspective, which talent trees are still universally lacking and laughable?"

Read more →

Filed under: Analysis / Opinion, The Queue

The Light and How to Swing It: Retribution tips and tricks in Ulduar


I know, it's another Retribution post, but since we got hit with the nerf bat again (ever so slightly) I decided to devote one last column to the spec before I rotate back to Protection. Besides, my past month or so has been spent raiding Ulduar as Retribution (with the first few forays as Holy) so I think that's what I'll talk about for now. Rather than talk about specific boss strategies, we'll talk about the little things we can do to perform at our best in Ulduar.

Flame Leviathan
First up is Flame Leviathan. Obviously, none of the usual strategies will apply here but one key point players should remember is that the vehicles scale with gear. This means having to prepare an outfit set optimized for the encounter. One thing to note about vehicle scaling is that it doesn't look at stats, just iLevel. Optimizing a gear set for this means putting the highest iLevel item you have in every slot. For "pure" classes, this is usually their normal set-up, but for Paladins who keep several sets of gear, an iLevel-optimized outfit can be composed of healing items, a few tank items, some DPS items, and even PvP gear. Players can use AddOns such as RatingBuster to determine an item's iLevel and outfit managers such as Outfitter or Blizzard's new in-game equipment manager to quickly swap gear.

Read more →

Filed under: Paladin, Analysis / Opinion, Raiding, (Paladin) The Light and How to Swing It

Encrypted Text: Rogue tips for raiding Ulduar, part 2

Every Wednesday, Chase Christian of Encrypted Text invites you to enter the world of shadows, as we explore the secrets and mechanics of the Rogue class. This week, we continue our discussion of tips and tricks for Ulduar.

Last week, we covered the first few tiers of Ulduar bosses, and what Rogues can do to maximize their performance on these fights. I was happy to see some great tips in the comments as well, such as using Cloak of Shadows when you are afflicted by XT-002's Light Bomb. If you have any advice to add to the conversation, please use the comments to give us your thoughts.

This week, we'll be talking about the Keepers, the real meat and potatoes of Ulduar. These bosses drop our coveted Tier 8 (complete with its fantastic 4-piece bonus!) and other loot that you'll want to get your hands on. These fights are also more technically complex, and so you'll want to be prepared before attempting to down these bosses for the first time.

Read more →

Filed under: Rogue, Tips, Raiding, (Rogue) Encrypted Text

How to activate Ulduar's hard modes

You may have heard that a number of guilds have cleared Ulduar to Yogg-Saron already, which to me is perfectly fine. I like to think that a lot of good, properly-coordinated guilds will kill Yoggy this week, and the Blues agree with me. Of course, this week's Yoggy kills were on the easiest possible difficulty, so world first or not, it doesn't mean a whole lot in terms of fame and fortune.

This is the beauty of Ulduar -- if you want prestige (and the best gear), you have to earn it by flexing your raiding muscle and beating encounters on their respective hard modes. If you don't have the chops or the time for the highest difficulty content, then you can still beat the instance and see every encounter.

But, of course, you want those 239-level items.

So you should probably read after the jump and find out how to activate each boss' hard mode, yeah?

Read more →

Filed under: How-tos, Raiding, Guides

Ready Check: Preparing for Ulduar's Bosses



Ready Check is a weekly column focusing on successful raiding for the serious raider. Hardcore or casual, Naxxramas-10 or Naxxramas-25, everyone can get in on the action and down some bosses. This week, we do some homework.

With Patch 3.1 and the release of Ulduar fast approaching, it's time to sit down and prepare for the upcoming content. Now, you might be the sort of raider who loves a surprise or two, and as a result you haven't looked at any of the preview coverage of Ulduar; if that sounds familiar, you probably don't want to continue reading this article.

If, however, your guild is going to rush into Ulduar as soon as possible, aiming for server or even world firsts, you need to be prepared. Let's take a look at the resources you can use to maximise your chances of success against the unknown.

Read more →

Filed under: Tips, Raiding, Bosses, Ready Check (Raiding)

Ulduar testing schedule updated: March 13th-18th

The last couple days of Ulduar testing have been a wash, delays and cancellations cutting things short. As mentioned by the developers when they announced the cancellation of the EU's Auriaya testing, recent tweaks and retuning hadn't yet made it to the PTR, they were contained in a future build that hadn't hit those servers yet. Really, it would be rather pointless to test those bosses. Due to this, they've pushed back all testing and changed up the testing schedule. Testing is now on hold until tomorrow, which means that either this evening or tomorrow morning, we'll be seeing a new build on the PTR.

North American realms:
  • Friday, 3/13, 4PM PDT: Mimiron
  • Saturday, 3/14, 4PM PDT: Hodir
  • Sunday, 3/15, 11AM PDT: Flame Leviathan
  • Monday, 3/16, 4PM PDT: Ignis the Furnace Master
  • Tuesday, 3/17, 4PM PDT: XT-002 Deconstructor
  • Wednesday, 3/18, 4PM PDT: Kologarn
European realms:
  • Friday, 3/13, 19:00 CET: Mimiron
  • Saturday, 3/14, 19:00 CET: Auriaya
  • Sunday, 3/15, 19:00 CET: Flame Leviathan
  • Monday, 3/16, 19:00 CET: General Vezax
  • Tuesday, 3/17, 19:00 CET: Thorim
  • Wednesday, 3/18, 19:00 CET: Freya
Again, this is the new testing schedule for the upcoming week, and the one that was passed around yesterday should be disregarded.

Filed under: Analysis / Opinion, Raiding

Ulduar testing schedule for March 11th-15th

We dropped the ball a little bit by failing to post about this week's Ulduar testing schedule yesterday when Daelo posted it to the official forums, but that's alright. We didn't miss much. Last night was just more Hodir testing. The rest of the week should prove more interesting, because they're re-testing a couple of bosses that were pretty widely considered much too easy, like Ignis the Furnace Master, which I hear received a little extra testing last night for some reason. Again, both the US and EU realms are getting their own testing schedule.

North American realms:
  • Wednesday, 3/11 (today), 4 PM PDT: Mimiron
  • Thursday, 3/12, 4 PM PDT: Ignis the Furnace Master
  • Friday, 3/13, 4 PM PDT: XT-002 Deconstructor
  • Saturday, 3/14, 4PM PDT: Kologarn
  • Sunday, 3/15, 11 AM PDT: Flame Leviathan
European realms:
  • Wednesday, 3/11, 19:00 CET: Auriaya
  • Thursday, 3/12, 19:00 CET: Mimiron
  • Friday, 3/13, 19:00 CET: Thorim
  • Saturday, 3/14, 19:00 CET: General Vezax
  • Sunday, 3/15, 19:00 CET: Flame Leviathan
I don't believe we've seen anything about Auriaya yet, so that's what I'm looking forward to the most. We haven't seen much of Mimiron either, but we already know he's just another mechagnome. Gotta say, not a fan of the mechagnomes.

Filed under: Patches, Analysis / Opinion, Raiding

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