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Posts with tag Timer

AddOn Spotlight: SexyCooldown

AddOn Spotlight focuses on the backbone of the WoW gameplay experience -- the user interface. Everything from bags to bars, buttons to DPS meters and beyond -- your AddOns folder will never be the same! This week, we get real sexy.

Timers for spells is an imperative addon for many classes that rely on steady rotations of DoT management and keeping debuffs up on enemies. DPS can be greatly altered by the careful balance of spell effects lasting for certain periods of time on enemies. There are a lot of good timers out there for spells and abilities, but today I want to introduce you to my favorite. If this addon is old news to you, and you already know how powerful it can be, help out the less fortunate! If you're new to his wonderful piece of code, stay a while and listen, as I sing a love song to SexyCooldown.

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Filed under: Add-Ons, AddOn Spotlight

Wintergrasp timer on Patch 3.1 PTR


Here's a bit of news that some players might enjoy -- tipster Falrinn noted that Wintergrasp now has a global timer that lets players know when the next battle for the zone is slated to occur. This should eliminate quite a bit of clutter on the trade channels where players usually ask, "when is the next WG?" The timer is accessible through the world map, where the countdown updates live in increments of five seconds. On live servers, the only way to find out when the next battle occurs is to talk to your respective Wintergrasp Battle-Mages or using AddOns which all still need data from the zone.

It was, to say the least, rather inconvenient. The change also comes with a few minor changes, such as the wall icons on the maps -- they look flimsier. Blizzard also saw fit to change the icon for Essence of Wintergrasp again, making it look more like a tower instead of a trophy on a pedestal. The timer feature is a welcome one, although in the PTR it currently doesn't work when not in Northrend. The only thing that would be better than that would be a web-accessible timer that tells you when the next game is on your server...
Patch 3.1 brings us Ulduar, dual specs, significant changes to all the classes, and more! We've got you covered from top to bottom with our Guide to Patch 3.1.

Filed under: Patches, PvP, Battlegrounds

Design a disease timer for DeathKnight.info


DeathKnight.info is having a Death Knight Disease Design contest (say that three times fast) -- they're working on putting together a disease-timer addon for you former slaves of the Lich King, but they need a little design help with it. What you've got to do is take the graphic above (you should probably take the one off of their site, just to be safe, because it's got to be a certain size), and design a way to use it as a disease timer -- it's got to show all the info you'll need in an addon, and it's got to "look awesome," too.

I'm terrible at design, but maybe there are some budding designers out there with some kickass ideas. If you win, not only do you get your ideas included in the Runes addon, but you will pick up a free 60 day gamecard as well. Hit up their dev thread if you have questions about how the mod works -- hopefully we'll see some creative entries here when the times come to vote for a winner next month.

Filed under: Fan stuff, Add-Ons, Screenshots, Classes, Death Knight, Wrath of the Lich King

Breakfast topic: Time is the fire

Somehow I missed the memo that Blizzard was changing the minimap to include an upfront clock, alarm, and stopwatch. It's a pretty neat idea. My favorite part is that you can switch the clock to read local time. This adds to time management tools located in the account setting to limit play time.

As I've mentioned before, I live in Las Vegas. It's a strange place, with time dimensions similar to World of Warcraft. You have to look pretty hard to find a clock or a window in one of the casinos and the floors are like mazes that are designed to disorient you. Why? They want you to stay there and spend your money. As far as I know, WoW has always had a clock, but until yesterday, you had to hover your mouse over it to see the time. You can always look around the room. I don't know how many times I've checked the time and wondered where the time went. I found it nice tonight to have it right in front of me.

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Filed under: Patches, Analysis / Opinion, Tricks, Blizzard, Breakfast Topics

Cutting the Karazhan timer

Karazhan is getting beat into the ground nightly by almost everyone on the realms -- isn't it about time, asks Heavymetal from Sargeras, that Blizzard lowered the timer? It certainly seems like the time has almost come -- by the time the last expansion released, UBRS, which was basically the precursor to Karazhan, had no timer and was getting raided like crazy. All of the gear is going to be replaced anyway, and the attunement's been lifted -- why not let players go nuts on Medivh's old stomping grounds?

Bornakk closes the thread due to caps, but we'll play devil's advocate and try to answer for him: Badges. With Karazhan basically a knockover for even beginner guilds, the only way Blizzard has to control the flow of badges from there is to keep the instance on a timer. The Kara gear might get replaced, but some of the Badge gear has to last for a while, and while Heroics do grant Badges (they're on a timer as well), Kara hands out more of them for free than those old ladies with meat on toothpicks at the grocery store.

Still, in Wrath we're probably looking at an all new Badge system, so you'd think Blizzard might as well open the floodgates at some point. Whether it'll be before or after the next expansion, though, we have no idea.

Filed under: Patches, Analysis / Opinion, Blizzard, Instances, Raiding

Warsong Gulch changes may not have helped much

Aloud on the podcast last week, I wondered if the patch 2.4 changes to WSG had made a difference (I haven't been able to make it in there yet -- too busy writing about Hello Kitty Online, of course), and now maxomi is wondering the same thing: since the changes dropped, has WSG actually been fixed?

Unfortunately, from what we're told, the answer is no. The changes, designed to cut off turtling and players who ran around with the flag without capturing it, first made the enemy flag carriers trackable after 45 seconds, and then gave a damage debuff to the flag carrier after ten minutes (which doubled at fifteen). But all the reports from players say that makes no difference -- people still turtle away, even with the tracking and debuff, and eventually both drop the flag and the whole thing resets.

So what's the solution? If you crib some notes from other capture the flag games, a match timer sounds like the best option, and indeed, that's what most people are suggesting. Blizzard would have to determine how long to tune it, but the idea would be that after a given amount of time, if there was no winner, the match would end in a draw, with both sides losing in terms of a reward. It doesn't seem like Blizzard can force players to fight, so the best option overall might be to just call it in a time limit, and keep the matches from going on for long amounts of time.

Filed under: Analysis / Opinion, Blizzard, PvP, Battlegrounds

Addon Spotlight: WoW Timer


It's so easy to lose track of time when playing World of Warcraft. You start out grinding this reputation, leveling that alt, then get invited to go run an instance, then come back and check the auction, then inspect some people standing around in their pretty epics... and suddenly discover that it's 1 in the morning and you've spent many more hours playing this game than you had planned.

Then again, for some people, limiting themselves isn't at all the problem -- it's limiting their kids they worry about! Their children agree to only play for 1 hour, but then 2 or 3 hours go by and they're still in there at the computer, saying, "But Daaaaad, I forgot!"

If either you or your loved one needs a gentle reminder about how much time has gone by while adventuring in Azeroth, WoWTimer may be the addon for you.

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Filed under: Add-Ons, AddOn Spotlight

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