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Posts with tag Volazj

One Boss Leaves: King Dred chomps Herald Volazj

Two Bosses Enter ... but only One Boss Leaves, in WoW.com's series of fantasy death matches. This season's combatants come from the original five-man instances of Wrath of the Lich King.

The heat's on in the Two Bosses Thunderdome -- not only in the ring itself, as competitors slash, cast and bash one another on their way toward the final matchup, but in the comments too. How will style balance substance? Who can make the best case for a victory? This week, the votes pointed to King Dred. The great devilsaur raked opponent Herald Volazj 50% to 46%.

Spectators who sided with King Dred put their faith in his sheer power. "... I think this one will have to go to Dred," observed Psiwave. "I'm a Herald fanboy (Lovecraft FTW!), but the herald is punching at mist here. Dred runs on pure instinct: no doubts, no regrets, just hunger."

But plenty of readers believed Volajz's tricks would carry the match.

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Filed under: Analysis / Opinion, Fan stuff, Features, Lore, Bosses, Two Bosses Enter

The OverAchiever: Starting Glory of the Hero


Time for some thrilling heroics. -- Jayne, "The Train Job"

When I look at the Dalaran landing pad, I see fewer red proto-drakes than I should be. This pains me, dear readers. The 5-man heroic achievements are a lot of fun, if admittedly time consuming, and they force you to think on your feet and wring the most out of your character's abilities. Plus - it's a proto-drake. If you didn't get a 10-man or 25-man drake before 3.1 hit, you're out of luck there. Odds are good that you're still waiting for a green one to hatch out of the worthless egg that snake-oil salesman from the Oracles sells you, some jerk is camping the Time-Lost spawn 24/7, and the worst DPS in your Pinnacle PuG was the guy who won the blue drake off of Skadi, right right?

A lot of the WoW population has been at 80 for a while now and has some quality gear under their belts, much of it obtainable without setting foot in a raid. You should be able to pull off all of the 5-man heroic achievements in decent blues with a good group. I highly recommend trying to run with a stable set of players and -- if at all possible -- at least one Shaman. This is more true if your group is still gearing up and needs the damage boost provided by Bloodlust/Heroism.

I thought initially about organizing these from the easiest to the hardest, but I think it's ultimately less confusing to list them dungeon by dungeon. We'll address each dungeon alphabetically, so let's get started with Ahn'kahet:

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Filed under: Analysis / Opinion, Instances, Features, Bosses, Guides, Wrath of the Lich King, Achievements, The Overachiever

Yogg-Saron, Old God of Death speculation

One of the things that caught my eye in the Ulduar preview that was posted awhile ago is the description of Yogg-Saron. The flavor text describes him as 'the Old God of death.' Considering our big target in this expansion, the Lich King, that's extremely interesting.

Wrath of the Lich King has heavily hinted at some sort of connection between Yogg-Saron and the Scourge, though we never quite find out what it is. The Scourge make heavy use of Saronite, an ore with Yogg-Saron himself as its origin. When the Alliance investigates this ore in the Dragonblight, they discover the Scourge says Yogg-Saron's name with some degree of hate and contempt.

A lot of people fear there's a "puppet of the master" thing surrounding the Lich King, that he's not actually his own power, he belongs to Yogg-Saron. I find this unlikely for one really big reason: The Scourge hates Yogg-Saron, and everybody else that we've run into that have fallen under Yogg-Saron's will either love him utterly or serve him faithfully. If you go to the Saronite Mines in Icecrown and do the quest Slaves to Saronite, you see just how faithful some of his servants become once they've been controlled. If Yogg-Saron were controlling the Lich King, we'd see a very different Scourge.

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Filed under: Patches, Analysis / Opinion, Lore, Wrath of the Lich King

First impressions: 5-man healing in the beta


I specced resto in the beta the other week to try out the new talents and abilities Druids are getting in Wrath, and decided to brave the horrors of LFG and scribble some notes for your sake, dear readers. By the way, the aspect of beta that I will miss most? The 1 copper respec fee. Can we keep this?

Please note that this is written from the perspective of a 70 Restoration Druid, so unfortunately I can't comment on whether Priests, Shamans, or Paladins might have had an easier or harder time healing the instances. I have a good but not jaw-dropping resto set, and on the live realms clock in around +1998 to +2100 healing unbuffed. If your gear's better or worse, then just adjust the potential difficulty level as needed. And even if you're not a healer, you still might find something useful here:

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Filed under: Druid, Paladin, Priest, Shaman, Warrior, Analysis / Opinion, Tips, Instances, Features, Bosses, Guides, Death Knight, Wrath of the Lich King

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