Playing the WoW TCG at BlizzCon

So if you're curious for a beginner's look at the game and how it plays -- keep reading!
Filed under: BlizzCon

Filed under: BlizzCon
Reader Dave let us know about a moving article by Brian Kibler, one of the designers behind the World of Warcraft Trading Card Game. He writes about how his mother had supported him growing up with his passion for trading card games, believing in him every step of the way while at the same time often struggling with poor health. In 2006 though, he found out she had been diagnosed with brain cancer, and he heard her say the fateful words, "Brian... I'm going to die."Filed under: Paladin, Odds and ends
No, this isn't an announcement of a new TCG about our Breakfast Topics (but wouldn't that be fun? I see your flamebait, and raise you an intelligent comment!!). But I would like to get all your thoughts on the collectible card game based on World of Warcraft.Filed under: Analysis / Opinion, Odds and ends, Blizzard, Breakfast Topics

Filed under: Features, Screenshots, Mounts
Filed under: Machinima, WoW Moviewatch, Mounts
As you may have heard, there are two ways to receive in-game rewards from World of Warcraft's trading card game: special "loot" cards giving specific prizes and by collecting UDE points, which come with each pack of cards. You get 100 points per booster pack (which gives 200 points per starter deck, as it contains two boosters) via codes you enter on Upper Deck's website. And there are some fun rewards here, too! Beyond special wallpapers with unique artwork, there's a funky blue tabard, a trinket that sets off a unique fireworks display, and a trinket that turns you into an Ogre. The problem, however, is cost. The tabard costs 2,000 points, the fireworks trinket costs 10,000 points, and the Ogre trinket 25,000 points. So 20 booster packs, 100 booster packs, and 250 booster packs, respectively. Paying about $4.50 per booster, that's $90 for the tabard, $450 for the fireworks trinket, and $1,125 for the Ogre trinket. Yikes -- that's a heck of a financial investment for a pretty bauble.Filed under: Analysis / Opinion, Odds and ends

Filed under: Odds and ends
The TCG's Stealth ability is just what you'd think it is -- if you're a rogue, it allows you to fade into the shadows and quietly sneak up on your opponents unseen. In the TCG, it's similar to Bear Form, in that when it is destroyed, you can pay two resources to return it to your hand. Stealth in the TCG allows you to avoid your opponent attempting to direct damage done to a strong tank character (one with the protector ability, that is) and strike any target your enemy may have in play. Just like a rogue...!Filed under: Odds and ends, Blizzard
Druids -- so versatile! Jumping from one form to another, tanking, dealing melee DPS, casting damage spells from afar, and even healing in the blink of an eye. The TCG seems to mimic the online game's playstyle well in this regard. Bear Form is instant cast, costs a single resource, grants you the "protector" ability (think of it as an anytime taunt), and whenever it is removed from play you can pay two more resources to put it back in your hand -- allowing you to shapeshift back later. And being in an animal form allows you access to numerous unique feral abilities -- like the also-previewed Predatory Strikes, which gives your hero +2 ATK while in cat or bear form.Filed under: Odds and ends, Blizzard
I admit -- I had to log on to my druid to remind myself what Starfire was in the online game. Moonfire, sure, everyone knows about that, but Starfire? It's an arcane damage spell with a long cast time and high damage -- but the lengthy cast time tends to mean that I tend to use Wrath (a shorter cast time, but lower damage) whenever I'm in caster form. However, the version of Starfire that finds itself in the TCG is a bit more interesting. Mimicking the in-game ability, it costs a lot of resources (6 resources probably compares equitably to the 3.5 second cast time the spell has online) and does a good amount of damage (5). But there's an added bonus -- after casting Starfire you get a chance to draw a card. And when cards represent all the damage you can do, the resources you can draw upon, and the quests you can complete, this is nothing but a good thing.Filed under: Odds and ends, Blizzard
This preview highlights the shadow priest ability Mind Blast. In the online game, we know that Mind Blast provides a burst of direct damage at the cost of increased threat -- but in the TCG the spell is a bit different. Mind Blast costs a high amount of resources (5) in exchange for its scant 2 damage, but it also forces your opponent to discard a card for each damage dealt. And, with the right timing, this sort of forced discard could be devastating -- causing your opponent to get rid of his best cards.Filed under: Odds and ends, Blizzard
As far as priest abilities go, smite used to be a joke -- and the punchline was usually "lol." However, since the priest changes came through a few patches back, smite has become a decent way of dishing out holy damage on your unsuspecting foes (who probably mistakenly think that a holy priest is nothing but sweetness and light!). The trading card version of Smite dishes out 4 damage to your target at the cost of 5 resources -- and while this may seem like a high price to pay, be aware that the damage caused by smite cannot be avoided or negated. Now that's not a bad deal.Filed under: Odds and ends, Blizzard
The shaman's shock spells must be some of the most entertaining spells in the game. Dealing with a spellcaster? Earth shock! Trying to cope with runners? Frost shock! And the trading card game's version of Frost Shock is no different. For the cost of only 2 resources, you deal 2 damage to your target and prevent them from being used to attack or protect this turn -- allowing you to control whom your opponent may use in combat. Certainly makes you want to be sure to always have a shaman on your side...!Filed under: Odds and ends, Blizzard
This preview presents us with the rogue's friend -- the Barman Shanker dagger. What makes this dagger so special, besides its unique appearance? Well, it hits exhausted targets harder than normal targets, and because you must exhaust any of your ally cards in order to utilize their special abilities, it make make your opponents think twice about using their own skills. And in case they wise up and start holding back? Well, fortunately a rogue can exhaust any card by using the gouge ability.Filed under: Odds and ends, Blizzard
I think I've done the in-game Battle of Darrowshire quest once. It was a blast, but since that first time, I've found it difficult to get a group together to complete the quest on other characters. Fortunately for me, completing the trading card game's version of this quest won't require a dozen players' time and attention -- instead, you pay one resource and discard three allies from your graveyard, in your own little reenactment of the battle. For your tireless efforts, you're allowed to draw an additional card.Filed under: Odds and ends, Blizzard
| Event | Date |
|---|---|
| Love Is In the Air | 2/2 - 2/15 |
| Blackrock Foundry Normal and Heroic open | 2/3 |
| Darkmoon Faire | 2/8 - 2/15 |
| Blackrock Foundry Mythic opens | 2/10 |
| Lunar Festival | 2/16 - 3/2 |
| Blackrock Foundry LFR wing 1 opens | 2/17 |
| Blackrock Foundry LFR wing 2 opens | 2/24 |
| Darkmoon Faire | 3/1 - 3/8 |
| Blackrock Foundry LFR wing 3 opens | 3/10 |
| Blackrock Foundry LFR wing 4 opens | 3/24 |
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