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Posts with tag Titan-Relic

The Art of War(craft): Absolute beginner's guide to Strand of the Ancients

Zach enjoys the Battlegrounds a lot. He thinks it's one of the most re-playable content in the game, so he writes about it every week to spread the word. When all players are finally in the Battlegrounds bashing each others' brains out, he'll consider his mission complete, and he'll sneak out to farm Shoveltusk Meat in peace.

We're now at the end of our Absolute Beginners series, which has been surprisingly helpful to a lot more players than I expected. As it turns out, the game still gets a lot of new players even after five amazing years, which is really cool. Players still leveling up might want to check out where we kicked this series off, an introduction to the Battlegrounds. Once you get an idea of what its all about, you can get your feet wet (or swords all bloodied...) in Warsong Gulch. Ten levels later, you can enter the proving grounds of Arathi Basin, or wait until you level up a bit more for the snowy landscape of Alterac Valley.

Players who have upgraded to the Burning Crusade and leveled past 60 can get a taste of some space action in Eye of the Storm. When Wrath of the Lich King shipped, Blizzard introduced a brand new Battleground unlike anything that had come before it, an assault and defend scenario that was about as balanced as a Battleground could be because the factions took turns playing the exact same map. Strand of the Ancients also introduced the new vehicle combat system and destructible buildings, which made for a whole new gameplay experience. Click on read more to see what this Battleground is all about.

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Filed under: Analysis / Opinion, PvP, Guides, The Art of War(craft) (PvP), Battlegrounds

The Art of War(craft): Wintergrasp

Now that you've familiarized yourselves with the zone and Wintergrasp gameplay, it's time to look at the strategies used in order to win. As you can probably guess, the strategies for offense and defense are somewhat different. Playing defense, you must play for the full 40 minutes in order to win while playing offense, you want to finish the game as quickly as possible. If the timer hits ten minutes and offense hasn't broken down the doors to the inner sanctum, it's in trouble.

Just like other Battlegrounds, organization goes a long way. Unlike other Battlegrounds, however, you won't automatically be grouped into a raid, so a lot of the time players will be looking to join a group when the battles start. As long as you know what you're supposed to do, you should be fine, though. The good thing about the zone is that the map will show you where battles are and where vehicle movement is taking place, so even if you're going solo, you'll have an idea of where to head for some action.

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Filed under: Analysis / Opinion, PvP, Guides, Wrath of the Lich King, The Art of War(craft) (PvP), Battlegrounds

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