Wish they'd stop biting each other and help me kill this thing! #Hunters #StopHittingYourself #3HeadsAreBetter pic.twitter.com/yfh0Lhsabh- Jeremy Feasel (@Muffinus) March 28, 2014
Posts with tag Twitter
Frankly, I think we all know that for every player who reads and absorbs dev interaction in the spirit in which it is meant, there's another who uses it simply as an excuse to blame said person for ruining the game. This goes back to before the time when devs were the ones delivering the news, mind you. I remember the days of Tseric, and the way the forums made him the villain in their self-generated narrative.
@Mrpyrostorm Yes, we can do that -- good suggestion.- Watcher (@WatcherDev) March 6, 2014
This would be a very positive change in my opinion - it was easier for me to just level via quests than it was to try and queue for Cata dungeons when leveling up my tauren. Not that I miss all the dungeons we had back then, but it would have been nice to see a few places.
Now Cory Stockton's back with this, an early look at how Dalaran's layout was designed.
My 1st pass layout of Dalaran for WotLK. Made a few changes along the way, but it came out pretty damn close. #TBT pic.twitter.com/EFwX0hJk5a- Mumper (@mumper) February 28, 2014
It's striking in how familiar it is, and yet places like the Dragon Embassy (later relocated to Wyrmrest Temple), the lack of clearly demarcated Horde and Alliance sections, and the presence of the Violet Citadel as a separate instance definitely set it apart from the Dalaran we ended up with. As always, interesting to see the game that might have been.
- Weapon Specialization racials (like the ones dwarves, humans and orcs had) are gone, due to hit/expertise also having been removed.
- Worgen Darkflight is remaining unchanged.
- Troll Berserking is reduced to 15% haste.
- Humans will gain a redesigned The Human Spirit, which will add to two secondary stats of your choice. Every Man For Himself may or may not be changed, based on itemization changes.
- Orcs were redesigned - Blood Fury was left intact, but Hardiness is now a 10% reduction, down from 15%. Command racial is unchanged.
- Gnome's Expansive Mind racial, for instance, is now good for all resources, not just mana. Escape Artist drops to a 1 minute CD, and Shortblade Specialization is gone, replaced with Nimble Fingers, a new haste racial.
@BKrenc Many reasons. A big one is so that the playerbase is centralized; easier for guild recruiting, playing with friends, etc.- Celestalon (@Celestalon) February 1, 2014
BC improved this to a degree. There were still attunements for a while, but guilds could at least rely on the Badge of Justice mechanic and get newer players geared up faster. I actually took some time off playing WoW after Vanilla ended and didn't start raiding in BC until my then-guild was working on the Tier 5 raids (Tempest Keep and Serpentshrine Cavern) and so, in order to get ready to join them, I ran a ton of Karazhan and heroic dungeons and bought tanking gear off of the Justice vendors - I ended up still having to tank in Zul'Aman with a green tanking ring and belt and a bunch of dungeon blues on, but at least I had some gear by that point.
Since those days, we've seen various mechanisms (Wrath and Cataclysm's patch five mans, Mists with justice and honor gear and the Timeless Isle) to allow players to get caught up to current content. And to my mind, while I'm not always on board with the specific way it's implemented, it's the best change imaginable for a variety of reasons.
Of course, the word currently means that plans could change, but for now, if your newly boosted level 90 wants to ride, say, your Heavenly Cloud Serpent, then you''ll need to have her or him do some dailies, and perhaps do some looking around on the Timeless Isle for some eggs to help out. If you're looking for help getting to exalted with the Order of the Cloud Serpent, we have a guide here - and always, if your main already is, remember to buy the Grand Commendation and cut the time in half for your alts.
.@talachit Mage talents have received significant revision. Currently: 12 brand new, 3 existing/old spells now talents, 4 w/ major changes.- Celestalon (@Celestalon) February 26, 2014
This sounds like a lot of new talents, not just to name, but in general. Twelve are entirely new, and another seven are either existing spells or old spells changed into talents or major revamps of talents. Frankly, I'm a little envious -- I wish Warriors were getting this kind of change.
Edited to add: Celestalon mentioned in a tweet that there are 28 mage talents in all, not 21, because some are spec specific, so the number of 12 above ends up being not quite half.
Priests from World of Warcraft's days of yore probably have vivid memories of these coveted items, Benediction and its counterpart, Anathema. In order to obtain them, an eager priest would first have to get The Eye of Divinity from Majordomo Executus in Molten Core, then The Eye of Shadow from an elite demon in The Blasted Lands or Winterspring. With both trinkets equipped, the ghostly questgiver Eris Havenfire became visible in the Eastern Plaguelands. Eris would then task the player with healing and curing 50 peasants escaping the undead. If 15 of them died, you failed the quest. Once you had successfully completed the objective, Eris would give you the Splinter of Nordrassil, which together with the two trinkets created Benediction. Priests could then switch the two staves into each other as they wished.
Afrasiabi's photo is a nice little glimpse into a world WoW has largely left behind, and a sure shot of nostalgia for those who were there. It's also nice to see how much of the work was done the old fashioned way, with pen and paper! What a nice, pre-Valentine's Day gift for the playerbase.
Filed under: News items
I'd say the picture, with an Iron Horde fortress looming ominously in the background, makes Gorgrond seem like a suitably hostile place. It's certainly far less inviting than Talador was. My poor druid is already feeling the distaste.
Ion's been with Blizzard since 2008, prior to which he worked in law as an associate in a Washington, DC-based firm. Since joining Blizzard he's worked not only on raid boss and encounter design, but also on class design and balance, the achievement system, and more. If you want to see more information on what Ion's been up to lately, and in the past, you can rifle through all WoW Insider's articles relating to his famously wordy forum posts! In the meantime, head over and follow him on Twitter.
You can also check out Zarhym's official list of Blizzard employees, fansites and other useful resources on Twitter and other social media.
Filed under: News items
@PeterVasilakos We have it in our back pocket if we feel like we need it.- Holinka (@holinka) December 2, 2013
Filed under: News items
So maybe the following tweet from Ghostcrawler will cheer you up a bit:
@GersenKirth We would like to provide more 5-player dungeons than we were able to do for MoP.- Greg Street (@Ghostcrawler) August 25, 2013
Instead of five-man dungeons, Mists definitely saw a focus on scenarios for casual group content. And while scenarios are fun, if you're a healer or a tank, you're not really necessary for them. I personally would love to see a bit more balance in the future between implementing scenarios and implementing five-mans, so here's to a WoW future where both will shine. What about you? Are you hoping for more five-mains, or could you do without them?
@JakeSteel423 Yes, but no immediate announcements. We agree it's a problem.- Greg Street (@Ghostcrawler) August 23, 2013
While it's light on specifics I'm glad to see they get the problem. At this point I'm only keeping blacksmithing for the extra sockets, and I know a lot of JC's who were mighty disappointed when they found out there would be no epic gems this time around. Maybe a return to BC style scaling items is in order? Maybe not. Making my original Lionheart Blade was a pain.
Clearly, the easiest way to reduce the number of spells on the action bar is to remove some of them. Either fold separate attacks/spells into a smaller amount, combining them or just flat out removing ones that see less use. We saw some of this moving into Mists of Pandaria (one example that springs to mind is the folding of Deep Wounds and Rend into one ability) and we could always see more. Of course, the concern is always that you're getting rid of someone's favorites in the process. At any rate, we have only the idea that there are plans out there, and that they will cause some crying.
Keep an eye out, folks.