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Posts with tag Titans-grip

The Care and Feeding of Warriors: Too good and not good enough

The Care and Feeding of Warriors Too good and not good enough
Every week, WoW Insider brings you The Care and Feeding of Warriors, the column dedicated to arms, fury and protection warriors. Despite repeated blows to the head from dragons, demons, Old Gods and whatever that thing over there was, Matthew Rossi will be your host.

Okay, I'm just going to say it: Titan's Grip is ludicrous AoE right now. I switched to TG this week because I got a Zerat's off of a coin roll and another dropped, and so I'm still getting used to TG's more random proc based gameplay. On the whole I'd say my single target DPS was fair to middling, not awful, but not as good as SMF and not as good as I'm currently capable of as arms because, well, in part I'm still in that weird place gear wise where arms does really well and partly I'm very used to arms and can perform the priority of attacks without though, while TG still requires me to think about what I'm doing. This need to concentrate on Raging Blow procs actually got me killed a few times on Durumu, so that's embarrassing.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors

Titan's Grip and polearms "on the list for patch 5.4"

Patch 53 PTR Titan's Grip to work with polearms and staves
Since my current weapon is a polearm, I've been dying to be able to use it with Titan's Grip, and it had appeared that my dreams were coming true in patch 5.3. Both Wowhead news and MMO-Champion had posted that as of build 16837 the restrictions on Titan's Grip disallowing polearms and staves have been lifted. Is this a case of tooltips not being updated properly? I had hope not. I'd really like to dual wield a pair of Hellreavers. Since I know that datamining can lead to weird tooltip issues, I asked Greg "Ghostcrawler" Street for clarification on twitter.

Titan's Grip and polearms 'on the list for patch 54'
So it's probably not going live in patch 5.3 - whether the PTR change is just a tooltip error or a test of the possible functionality we'll find out once 16837 goes live.

I don't know if this also means that polearms will be usable with swords, axes and maces for transmog or if they'll still be considered to share a class with staves. I have a lot of staves in the bank just in case, though. I like hitting people with Damnation.

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Filed under: Warrior, News items, Mists of Pandaria

Strength polearms are here, Warrior dual wielding is "on the list"

The disappearance of strength polearms has been much lamented over the course of the past year, with not just one, but two questions in The Queue, WoW Insider's daily Q&A column, asking whether they will ever return. Ghostcrawler recently answered that question:

A light at the end of the tunnel appears! The problem with polearms, for those who weren't aware, is that they have a different animation to other two-handed weapons. Their set of animations includes a sort of poking motion, as well as the usual swinging and overhead smashing. This is the reason why they can't be transmogrified into other two-handed weapons when transmog restrictions are relaxed with patch 5.2.

This different animation issue also rears its ugly head when it comes to Titan's Grip -- the fury warrior dual-wield ability. There is no dual-wield animation for polearms, so warriors currently can't dual-wield them. This has likely been what's preventing Blizzard using them as end-game weapons, but Ghostcrawler's tweet heralds their return. There is already a strength polearm in the patch 5.2 loot table, as the tweeter says, so hopefully Blizzard will sort a fix for the dual-wield issue sooner rather than later.

Filed under: Warrior, News items

Breakfast Topic: It shouldn't annoy you, but it does

Breakfast Topic It shouldn't annoy you, but it does
I've been leveling my warrior recently, as those of you who read a previous Breakfast Topic already know. There's one thing about leveling her as protection that really keeps niggling at me, and that's how bizarrely a one-handed weapon sits on the female tauren model. It might just be me, but something about how the handle of almost every sword, axe, and mace in the game bangs into her chin seems wrong somehow. (I could probably also write something about tabards bugging out on the female tauren when she sits, but I'm pretty used to that now.)

Now, in the grand scheme of things, this is small potatoes. I should be getting mad about how druids aren't getting Shark With Lasers form in Mists of Pandaria or the serious game balance issues posed by my inability to get a decent pair of shoulders to drop for my shaman. I have absolutely no excuse for my obsession with how high a one-handed weapon sits on a female tauren -- and yet somehow, it still bugs me. At least with my warrior, I can spec her fury with Titan's Grip and stop thinking about it, but other classes are still kinda stuck.

Spill, folks. We've all got tiny things in the game that don't merit attention and yet drive us nuts. What are yours?

Filed under: Breakfast Topics

The Care and Feeding of Warriors: Fury report card for Wrath

The Care and Feeding of Warriors is about warriors, who hurl themselves into the fray, the very teeth of danger armed with nothing more than the biggest weapons and armored with the absolutely heaviest armor we can find. Hey, we're not stupid, we're just crazy.

A couple of months back, I had intended to start a series reviewing each of the warrior specs as they are in current endgame. While I freely admit I got distracted by all the shiny bells and whistles of the beta, the time has come to step away from the looming apocalypse and instead look again at the class as it is right now when you log on.

As we established last time, there are no major changes incoming for any of the classes until Cataclysm ships. The way your class plays right now is the way it will play until the pre-expansion patch drops and changes everything.

So how does fury rate overall? It's had its ups and downs ... from top of the DPS in Naxxramas to middling in Ulduar and Trial to (finally) near the top again in ICC (at least if you're in the best possible gear, much of which is still leather). Even if you're in merely solid gear, however, fury can put out a serious hurting. I have yet to be less than No. 1 on the DPS charts on any 5-man I've run since I started collecting my 264/277 DPS set. I'm hardly any great shakes as DPS; it's the nature of the spec and how rage, talents and gear all intersect for the fury warrior. A talented fury warrior (again, I make no claims to be particularly talented) can lead the DPS on any fight halfway friendly to him in ICC.

Wrath saw fury gain and lose on talents -- for example, the change to Rampage (although a late one) that made it a passive crit aura was a very positive talent change -- and ebb and flow with new gear as each raid dropped.

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Filed under: Warrior, Analysis / Opinion, (Warrior) The Care and Feeding of Warriors, Wrath of the Lich King

Breakfast Topic: How did you start WoW?

Time has passed in this game. People have histories, both personal with each other and in-game with their characters. These histories can be very telling not only about the individual, but about the progression of the game itself. For instance, my first character started out in Northshire in Elwynn Forest killing all the wolves he could get his warrior hands on. Now he's rampaging through the dungeon finder Titan's Gripping everything in existence.

But perhaps more interesting, at least to me, was how I got started in WoW in the first place. I originally began in 2004 by being very excited about EverQuest II, and only picked up WoW as something to try that was a little different. At the time I wasn't very happy with the cartoon like characters of WoW compared to EQII, and I didn't think the gameplay would be as hard core as EQII would be.

How wrong I was.

On that day in November 2004 when I picked up both WoW and EQII I had no idea that in the next five years my interest would shift entirely, and that so much of my time would be taken up by talking about everything Warcraft.

How did you get started in WoW? Are you where you thought you'd be when you first picked up the game?

Filed under: Breakfast Topics

Death to Whirlwind

Well, no, not death. But the synergy between Whirlwind and Titan's Grip is, to my mind, the reason why Titan's Grip was nerfed in the first place. The secret is in Whirlwind's tooltip. For those of you who just hate reading floaty boxes, here's the skinny: "In a whirlwind of steel you attack up to 4 enemies within 8 yards, causing weapon damage from both melee weapons to each enemy."

What's the problem, you're probably thinking, or maybe you're thinking about pennies and kittens, I'm no mind reader. Plus, I'm writing this before you get a chance to read it, so while I'm composing it you're not even thinking about what I'm typing because you won't read it until later and I'm also incapable of prognosticating the future.

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Filed under: Warrior, Analysis / Opinion, Talents

Unspecified Warrior damage buffs in the works

The devs have been promising some buffs to warrior DPS for a while, but there haven't been any specifics. Today is no change. There are "buffs planned" for Arms and Fury, but there are no details announced yet. Ghostcrawler does mention that "there is almost no chance of a Titan's Grip change at any time in the near future," so don't hold your breath about that. My guess would be they're simply tired of making changes to that talent.

The only other piece of new information in the post is that the impending DPS buffs "might come with PvP nerfs," since they're seeing a ton of Warriors in the arena right now. The Juggernaut nerf that went live today might address that some, as well. What do you think Blizzard should do to buff warriors in PvE, without making them (more) overpowered in PvP?

Filed under: Warrior

Phat Loot Phriday: Armageddon

Spellpower maces and wands and bows are cute and all. But sometimes you just want a big sword.

Name: Armageddon (Wowhead, Thottbot, WoWDigger)
Type: Epic Two-hand Sword
Damage/Speed: 554-831 / 3.40 (203.7 DPS)
  • First, just look at that thing. This is clearly a sword that, when swung in an arcward manner, brings all sorts of death and destruction.
  • +101 Strength, and +108 Stamina, which is (definitely not the first weapon ever, but) the first weapon I've seen that has two triple-digit buffs.

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Filed under: Paladin, Warrior, Items, Analysis / Opinion, Odds and ends, Blizzard, Raiding, Phat Loot Phriday, Bosses, Death Knight

The Care and Feeding of Warriors: Scarce Change on the PTR

Yesterday saw me still without PTR access, followed by a massive cable outage and some computer problems that kept me offline until very late. Logging onto my Horde server (my alliance server was already dead thanks to it being on east coast time, plus I generally prefer Horde now anyway) I found myself needed to tank an Obsidian Sanctum run, which went fine. Then, I was needed to DPS in Naxx, so I respecced, but mistaken specced fury because I respec on autopilot now. So after the raid I had to respec back to arms. So basically, I dropped 150g to raid yesterday. You could argue that were I not an idiot I could have saved myself 50 gold.

So for that reason alone, even with the big, big nerfs to fury, I want 3.1 to get here.

Let's start the day with a fun quote from Ghostcrawler:

"Fury warriors who think their dps will be too low after this change in PvE are probably comparing themselves to classes or specs with inflated dps who are also being brought down (even after the Deep Wounds fix). If you are worried about the PvP ramifications, I think we can probably agree that a 10% swing in dps is not what is going to determine whether warriors are viable in Arenas or not."

Yeah, we can agree on that. People would have to be taking warriors to arenas in order for us to determine if warriors were viable in arenas or not. Since they are not... I guess lowering warrior DPS bt 10% (as Ghostcrawler has just admitted these changes intend) doesn't really matter. When no one brings your class anyway, it's unimportant if it gets nerfed or not. Good point, GC. Very good point.

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Filed under: Warrior, Patches, Analysis / Opinion, Odds and ends, News items, (Warrior) The Care and Feeding of Warriors

WoW Patch 3.1 PTR: Warrior glyph and undocumented changes

We covered the changes (including the undocumented ones) to warriors on the PTR, including the new Titan's Grip 'damage tax' on fury warriors. Yeah, it sucks, I'm not happy about it, but it's probably not going to go away.

The idea of Titan's Grip being too powerful is too entrenched in too many minds, so we basically have to hope that the damage penalty only comes into play while you're actually dual wielding and is not just a flat penalty on all of your abilities while you have the talent, which would make offtanking or tanking five man instances quite painful for fury. We'll see how bad it is. Dropping fury warrior DPS by a full 10% seems pretty extreme and it hurts those warriors doing their absolute best the most (if you're putting out 4.4k DPS now, you're losing 440 DPS with this change). I guess it's a good thing I specced my tauren Arms when I did.

But enough grumbling. What about the changes to glyphs?

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Filed under: Warrior, Patches, Odds and ends, News items, Talents

Ghostcrawler: Okay with Titan's Grip not being an optional talent

One of the founding points in WoW's talent system, or any game's talent system, is to allow players to customize their characters based on their personal preferences. Want to play a healer with your Priest? Great, here's a few dozen holy talents. Your Paladin needs to crit some face off? Retribution is your key.

Within each of these talent trees are many, many choices. And while cookie cutter specs eventually develop, the option is still there to allow for whatever spec or combinations of specs you decide works best for you. The rest of the world be damned, it's your choice.

However there are some exceptions to this. These occur in talents that we all need to play, more or less. Or in more specific terms there are talents that the rest of the tree is designed around. One such talent is Titan's Grip, and according to Ghostcrawler Blizzard is okay with that (for now).

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Filed under: Warrior, Analysis / Opinion, Talents

The Queue: Punching our way to greatness

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

Yesterday we were talking about the Bros Before Ho Ho Ho's achievement a bit. Specifically, do you need to be level 77 to get it if you're a Horde player? Most of us thought yes, you do, but stacy (one of our readers) popped in with some pretty creative instructions on how to do it. Check that out, then we'll get on with the Q&A!

Classy asked...

Anyone know a good place to fall to get the "Going Down?" achievement?

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Filed under: Analysis / Opinion, Wrath of the Lich King, Achievements, The Queue

Warrior changes in PTR Patch 3.0.8: Dead parrot edition

Warriors are now the most powerful class in the game. Please delete all other characters and switch to your level 13 Warrior alt you haven't played in three years. Also, please be sure to level bandaging up quickly as 24 other warriors bandaging the main tank is all you'll need to defeat most Wrath raiding content.

Okay, now that I've got that out of my system... let's take a look at the three changes they've made to the Warrior class for PTR Patch 3.0.8.

First and foremost, the one you'll hear around the campfire the most – Titan's Grip has had the hit penalty removed. Completely gone. It is no more. The Titan's Grip hit penalty ceases to be. It is an ex-hit penalty!

'Ello hit penalty? Testing! Testing! Testing! Testing! This is your nine o'clock alarm call!


Now that's what I call a dead hit penalty.

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Filed under: Warrior, Patches

The Queue: Bloody rare

Welcome back to The Queue, WoW Insider's daily Q&A column where the WoW Insider team answers your questions about the World of Warcraft.

We had no maintenance today, what a pleasant surprise! Rolling Restart Tuesdays are always a nice breath of fresh air. Or wait, was that what regular maintenance Tuesdays are for? Hmm. I can't keep this 'fresh air' concept straight at all so let's just start on the Q&A.


Can you explain exactly how rare spawns in Northrend work? I've heard multiple theories - from "Every 20 or so hours for spawn," to "Only one rare mob is alive at a time, and the next one doesn't spawn until that one dies," etc.

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Filed under: Items, Analysis / Opinion, Raiding, Wrath of the Lich King, The Queue

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