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Posts with tag Threat-Meters

Addons 101: The other essentials


Addons 101 is a four-part series for beginners dedicated to understanding what an addon is, how they enhance the gameplay experience of World of Warcraft, some popular addons in certain categories, and popular venues in which to research, download and find addons.

Addons 101 has covered a lot of ground for new players looking to get into addons for the first time. We have discussed what addons are and why you would want them, and we have gone over some of the basic elements of the World of Warcraft user interface and how they can be improved upon. I hope that some people have gained some knowledge into addons and have had their fears alleviated somewhat -- addons won't hurt you, I promise!

This week, Addons 101 looks at what I call the other essentials. These are interface elements that have become important over the lifetime of WoW but are not intrinsically understandable just by looking at the user interface the game presents you with. Before I start, let me say that Blizzard has taken steps in the right direction on many of these items, but addons still do the job better, for the most part. We will discuss terms, recommend certain addons and hopefully give some good explanations for any questions that might be had. As always, if you're an interface and addon newbie, I'm more than happy to field questions at mat@wow.com (remember the one "t").

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Filed under: Add-Ons

Reader UI of the Week: AcaciĆ 's UI

Each week, WoW.com brings you a fresh look at reader-submitted UIs. Have a screenshot of your UI you want to submit? Send your screenshots, along with info on what mods you're using and some background information, to readerui@wow.com.

Happy Tuesday, Reader UI of the Week fans. Aren't Tuesdays wonderful? Tuesdays are now all about finding something in your user interface that you want to improve upon or could stand to make changes in. This week, we are going to look at the improvements made by reader Acacià and her new, simpler user interface. This UI definitely has some great ideas for managing space using bar grouping and some compacted frames. Let's see if we can get some tips for ourselves by rifling through Acacià's proverbial user interface drawer.

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Filed under: Add-Ons, Reader UI of the Week

AddOn Spotlight: Skada

AddOn Spotlight focuses on the backbone of the WoW gameplay experience - the user interface. Everything from bags to bars, buttons to DPS meters and beyond - your AddOns folder will never be the same! This week, we do some mad-deeps.

Before I start my first Addon Spotlight, I wanted to quickly give a primer on my Addon/UI preferences and the way I hope to spotlight and review addons here at WoW.com. World of Warcraft is over five years old now, and in such a short period of time a ragtag bunch of Addon coders and modders fashioned thousands of addons, making the game playable. Over five years the addon environment has evolved so greatly that now, in addition to discussing form and function, we can judge addons from an aesthetic approach. Addons that allow for greater customization and tailored appearances are now the norm. I strive to help players find not only the most useful and functional addons but also the most aesthetically pleasing of the bunch. I hope everyone reading will appreciate the mix of form, function and aesthetics, creating a better UI for everyone.

My first Addon Spotlight is a great example of what I love about a good addon. Skada is a DPS meter following in the footsteps of Recount, the current ubiquitous DPS meter and bragging device currently in WoW. Recount, however, always gave me memory problems and felt sluggish. And, as a personal pet peeve, I never liked the bugle. We'll get to the bugle later. Recount does the job, however, and most of us never look back. So why switch to Skada?

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Filed under: Add-Ons, AddOn Spotlight

Breakfast Topic: Do you wish we didn't have to use AddOns?


AddOns are great. We all use them and they enhance game play. Indeed as we've seen from sites like Curse there's a thriving trade. The thing is a lot of newer MMOs, most notably Aion, have everything that AddOns provide and a bit more built in. While Blizzard is starting to cotton on with the introduction of their own threat meter and quest tracker, there's still a long way to go. Perhaps the most notable change in this direction is the promise of a somewhat basic quest helper in 3.2. Now I've been using the actual QuestHelper for quite a long time (indeed it's one of my essential AddOns) and from what I've seen of Blizzard's version, they have a long way to go.

But, it's a start. In the past year Blizzard seem to have finally realised that their player base like the perks of AddOns and the way they enhance the game, but not the frequent updating which is required with every major patch. So readers, what are your thoughts on the whole Blizzard/AddOn thing? Do you think they are just taking the best ideas and adapting the most popular AddOns into their own versions? Do you prefer using AddOns like Omen and QuestHelper? Do you see yourself using them for a long time yet? What would you like to see AddOn-esque feature would you like Blizzard to implement next?

Filed under: Blizzard, Add-Ons, Breakfast Topics, Instances, Quests, Raiding, Leveling

Built-in threat meters implemented in Beta

The built-in threat meter that Bornakk hinted at yesterday has made its way to the latest build of the Wrath Beta. Tipsters John and Hugimbory point out that the Beta now shows the percentage of threat on the target, updating as it changes relative to other attackers. MMO Champion also reports that the % of threat is shown on the scrolling combat text based on the party or raid member with the highest threat. Mob tooltips also show threat percentage, all indicating simple data forwarded to the client.

WoW Insider reported Nethaera saying that built-in threat meters were coming "in a future patch" back in February. It now appears that the 'future patch' she referred to will probably be Patch 3.0. It remains to be seen whether this implementation of threat monitoring will stay in the game as is, although it's more than likely that the system will still receive some polish.

Filed under: News items, Wrath of the Lich King

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