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Posts with tag ToHit

Quick guide to end-game hit rating


If you're not sure what hit rating is, I'll explain. When attacking a monster, with spells or physical weapons, you have a certain percent chance to miss them entirely. This chance is based on the type of weapons you're using and your level compared to the level of the monster you're trying to hit. So for max levels attempting to tackle boss content, there's a certain amount of +hit gear that will prevent you from missing -- but any +hit over that amount is wasted. (After you've negated any chance to miss, +hit gear does nothing for you.) For those of you interested in the elusive amount of +hit you need as a level 70 fighting boss-level monsters, Coriel over at Blessing of Kings has compiled all of the necessary data for you, taking possible talents and different weapons into consideration.

Filed under: Tips, Bosses

WoW Rookie: All you needed to know about stats, part 3


In today's continuation of our series on what the various stats in World of Warcraft do for you, we're going to be discussing caster stats. And, while a long-time player probably knows everything I'm talking about here, someone who's newer to the game might find spelling all of these things out to be handy. Curious as to how gear with +spell damage helps you out? Not quite sure how useful gear with mana per five seconds on it is for your class? You're in the right place.

However, before you keep reading, it's well worth it to check out part 1 (covering the five main game attributes) and part 2 (covering statistics effecting physical damage). Coming up our next installment we'll talk about defensive statistics (armor, dodge, parry, resilience, etc), so stay tuned!

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Filed under: WoW Rookie

WoW Rookie: All you needed to know about stats, part 2


For those of you who have been playing World of Warcraft since launch, this information is going to be ancient history. However, for players newer to the game, I imagine that many of the stats you'll find on armor and weapons remain something of a mystery -- and it's for the new players in the audience that this post was written. That said, if you haven't read our recent post attempting to explain the five basic attributes, you ought to start there, because the basic stats all impact the more advanced stats we'll be discussing here.

In part 2, we're going to be talking about stats that improve physical DPS -- if that sounds interesting to you, read on!

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Filed under: WoW Rookie

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