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Posts with tag Throne-of-the-tides

Know Your Lore, TFH Edition: Heroes of the Storm

Know Your Lore, TFH Edition Heroes of the Storm
The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

Since The Dark Below was unveiled as a hoax -- or at the very least, a trademark that hasn't actually been filed -- players are still curious about the question of the next expansion. And now we have a new trademark supposedly filed, titled Heroes of the Storm. Let's face it -- we still don't know if this is real. We don't know if it's Warcraft, or if it's tied to some other franchise. We don't know if it's an expansion title, or perhaps some new thing that simply hasn't been announced yet.

But let's put all that aside for a moment and take a look at the title and what it means in relation to Warcraft. If this is, somehow, the title for the next expansion, what exactly would that expansion entail? The Burning Crusade, Wrath of the Lich King, Cataclysm, Mists of Pandaria -- all of these titles seemed to straightforwardly suggest what the expansion itself was going to be about. So what does Heroes of the Storm imply?

Today's Know Your Lore is a Tinfoil Hat edition, meaning the following is a look into what has gone before with pure speculation on how it happened. These speculations are merely theories and shouldn't be taken as fact or official lore.

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Filed under: Lore, Know your Lore

WoW TCG: Throne of the Tides Alliance and Horde ally previews

The newest WoW TCG expansion, Aftermath: Throne of the Tides, isn't just about monsters like the naga, murlocs, and ogres. No sir, not at all. The Horde and the Alliance are both well represented in the coming card set, featuring new allies for both factions. As with all Cryptozoic card sets, the art for the cards is amazing and worth a look even if you aren't a die-hard TCG fan like so many are.

New Alliance allies are hitting the TCG, including Faithseer Jasmina, a Worgen priest with the ability to keep herself alive through preventing lots of damage, making Worgen one of the hardest races to take down in the card game. The other Alliance ally previewed is Mekkatorque, King of the Gnomes, who has the ability to reconstruct lost equipment during the game into strength for himself.

The new Horde allies hitting the battlefield include Alana the Woebringer, an Undead priest, and Lordann the Bloodreaver, a Blood Elf warrior. Alana the Woebringer has a dangerous ability that allows her to cut the opponent's deck in half at the start of each turn. She is a total deck destroyer, removing cards from the game until you bring her down. Lordann the Bloodreaver gets big bonuses for having your hero having lots of damage and will be especially useful with aggressive players.

Aftermath: Throne of the Tides will be released on Oct. 11.
Brace yourselves for what could be some of most exciting updates to the game recently with patch 4.3. Look at what's ahead: new item storage options, cross-realm raiding, cosmetic armor skinning and your chance to battle the mighty Deathwing -- from astride his back!

Filed under: WoW TCG

WoW TCG: Throne of the Tides monster preview

The World of Warcraft Trading Card Game is getting a monstrous new expansion set on Oct. 11, bringing new creatures such as the ogres, murlocs, and naga into the game as playable characters. Aftermath: Throne of the Tides is the first set in the Aftermath series, set after the Cataclysm and Deathwing's rage-fueled destruction across Azeroth. Matt Place, the head designer of WoW TCG and lead designer on Aftermath: Throne of the Tides, wrote up a comprehensive preview of the new mechanics and many new heroes coming with the newest set.

New monster heroes and allies will be given brand new rule sets that make them unique and fun, providing lots of flexibility for deck builders and new game play experiences. Monster allies, for instance, have no restrictions based on the hero that the deck is built around, giving them added flexibility. On the flipside, a monster hero deck featuring only monsters gets some cool benefits as well. Monster heroes each have a permanent power on the back of their cards.

The murlocs run in packs, granting each other bonuses that the others possess. I immediately thought back to my Magic: The Gathering days with the Slivers and was instantly excited, since the Slivers were some of the coolest creations in TCG history. The murlocs sound like they are going to be a numerous force at all times, swarming your opponent and building up lots of cool bonuses.

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Filed under: WoW TCG

Know Your Lore: Cataclysm's hanging plot threads

The World of Warcraft is an expansive universe. You're playing the game, you're fighting the bosses, you know the how -- but do you know the why? Each week, Matthew Rossi and Anne Stickney make sure you Know Your Lore by covering the history of the story behind World of Warcraft.

With the announcement that the upcoming patch 4.3 would likely be the last major content patch of Cataclysm, players rejoiced at the revelation of the transmogrifier, Void Storage, and even the upcoming Deathwing raid. But there's another side to the story of course, a concerning one that affects how well, in the end, Cataclysm really performed. The launch of the new expansion, Pandaren or no, promises a new bout of stories and quests and zones to play in, and that's a reason to be excited.

But Cataclysm introduced a different kind of game -- one where the lore was far more present and cohesive, intertwined in quests, cutscenes, and phased play. It revamped the entirety of the old world as we knew it, introducing new landscapes, new characters, and new stories that pulled leveling players through zones with effortless ease. With the announcement, one has to wonder whether or not all these new threads left carefully dangling will ever be addressed.

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Filed under: Lore, Know your Lore

WoW TCG: Aftermath: Throne of the Tides adds monsters to the mix

As the Worldbreaker series comes to an end, we now turn to the aftermath of Deathwing's destructive awakening into Azeroth and the continued battle against the elements and the Twilight Hammer Cult. The newest WoW TCG expansion, Aftermath: Throne of the Tides, puts players in control of murloc, naga, and ogre heroes as exciting new additions to the WoW TCG hero lineup.

Playing as some of the more monstrous races in the World of Warcraft universe is pretty cool, with all new keywords and abilities to take advantage of during gameplay. In addition, Throne of the Tides has been built from the ground up to be a smoother draft and sealed play experience, preparing even the newest players for fun, engaging tournament play. Read on to learn about the Epic Collection and the new in-game goodies that await TCG fans.

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Filed under: WoW TCG

WRUP: Whatever happened to Neptulon, anyway?

Every week, just at the start of the weekend, we catch up with the WoW Insider staff and ask them, "What are you playing this week?" -- otherwise known as: WRUP. Join us to see what we're up to in and out of game, and catch us in the comments to let us know what you're playing, too!

When last we left Neptulon the Tidehunter, the brave lord of elementals was assisting us in defeating the foul kraken Ozumat in the Throne of Tides 5-man instance. But, of course, Ozumat was not killed -- merely weakened. The beast disappeared into the deep, and Neptulon disappeared along with him!

What happened? Well, we may not find out. Blizzard, defending its choice to not include an Abyssal Maw 5-man instance (or raid) in patch 4.2, said this past week that:

We've decided for now that the Vashj'ir quest line along with the Throne of the Tides dungeon does a pretty good job of finishing the Neptulon story.


Those of us at WoW Insider respectfully disagree; there's more story here to be told. And since we all loathe untied ends, I decided to pose the question to our writers and editors this week: "Using your best predictive and story-telling abilities ... what happened to Ozumat and Neptulon?"

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The OverAchiever: More Glory of the Cataclysm Hero


Every Thursday, The Overachiever shows you how to work toward those sweet achievement points. This week, we finish our first look at Glory of the Cataclysm Hero.

We took a break last week to cover the Lunar Festival, but this week, we'll finish our preliminary look at the Glory of the Cataclysm Hero, rewarding the Volcanic Stone Drake. More extensive strategy guides will be done on a dungeon-by-dungeon basis; here, I'm just interested in a quick assessment of the general difficulty level of the achievements required.

As with our first article, I've organized the meta according to dungeon and boss for quick reference past the cut. This week, we're covering the Lost City of the Tol'vir through the Vortex Pinnacle.

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Filed under: Analysis / Opinion, Achievements, The Overachiever

Should level-capped players be put into content they outgear?

I do not like The Stonecore.

On a recent guild-sponsored alt run, four not-ready-for-heroics players and my level 85 shammy queued up for a random Cataclysm dungeon. We wound up with The Stonecore. We immediately decided that we didn't want to run The Stonecore, but we also didn't want to just wait the 15 minutes to requeue. So, we cleared our way to the first boss and defeated it, successfully eating up the 15 minutes.

Not wanting to actually finish an instance that didn't offer us any level-appropriate gear, we re-entered the random dungeon finder. The result: The Stonecore. Again. We gave up, ran the instance for the lousy 70 justice point payoff, and died a little inside.

A huge part of my distaste for The Stonecore is related to how often it comes up in the random dungeon finder on both heroic and normal versions. It's a wipe-filled nightmare on heroic, especially with a group that doesn't know what it's doing. (And let's be honest, text-based communication on the fly can only get you so far.) I have no complaint about getting regular Stonecore at levels 82 and 83. The problem is that I get it all the damn time when I'm level 85, and Blizzard gives me almost no incentive to finish it.

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Filed under: Cataclysm

Cataclysm 101: Zone and instance progression

If you're sitting there at your keyboard right now violently coveting your upcoming Cataclysm experience and daydreaming of all the places you'll go, we here at WoW Insider would like nothing better than to aid and abet you in your wacky escapades. And since Cataclysm is launching on International Matthew Rossi's Birthday, who better to help you figure out where you intend to stream like an unstoppable torrent of locusts? Well, there may be lots of better options, but I'm doing it anyway.

Cataclysm has several new zones to experience and quite a few new dungeons to crawl through. Let's take a look, shall we?

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Filed under: Analysis / Opinion, Cataclysm

Cataclysm Beta: Throne of the Tides gallery

Warning: This is a post of a gallery of a Cataclysm dungeon. Spoilers abound.

Throne of the Tides is one of the new dungeons set to debut in Cataclysm. As you'll see from these images, it's also one of the most visually distinctive, with gorgeous textures, an astonishing color palette, sweeping underwater vistas and a raging battle between the elementals serving Neptulon the Tidehunter and the malevolent naga forces of Queen Azshara. (I just don't get to use the word malevolent enough day to day.)

If you don't want any spoilers (and also don't want to laugh at pictures of my group running around trying to figure out where the bosses were), then this gallery is not for you.

Filed under: News items, Cataclysm

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