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Posts with tag Trash

WoW Archivist: The classic Molten Core experience

Lucifron
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

Are you ready to return to the Core? Last week, we learned that Blizzard is planning a 40-player LFR version of classic's Molten Core raid as part of WoW's 10th anniversary celebration. Regardless of what they have in mind, the experience is certain to be very different than it was back in 2005.

Sure, you've probably solo'ed MC or cleared it with a few friends. But what was a Molten Core run like during classic WoW, when conquering Ragnaros and his fiery lieutenants was the pinnacle of endgame content? Read on to find out.

Zoning in

To access Molten Core at release, raids had to fight their way through the 5-player Blackrock Depths dungeon in order to access the raid. Today that would be impossible, but originally, dungeons had the same 40-player cap as raids.

Those poor, poor fools in BRD didn't stand a chance with three dozen+ players carving their way through. Since clearing it offered nothing but a timesink, Blizzard changed the Molten Core discovery quest into an attunement in March 2005. You had to reach the entrance of Molten Core once, and then you could port there directly by jumping out of a small window in Blackrock Mountain.

The game sometimes failed to register the instance transfer and you plummeted into a vast lake of lava. Yes, Molten Core could kill you before you even set foot in it.

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Filed under: WoW Archivist

WoW Archivist: Warlords of Draenor hates The Burning Crusade

Draining a naaru
WoW Archivist explores the secrets of World of Warcraft's past. What did the game look like years ago? Who is etched into WoW's history? What secrets does the game still hold?

In many ways, The Burning Crusade was the birth of modern WoW. Most of TBC's innovations are still going strong in WoW today and have been ever since their introduction. Looking back, it's striking how many key features of WoW were absent in classic, only unveiled during the game's first expansion.

Even more striking, however, is how many of these innovations Warlords of Draenor seems poised to undo. Just as Garrosh will undo the transformation of Draenor into Outland, Warlords seeks to unravel most of what Blizzard innovated during TBC. The next expansion will take us through a portal into a very different WoW.

Archivist has now covered all the major patches of The Burning Crusade: patch 2.0.1, patch 2.0.3, patch 2.1, patch 2.2, patch 2.3, and patch 2.4. Now it's time to review the expansion as a whole -- and explore how Warlords will make most of TBC's innovations disappear into the nether.

Dawn of the quest hub

The idea seems so obvious it's hard to imagine that classic WoW actually didn't have quest hubs, at least not in the strict sense. WoW was the first MMO to promote the idea of leveling mainly through quests rather than grinding mobs. So Blizzard had no model to look at when they were designing the original quests.

In classic WoW, quests were put into the game wherever the developers thought they made sense, mostly from a lore perspective. Quests didn't necessarily guide you through a zone area by area. Quests were scattered, and their objectives were, too. They weren't breadcrumbs -- they were meant to be discovered. They didn't hold your hand -- they sent you on an adventure, like it or not.

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Filed under: WoW Archivist

The 15 nastiest trash clears of WoW

The 15 nastiest trash clears of WoW ANY
I was reading through some links while writing a follow-up to Robert's Not-So-Original WoW Miscellany when I happened across some discussions concerning the game's most agonizing trash. This is a popular subject for players, not least because complaining is a lot of fun, but I don't think anyone's going to argue that there haven't been some legitimately unpleasant trash clears in WoW.

Fortunately, most of the really bad trash clears are a distant memory, but there was at least one recent one that almost everyone who raided Dragon Soul could agree on. I'm going to include both dungeons and raids here, mostly because Shattered Halls was among the first things to go on this list. After including that, I knew there were other, equally nightmarish 5-mans that had to be included in the interest of fairness.

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Filed under: Analysis / Opinion

Breakfast Topic: What's the worst trash pull in the game?

Ladies and gentlemen, it is official: I hate Ultraxion trash. Hate it. There's nothing I hate more.

There's nothing especially fun or challenging about it. You stand around and DPS dragons. It lasts way too long, and the dragons have such low health that most of my DoT spells really don't do much of anything. I can only imagine how bad it must be for melee players, who barely have time to even get to the dragons before they're dead. And as a final insult, the damn dragons don't even drop loot.

Trash pulls are never really much fun in general, but Ultraxion trash is definitely a Dragon Soul low point. That's my opinion, but how about you -- what trash pull do you think is the worst? How you define worst is up to you: most challenging, most annoying, most time-consuming, hardest to tank, hardest to heal -- whatever makes you want to defenestrate your keyboard the most.

Filed under: Breakfast Topics

Officers' Quarters: Secret farmers of the Firelands

Every Monday, Scott Andrews contributes Officers' Quarters, a column about the ins and outs of guild leadership. He is the author of The Guild Leader's Handbook, available now from No Starch Press.

In the Firelands, red fire and black ash rain from the sky. Meanwhile, purple axes, scalpels, scales, mysterious apparati, and even scraps of purple parchment rain from its dying denizens. Another raid has brought with it the opportunity to kill scores of trash mobs for high-ilevel loot, much like players did in tier 11 with the Bastion of Twilight's first-room trash-athon. The purple recipes hearken back to the days of the Sunwell Plateau. Yes, trash farming has a long and illustrious history in WoW.

With such great opportunities for both loot and gold, it's hard to blame players for getting in there and farming away. WoW Insider's Mathew McCurley even wrote a guide about how to do it. But should your members ask permission before they use the guild's raid ID for such runs? This week, one guild leader found out that some members have been venturing in without telling anyone.
Hi.

The basics. I run a decently good 10-man raid guild. We have a guild-master, me, a few officers, a few semi-officers, and raiders. The semi-officers are guildmembers that are very good at their class and been in the guild for a long time. You could say very valued members or maybe classleaders and they have some areas of responsibilty in the raids and guild. We often seek their advice but they dont have decision making rights like the GM and the Officers.

The background. We killed Shannox and some other bosses the first week of Firelands, and we have done so every week up to date.

We recently learned that since the first week a few of the semi-officers has been going in to the guilds Firelands instance, between raid days and farmed trash. The drops [have] been used to gear themself and their alts, but the stuff they havent had any use for, odd drops recipies, has been sold on the AH for quite alot of gold.

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Filed under: Officers' Quarters (Guild Leadership)

Know Your Trash: Firelands trash runs and you

There's a lot of trash in the Firelands. With great trash comes chances for BOE epic items (which can even be upgraded to heroic versions with Crystallized Firestones) and epic crafting patterns. No doubt you've seen trash runs being advertised in trade chat in Stormwind and Orgrimmar and been intrigued with the idea of what a trash run is all about. Here is some basic etiquette for running or participating in a Firelands trash run.

You'll want to be well geared before heading into the Firelands, even for trash runs. I would recommend being at least ilevel 353, the same gear level that the new Zandalari troll heroics grant you. Now that you can purchase ilevel 359 gear with justice points, reaching that number should not be a hard task at all.

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Filed under: Cataclysm

Taking out the trash

I always thought I would love a no-trash dungeon. I came up in raiding in the days of MC and BWL, raids that were absolutely chock full of trash. AQ40? Oh, so much trash. Trash to the point of absurdity. Going into the original Naxxramas meant dealing with a huge space absolutely stuffed full of rotting, slimy, or arachnid horrors. You spent far more time coordinating pulls on those annoying warlocks in Blackwing Lair and their dynamite-throwing goblin friends than you actually did on bosses.

In The Burning Crusade, the 5-mans had trash galore. Five, even six packs in Shadow Labyrinth, constant streams of adds in Shattered Halls, complicated trash pulls in Karazhan and Serpentshrine. I still remember with dread being the tank standing there using spell reflection to get the attention of Hyjal caster waves. Dealing with trash has always been a part of the game, as it has been part of the genre. In fact, one of the reasons that Naxxramas 10/25 felt so empty to me was that it simply held less trash than it did as a 40-man raid at level 60, so huge stretches of the place were deserted, as if Kel'Thuzad had gone on a staff-cutting binge and pink-slipped half of the Scourge before you even got there.

After we'd gotten Ulduar more or less on farm and moved on to Trial of the Crusader, I was pretty ready for a break from trash. I was very excited about a trashless dungeon where you just fought bosses. Wouldn't that be epic? Wouldn't it be awesome for every fight in a raid to be an epic struggle against a named, powerful adversary?

Turned out, not so much.

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Filed under: Analysis / Opinion, News items, Raiding

Time Is Money: Frost Lotus prices and farming

Time Is Money, so I won't keep you long.

Frost Lotus
is a component of raiding flasks, and it is gathered as a very rare chance from regular herb nodes, as well as Frost Lotus nodes that appear in Wintergrasp and Freya's room in Ulduar. The price of Frost Lotus has skyrocketed since patch 3.3 on many servers. This is partly due to the large increase in demand for flasks that the new content brought us, but I believe partly because of a reduction in supply.

The supply of Frost Lotus is and always has been low, however as I mentioned in my last column, there are ways to farm it. The most popular one was to get saved to an Ulduar raid ID where Freya's Elders (Brightleaf, Ironbranch, and Stonebark) have been killed, but Freya herself hasn't, allowing the herb nodes to respawn. Getting the nodes to respawn simply requires a "soft reset" of the instance, which means nobody zones in for 30 minutes.

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Filed under: Time Is Money

Breakfast Topic: I miss trash


Before you have me committed, I'll say right now that I was expecting to be thrilled with the lack of trash in the new Coliseum raids. Who wouldn't be? No more endless waves of, say, Death Knights or Spectres or that horrible two-pull on the way to killing Auriaya or what have you. And you know what? I don't miss that stuff. I don't miss any of the trash we've yet seen in Wrath of the Lich King.

In fact, what the trashless boss gauntlet that is Trial of the Crusader/Grand Crusader has done for me is to show me that I've been missing trash, real trash, since after we moved out of Mount Hyjal, and even then it was in slow decline. No, I hate to admit it, but in a blazing moment of honest to Murgatroyd old fogeyism, I came to realize that what I miss was the brutal, punishing trash pulls in Blackwing Lair. Blackwing Spellbinders were harder to deal with than some of the bosses that followed them! You could wipe multiple times before you even had the room cleared enough to pull a drake!

Yeah, it sounds ridiculous that I'm nostalgic for that. And to be honest, it's a nostalgia tinged with a certain amount of relief that I don't have to go clear it again any time soon (and if I did, well, I'm level 80 now). But what I miss, and what I feel like we've been moving away from since Hyjal (which may have taken trash pulls to a height so ridiculous that the pendulum had to swing back this way) is trash with personality. Trash that sets the story, that makes you really feel like you're actually raiding an ancient lair of evil. That being said, I'm glad TotC is trashless. Just please, let Icecrown bring back trash that counts.

How about you? Never want to see it again? Looking forward to its return? Where do you stand on trash?

Filed under: Analysis / Opinion, Odds and ends, Breakfast Topics, Instances, Raiding

Raid Rx: Raid bosses that brought healers to their knees - Part 3 & 4


Every week, Raid Rx will help you quarterback your healers to victory! Your host is Matt Low, the grand poobah of World of Matticus and a founder of No Stock UI, a new WoW blog for all things UI, macro, and addon related. Ever wondered what were the hardest fights to heal in the game? Based solely on my opinion and experience, here's a list counting down from number 5 to number 1, along with everyone's favourite "Honorable Mentions" list to follow!

Before continuing with reading the list, I'd strongly suggest you check out part 1 and part 2. Healers have a unique role they play. Almost none of their time is spent with bosses in their crosshairs or target frames. Us healers are busy making sure everyone is alive so they can kill the boss while the rest of us hold down the fort.

Enough with the preamble. Let's find out what the biggest pain in the ass bosses were from number 5 to number 1 are.

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Filed under: Druid, Paladin, Priest, Shaman, Analysis / Opinion, Features, Raiding, Raid Rx (Raid Healing)

The Immortal clarifications by Bornakk

This was hinted at the other day when the idea of an "Immortal" achievement for Ulduar was thrown around, but Bornakk has stepped up to clear up exactly what's supposed to be happening with Naxx's ultimate "flawless victory" achievement.

He clears up all the questions that people have asked. To get the achievement, you only have to be present for Kel'thuzad, as long as no one has died on any of the other bosses. And "dying" on the other bosses means any deaths at all -- including wipes, or any other deaths while bosses are engadged. Deaths on trash are apparently fine, and will not lose you the achievement, but if anyone dies on a boss, the raid ID is lost for the week and you've got to start over again next time (of course, you can still go through and get all of the loot and other rewards, so it's not a total wash).

It's tough, no question, but remember that this is an achievement, not a part of normal progress. It's designed to really push your guild (or at least show you've got some good gear). While most of Naxx won't give an experienced, well-geared guild much trouble, achievements like this one can and should be more of a challenge.

Filed under: Analysis / Opinion, Blizzard, Instances, Raiding, Bosses, Wrath of the Lich King, Forums, Achievements

Tracking the BoE market in Wrath

The folks over at WoW Economist have started up a blog on one of the most popular problems in World of Warcraft: making money, and lots of it. The truth is that it's not hard to do, whether you're working with professions, trying to hang in the AH, PvPing, or just starting out, but everyone's got a tip to share, it seems, and WoW Economist is no exception.

This time around, they've got a good short analysis up of what might happen to green BoEs in Wrath of the Lich King. Once upon a time, there was actually a good market for BoEs on the AH -- some of them even challenged Karazhan gear in the early days of level 70, so anyone new to 70 could just spend some time in the Auction House and pick up some nice gear for running the basic instances and starting to build up blues and epics. But in my experience the market has thinned out lately -- while there's always a market for enchanging materials you can get from BoEs, people aren't that interested in buying green gear with epics so easy to get elsewhere. Most of the time, I get more from vendors for greens than I can actually sell them for on the AH.

But WoW Econ says there's a bump on the way -- Death Knights are going to be shooting through 60-70 directly after Wrath, and they're going to want the level 66-70 greens floating around (plate gear with Strength and Stam on it), so that will probably sell well. But everything else is pretty much dried up -- DE it if you can, or just vendor it away and move on. The gold will come quicker in Northrend anyway.

Filed under: Items, Analysis / Opinion, Odds and ends, Economy, Making money

Phat Loot Phriday: Swiftsteel Bludgeon


Haven't done a Mace in a while, and there are surprisingly few melee maces floating around nowadays. Since Shamans can't wield swords, most of the really high end maces have spellpower on them. But here's one that's meant for cracking heads.

Name: Swiftsteel Bludgeon (Wowhead, Thottbot, WoWDigger)
Type: Epic One-hand Mace
Damage/Speed: 105-196 / 1.50 (100.3 DPS)
Abilities:
  • Improves hit rating by 19, improves haste by 27, and increases attack power by 40.
  • This isn't a weapon at the top of anybody's game (especially with the nerf to maces wielded by Rogues in 3.0.2). But it is good as a stopgap, especially for Fury Warriors in the offhand slot trying to spam Execute and needing a fast weapon to do so (at 1.50, this is definitely a fast weapon).
  • But don't get too angry, commenters -- there are definitely plenty of other weapons to use at this level and above. The only reason you'd really jump on this one is if you're melee DPS in need of a nice Epic mace in Black Temple, and you're not first in line to grab any of the really great ones that come from the bosses. Not everybody gets to wield Warglaives or the Syphon, not right away.
How to Get It: Drops from Black Temple trash, and seriously, have you been in there after the patch yet? It's a free-for-all. Blizzard's big solution to having no one see the endgame was to nerf it to oblivion before Wrath so everyone could get in there and get all of the Epic looting out of their system.

So round up 24 friends (you'll still need to be at least a little epic before you go in there, don't skimp on the SSC and TK runs), head into BT, and loot the place for all it's worth. Eventually, this one will drop, and if you're a melee-er who needs a mace, win the roll and it's yours. Of course, you can expect it to be replaced in Northrend eventually, but who cares? An epic is an epic, right?

Getting Rid of It: Disenchants into a Void Crystal, sells for 14g 1s 84c. Too bad you can't melt it down -- putting all your money into swiftsteel might actually be a pretty good idea in this economy.


Filed under: Warrior, Items, Analysis / Opinion, Instances, Raiding, Phat Loot Phriday, Bosses

Scholomance to be revisited?

Everybody's favorite trash bin, Scholomance, might be getting a revisit by Blizzard. Late last week, CM Wryxian posted on the WoW Europe forums asking players for their thoughts on the expansion, and since then, people have given it a general thumbs up -- while Scholo has always had issues with too much trash in too cramped quarters (in fact, it was already revamped a few times to be tuned down -- it used to be a 10 man raid equal in difficulty to UBRS), players still frequent it, and they have really enjoyed the fact that it was a branching dungeon that had some pretty cool lore associated with it -- the story of Darkmaster Gandling and his school of Necromancy (and all the hot teachers there) is a good one.

Of course, what Blizzard might do with the instance, we have no idea -- at this point, it's soloable at 70, but it still does provide a great source of Argent Dawn rep, and there are actually a few epics dropping in there now. Maybe they'll revamp it like Naxx, or it'll be the first "old world" instance to be given a Heroic setting? Or maybe Blizzard is asking players what they think about the instance because they're thinking of cutting it -- in order to introduce some new leveling content in the Plaguelands. The fact that they're asking about it at all means that there must be something in store for Gandling's old school, but what that is, we have no idea.

Filed under: Analysis / Opinion, Blizzard, Instances, Quests, Lore, NPCs

One player's trinket is another player's trophy


I always thought of trinkets like Carrot on a Stick and the Chained Essence of Eranikus as bag-space wasters rather than trophies, but 35 Yards Out makes an excellent case for them as memorable trinkets. I do agree with the Mark of the Chosen and the Hypnotist's Watch (and I've even gotten the Watch to drop aggro for me) -- there are some trinkets and items you come across in your travels that might be trash to everyone else, but are the rarest of possessions for you and your character.

The Ravager is probably my biggest personal trophy -- everyone else told me that the proc was trouble (and in fact, I did have to switch out of it in instances to avoid breaking CC, though that may have changed since I last used it), but I just loved the idea of spinning around with a giant axe so much that I just had to have it. And longtime readers will know of my fascination with the Tier 0 Shaman shoulders -- most people aren't big fans, but for some reason, I love them.

It's true -- one player's vendor trash in game is another player's treasured dream loot. What exactly is it that makes us pine for a certain item -- certainly class and playstyle have something to do with it, but it seems like Blizzard makes these items so wild and varied that no matter what you find out there, something will definitely appeal to you more than other players.

[Via Mania]

Filed under: Items, Analysis / Opinion, Fan stuff, Virtual selves, Odds and ends, Blizzard

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